I am an experienced software engineer that feels comfortable in both senior roles and those that may not rely as heavily on extensive past experiences. Developing games has been the majority of my professional career and I love it. I have contributed meaningfully to projects of many sizes, and feel comfortable leading small to mid-sized teams, and also reporting to a lead.I'm largely interested now in blockchain technologies, the largest interest and experience being the Ethereum chain and Solidity, the language that drives much of the code that is found on the chain. Decentralized applications, NFT (Non-Fungible Token) interfacing software, and DAO applications are some of the highlights of this exciting space that interest me.In 2015, I began my own work-for-hire company called Gnomish Games, and helped many teams to further and complete their vision. Using Unity and C#, as well as myriad other tools and technologies, I have developed the necessary skills to assist teams of nearly any size or makeup, and I can truly say it has been an enormously rewarding experience along the way. Throughout my many years involved in software development, I have excelled in areas such as dedication, ingenuity, and perseverance. While much of this time has been in the game development industry, I am open to new opportunities.
Gnomish Games
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Founder And Lead EngineerGnomish Games Jul 2015 - PresentMobile game development from concept to deployment, and anything in between.
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Senior Software Architect (Contractor)Circadence May 2018 - Jul 2018Boulder, Co, UsDeveloped enterprise B2B software for cybersecurity training. -
Software Engineering ContractorAppsoft Technologies Feb 2017 - Oct 2017With Appsoft, I was lead developer on two projects, listed below. I was responsible for implementing and designing architecture, and leading another developer in the production phase, and assigning him daily tasks. -
Software Engineering ContractorDuofun Studios Jan 2016 - Jul 2017Beginning with prototyping the first iteration of the client, to assisting integration with client and server, to release engineer, I have contributed in various ways to this team, and continue to work on client and server APIs, as well as manage releases on iOS and Google, and handle optimization and tools, to name a few tasks.
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Software Engineering ContractorAkupara Games May 2016 - Aug 2016I worked as an independent developer, handling a specific client's project. The project was an asynchronous multiplayer 3D tank battling game. More information can be found in the Projects section below.
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Software Engineering ContractorFlying Wisdom Studios Jul 2015 - Dec 2015San Francisco, Ca, UsDeveloped a multi-platform mobile game, focusing on UI programming and gameplay logic and design. -
Game Developer HobbyistSelf Mar 2013 - Jul 2015I developed games independently as a hobby, for education and fun, before making the transition to making games as a full-time profession.
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Engineering TechnicianApplied Materials 2010 - 2015Santa Clara, Ca, UsIdentify and rectify issues with hardware and software on semiconductor manufacturing equipment. Generate data reports on current and potential hardware configuration performances.
Michael O'Day Skills
Michael O'Day Education Details
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Rasmussen UniversityComputer Science -
University Of Nevada, RenoMathematics Minor
Frequently Asked Questions about Michael O'Day
What company does Michael O'Day work for?
Michael O'Day works for Gnomish Games
What is Michael O'Day's role at the current company?
Michael O'Day's current role is Senior Software Engineer | Game Developer | Rapid Prototyper | Agile Iterator.
What schools did Michael O'Day attend?
Michael O'Day attended Rasmussen University, University Of Nevada, Reno.
What are some of Michael O'Day's interests?
Michael O'Day has interest in Education.
What skills is Michael O'Day known for?
Michael O'Day has skills like Game Development, Unity, C#, Mobile Games, Gameplay, Video Games, Unity3d, Teamwork, Scrum, Java, Task Management, C++.
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