Manuel Kugelmann Email & Phone Number
Who is Manuel Kugelmann? Overview
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Manuel Kugelmann is listed as Senior Graphics Programmer at elixxier Software, a company with 6 employees, based in Greater Munich Metropolitan Area, Germany, Germany. AeroLeads shows a matched LinkedIn profile for Manuel Kugelmann.
Manuel Kugelmann previously worked as Freelancing Senior Software Engineer at Bitcraft It Consulting and Senior Software Engineer at Renderdreams Gmbh. Manuel Kugelmann holds Diplom, Medieninformatik, Informatik, 1,1 (Sehr Gut) from Ulm University.
Email format at elixxier Software
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About Manuel Kugelmann
Freelancer. 20+ years of experience. C# .Net, C++, Angular, 3D, AR/VR, Network, Unity3D, UE, ...I have many years of work experience spanning diverse topics and environments including simulation, games, web services, business administration, resource planning, finance, industrial, automotive, embedded systems, onboard networks, vending systems, team mentoring, ...In the past I was often brought in to resolve blocking issues, handle complex tasks or provide a quick proof of concept for high risk features - often based on minimal contextual data and tied to large code bases Since 2016 I'm doing 99% remote work and thus have practice proven processes for this mode of work.Also looking for opportunities and funding related to deep-learning based 3D content remastering.
Manuel Kugelmann's current company
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Manuel Kugelmann work experience
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Freelancing Senior Software Engineer
Currentinteractive global illumination for set.a.light 3d - a photo studio lighting simulationUnity3d & Unreal Engine 4 plugins and projects,mobile apps, VR/AR/XR simulations incl. motion tracking,web apps, backend, database, cloud, full stackindustrial automation, performance optimization, research, mentoring
Senior Software Engineer
NanoTech Performance Optimization optimization of geometry streaming pipeline, computational geometry algorithms and import pipeline
It Consultant
Lung Viewer App consulting on medical 3D data visualization
Senior Software Engineer
Building Automation and Power Usage Optimization multiple building automation installations, optimized power use for heat pumps depending on solar and battery power availability
Senior Software Engineer
Robotic Vehicle Positioning System update and extension of an industrial sensor fusion system to detect car steering angles and skewed tire positions in real time using weight sensors.
Solar Installer
Photovoltaic Power Systems with Telemetry complete installation of a 12 KWp photovoltaic power plant, prototype of a 1KWp system for HaaS end user deployment
Senior Software Engineer
Vending Machine Controller and Fleet Management WebApp hardware interfaces, flow control, logging, monitoring, telemetry, OTA updater, web UI, statistics, data tables
Senior Software Engineer
Networking and Rendering Plugins for Unity3D and Unreal Pcap network sniffing, automotive Some/IP packet dissection, Some/IP API creation, Genivi Ramses automotive multiscreen rendering integration into Unity3D, OpenSimulationInterface client and server, Blueprint scripting components, integration of MCPP precompiler into UE4 build chain.
Senior Software Engineer
Automotive VR Simulator “Flux” Automotive / standalone Unity3D VR setup with Leap Motion hand tracking incl. calibration. hand tracking, inverse kinematics, virtual mirrors, virtual touch screens, optimization for AR/VR, usability tests, driving simulations
Senior Software Engineer (Unity3D)
- Bluetooth LE Hardware Control App technical consulting, planning support - „Lesestart“, „Yakari“, „Elefantenpups“, „Finn“, MobileApps interactive e-book apps for mobile - „Der kleine Drache Kokosnuss“, Edutainment App 2D mini games, NGUI, persistence, reusable app framework
Technical Artist
Innoactive VR Showroom Unity3D VR scene with planar stereo reflections and optimized global illumination
Senior Lead Software Engineer
„tigerbooks“, „TigerCreate“, Media Platform and Store refactoring of a Flash/Unity3D app, creation of a consistent framework with backend binding, prototyping of AR-content, interactive picture books, e-Pub3 reader, library, store, management of continuous integration and static code analysis, creation of a build pipeline for custom iOS and Android apps.
Technical Artist
“The Exiled” / “Das Tal”, MMO Game visual wind effects, optimized custom shadow mapping
Software Engineer (C++, Embedded, Industrial)
Robotic Vehicle Positioning System update and extension of industrial measurement system, creation of administrative tools: telemetry, fleet management
Software Engineer
Automotive “Kombi-Instrument” Prototype UI with data binding, data binding framework for Solid
Lead Software Engineer (Unity3D)
„set.a.light 3D”, Photostudio Simulation 3D-scene editor, file loading&saving, library, store, PDF export, installer, updater, serial numbers and registration, crash reporter, content creation tools, plugin system, life cycle management,scientific research of a method for photometric measurement of large light sources with a wide angles, content creation.
Graphics And Game Programmer
- „ChBgLib“ MMO-Framework framework for persistent realtime MMO-Games with 1000+ CCU, RPC, persistence, data management, networking, entity graph, latency hiding, T4 code generation, proxy, load balancing - „Mission Genesis“, “Skylancer”, “Europe in Flames”, MMO Gamesgame logic, VFX, particle system framework, map generation
Software Engineer And Consultant
Robotic Vehicle Positioning System Industrial vehicle measuring and positioning system creation of administrative tools: telemetry, fleet management,routing optimization, path finding, simulation software
Computer Vision Researcher
MSc Thesis „Generative Pedestrian Shape-Texture Models for Matching and Synthesis“ data visualization, data cleaning, dimensional reduction, machine learning, neural networks, tool chain integration, test series on a Linux cluster, statistics
Computer Graphics Researcher And Teaching Assistant
- „Efficient Adaptive Global Illumination Algorithms“, Student Researchglobal illumination algorithm, path space math, efficient shading for Instant Global Illumination, path tracing, light cuts, caustic backtracing, tailored sampling, spatial hashing path tracing - Teaching Assistant for Prof. Dr. Alexander Keller„Simulation Algorithms for Animation and.
Manuel Kugelmann education
Frequently asked questions about Manuel Kugelmann
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What company does Manuel Kugelmann work for?
Manuel Kugelmann works for elixxier Software.
What is Manuel Kugelmann's role at elixxier Software?
Manuel Kugelmann is listed as Senior Graphics Programmer at elixxier Software.
Where is Manuel Kugelmann based?
Manuel Kugelmann is based in Greater Munich Metropolitan Area, Germany, Germany while working with elixxier Software.
What companies has Manuel Kugelmann worked for?
Manuel Kugelmann has worked for Elixxier Software, Bitcraft It Consulting, Renderdreams Gmbh, Next Munich - Awesome Apps., and B2C.
How can I contact Manuel Kugelmann?
You can use AeroLeads to view verified contact signals for Manuel Kugelmann at elixxier Software, including work email, phone, and LinkedIn data when available.
What schools did Manuel Kugelmann attend?
Manuel Kugelmann holds Diplom, Medieninformatik, Informatik, 1,1 (Sehr Gut) from Ulm University.
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