Manuel Kugelmann

Manuel Kugelmann Email and Phone Number

Senior Graphics Programmer @ elixxier Software
Munich, BY, DE
Manuel Kugelmann's Location
Greater Munich Metropolitan Area, Germany
About Manuel Kugelmann

Freelancer. 20+ years of experience. C# .Net, C++, Angular, 3D, AR/VR, Network, Unity3D, UE, ...I have many years of work experience spanning diverse topics and environments including simulation, games, web services, business administration, resource planning, finance, industrial, automotive, embedded systems, onboard networks, vending systems, team mentoring, ...In the past I was often brought in to resolve blocking issues, handle complex tasks or provide a quick proof of concept for high risk features - often based on minimal contextual data and tied to large code bases Since 2016 I'm doing 99% remote work and thus have practice proven processes for this mode of work.Also looking for opportunities and funding related to deep-learning based 3D content remastering.

Manuel Kugelmann's Current Company Details
elixxier Software

Elixxier Software

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Senior Graphics Programmer
Munich, BY, DE
Employees:
6
Manuel Kugelmann Work Experience Details
  • Elixxier Software
    Senior Graphics Programmer
    Elixxier Software
    Munich, By, De
  • Bitcraft It Consulting
    Freelancing Senior Software Engineer
    Bitcraft It Consulting Nov 2011 - Present
    Munich
    interactive global illumination for set.a.light 3d - a photo studio lighting simulationUnity3d & Unreal Engine 4 plugins and projects,mobile apps, VR/AR/XR simulations incl. motion tracking,web apps, backend, database, cloud, full stackindustrial automation, performance optimization, research, mentoring
  • Renderdreams Gmbh
    Senior Software Engineer
    Renderdreams Gmbh Aug 2024 - Oct 2024
    Munich, Bavaria, Germany
    NanoTech Performance Optimization optimization of geometry streaming pipeline, computational geometry algorithms and import pipeline
  • Next Munich - Awesome Apps.
    It Consultant
    Next Munich - Awesome Apps. Jun 2024 - Jul 2024
    Munich, Bavaria, Germany
    Lung Viewer App consulting on medical 3D data visualization
  • B2C
    Senior Software Engineer
    B2C Apr 2024 - Jul 2024
    Maisach, Bavaria, Germany
    Building Automation and Power Usage Optimization multiple building automation installations, optimized power use for heat pumps depending on solar and battery power availability
  • Palis - Automatic Parking Systems
    Senior Software Engineer
    Palis - Automatic Parking Systems Nov 2023 - May 2024
    Gersthofen, Bayern, Deutschland
    Robotic Vehicle Positioning System update and extension of an industrial sensor fusion system to detect car steering angles and skewed tire positions in real time using weight sensors.
  • B2C
    Solar Installer
    B2C Sep 2023 - Nov 2023
    Maisach, Bavaria, Germany
    Photovoltaic Power Systems with Telemetry complete installation of a 12 KWp photovoltaic power plant, prototype of a 1KWp system for HaaS end user deployment
  • Iovent Gmbh
    Senior Software Engineer
    Iovent Gmbh Jul 2020 - Sep 2023
    Schrobenhausen, Bayern, Deutschland
    Vending Machine Controller and Fleet Management WebApp hardware interfaces, flow control, logging, monitoring, telemetry, OTA updater, web UI, statistics, data tables
  • Usaneers Gmbh
    Senior Software Engineer
    Usaneers Gmbh Jun 2017 - May 2020
    Munich
    Networking and Rendering Plugins for Unity3D and Unreal Pcap network sniffing, automotive Some/IP packet dissection, Some/IP API creation, Genivi Ramses automotive multiscreen rendering integration into Unity3D, OpenSimulationInterface client and server, Blueprint scripting components, integration of MCPP precompiler into UE4 build chain, visualization, .obj loader, configurable multichannel audio output, Axis Neuron / Leap / Occulus motion tracking fusion, Maya integration, video and touch input treaming, virtual VR touch screen
  • Usaneers Gmbh
    Senior Software Engineer
    Usaneers Gmbh Jun 2016 - Oct 2017
    Munich, Bavaria, Germany
    Automotive VR Simulator “Flux” Automotive / standalone Unity3D VR setup with Leap Motion hand tracking incl. calibration. hand tracking, inverse kinematics, virtual mirrors, virtual touch screens, optimization for AR/VR, usability tests, driving simulations
  • Next Munich. The App Agency.
    Senior Software Engineer (Unity3D)
    Next Munich. The App Agency. Oct 2013 - Apr 2020
    Munich
    - Bluetooth LE Hardware Control App technical consulting, planning support - „Lesestart“, „Yakari“, „Elefantenpups“, „Finn“, MobileApps interactive e-book apps for mobile - „Der kleine Drache Kokosnuss“, Edutainment App 2D mini games, NGUI, persistence, reusable app framework
  • Augmented Minds Ambrus & Lonau Gbr
    Technical Artist
    Augmented Minds Ambrus & Lonau Gbr Feb 2017 - Mar 2017
    Munich, Bavaria, Germany
    Innoactive VR Showroom Unity3D VR scene with planar stereo reflections and optimized global illumination
  • Tiger Media International Gmbh
    Senior Lead Software Engineer
    Tiger Media International Gmbh Dec 2013 - Jan 2016
    Munich
    „tigerbooks“, „TigerCreate“, Media Platform and Store refactoring of a Flash/Unity3D app, creation of a consistent framework with backend binding, prototyping of AR-content, interactive picture books, e-Pub3 reader, library, store, management of continuous integration and static code analysis, creation of a build pipeline for custom iOS and Android apps for embedding into an end user editor app.
  • Fairytale Distillery
    Technical Artist
    Fairytale Distillery Mar 2015 - Nov 2015
    Munich, Bavaria, Germany
    “The Exiled” / “Das Tal”, MMO Game visual wind effects, optimized custom shadow mapping
  • Palis - Automatic Parking Systems
    Software Engineer (C++, Embedded, Industrial)
    Palis - Automatic Parking Systems Jul 2013 - May 2015
    Gersthofen
    Robotic Vehicle Positioning System update and extension of industrial measurement system, creation of administrative tools: telemetry, fleet management
  • Usaneers Gmbh
    Software Engineer
    Usaneers Gmbh Oct 2013 - Nov 2013
    Munich, Bavaria, Germany
    Automotive “Kombi-Instrument” Prototype UI with data binding, data binding framework for Solid
  • Elixxier Software
    Lead Software Engineer (Unity3D)
    Elixxier Software Dec 2011 - Jul 2013
    Stuttgart
    „set.a.light 3D”, Photostudio Simulation 3D-scene editor, file loading&saving, library, store, PDF export, installer, updater, serial numbers and registration, crash reporter, content creation tools, plugin system, life cycle management,scientific research of a method for photometric measurement of large light sources with a wide angles, content creation tools in depth changes to the Unity3D rendering pipeline for PBR
  • Chimera Entertainment
    Graphics And Game Programmer
    Chimera Entertainment Jun 2009 - Apr 2012
    - „ChBgLib“ MMO-Framework framework for persistent realtime MMO-Games with 1000+ CCU, RPC, persistence, data management, networking, entity graph, latency hiding, T4 code generation, proxy, load balancing - „Mission Genesis“, “Skylancer”, “Europe in Flames”, MMO Gamesgame logic, VFX, particle system framework, map generation
  • Palis - Automatic Parking Systems
    Software Engineer And Consultant
    Palis - Automatic Parking Systems 2000 - 2009
    Gersthofen, Bavaria, Germany
    Robotic Vehicle Positioning System Industrial vehicle measuring and positioning system creation of administrative tools: telemetry, fleet management,routing optimization, path finding, simulation software
  • Daimler Ag
    Computer Vision Researcher
    Daimler Ag Feb 2007 - Nov 2007
    Ulm, Baden-Württemberg, Germany
    MSc Thesis „Generative Pedestrian Shape-Texture Models for Matching and Synthesis“ data visualization, data cleaning, dimensional reduction, machine learning, neural networks, tool chain integration, test series on a Linux cluster, statistics
  • Universität Ulm
    Computer Graphics Researcher And Teaching Assistant
    Universität Ulm Feb 2005 - Dec 2006
    Ulm, Baden-Württemberg, Germany
    - „Efficient Adaptive Global Illumination Algorithms“, Student Researchglobal illumination algorithm, path space math, efficient shading for Instant Global Illumination, path tracing, light cuts, caustic backtracing, tailored sampling, spatial hashing path tracing - Teaching Assistant for Prof. Dr. Alexander Keller„Simulation Algorithms for Animation and Visual Effects“, “Computergraphics” reference solutions: selection of algorithms, implementation, conducting practical training sessions, teaching

Manuel Kugelmann Education Details

Frequently Asked Questions about Manuel Kugelmann

What company does Manuel Kugelmann work for?

Manuel Kugelmann works for Elixxier Software

What is Manuel Kugelmann's role at the current company?

Manuel Kugelmann's current role is Senior Graphics Programmer.

What schools did Manuel Kugelmann attend?

Manuel Kugelmann attended Ulm University.

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