3D Artist
Current• Create 3d blockouts of assets that represent appropriate proportions and ratios based on concept art• Assemble high poly models using subdivision workflows, focusing on accurate edge control, easily adjustable topology, and clean normal baking• Build low poly models that fit within a specified polygon budget, minimize faceting, represent precise and optimized silhouette, and prevent baking issues• UV unwrap models, pack UV maps in full or half sheets with a focus on consistent and maximized texel density, minimized warping• Bake normal maps, identify and fix issues with low poly geometry adjustments and baking tools• Manage high-level material assignments and adjustments, mask cleanup, export and engine integration preparation• Create floater-plane, alpha masked decals as needed• Incorporate client feedback into all parts of the process• Communicate daily with peers and management to address roadblocks, ask questions, gain clarity, and solve problems• Build scripts using Python to assist with various parts of our production pipeline