Melvin Philip Email & Phone Number
@ubisoft.com
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Who is Melvin Philip? Overview
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Melvin Philip is listed as Weapons and Vehicles Artist at Sledgehammer Games, a with 463 employees, based in Toronto, Ontario, Canada. AeroLeads shows a work email signal at ubisoft.com and a matched LinkedIn profile for Melvin Philip.
Melvin Philip previously worked as Weapons & Vehicles Artist at Sledgehammer Games and Model Artist at Ubisoft Toronto. Melvin Philip holds Pg Game Level Design, Game And Interactive Media Design from Sheridan College.
Email format at Sledgehammer Games
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AeroLeads found 1 current-domain work email signal for Melvin Philip. Compare company email patterns before reaching out.
About Melvin Philip
Game artist with a wide range of experience in Vehicle Art, Weapon art, Vehicle technical Art, Environment art.
Listed skills include 3D Modeling, Digital Sculpting, Concept Design, 3D Studio Max, and 16 others.
Melvin Philip's current company
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Melvin Philip work experience
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Weapons & Vehicles Artist
CurrentWarzone Call of duty - Modern warfare 2Call of duty - Modern warfare 3
Model Artist
Projects:WATCHDOGS LEGION &DLCs-General vehicle technical art-Vehicle bug fixing and optimization-Worked in Improving vehicle pipeline and adding new features at different stages of production. -Vehicle Modeling and texturing.-Drone modeling, engine setup and bug fixing-Creating prop placeholders, testing, modeling, texturing and engine setup.-Worked with prop and branding codev teams to create assets compliant with core team specifications.-Worked with… Show more Projects:WATCHDOGS LEGION &DLCs-General vehicle technical art-Vehicle bug fixing and optimization-Worked in Improving vehicle pipeline and adding new features at different stages of production. -Vehicle Modeling and texturing.-Drone modeling, engine setup and bug fixing-Creating prop placeholders, testing, modeling, texturing and engine setup.-Worked with prop and branding codev teams to create assets compliant with core team specifications.-Worked with core cinematics, animation and technical teams to produce gameplay and cinematic assets-Trained new employees in various production pipelines. Show less
3D Stereo Artist
Projects- ANT-MAN- THE HUNGER GAMES: MOCKINGJAY - PART 2- GHOSTBUSTERS- INDEPENDENCE DAY: RESURGENCE- PETE'S DRAGON- BEN-HUR- ALICE: THROUGH THE LOOKING GLASS- GODS OF EGYPT- THE FINEST HOURS- GOOSEBUMPS- THE WALK- INSURGENTWorked as a Stereo artist in the conversion of various Hollywood productions to their 3D versions.Titles worked on includes-
Game Artist
Projects- FORZA MOTORSPORTS 5- FORZA HORIZON- FORZA MOTORSPORTS 4Got the privilege of working for some of the highest rated AAA car race games and their DLC's as a Hard surface (mostly cars) and Environment modelling/texturing artist. Was trained to work efficiently in a team of talented artists.Also trained to evaluate and provide constructive critique on trainee colleagues works. Name got featured in the credits of all of the published projects.
Colleagues at Sledgehammer Games
Other employees you can reach at sledgehammergames.com. View company contacts for 463 employees →
Jonathan Northrup
Colleague at Sledgehammer GamesWest Palm Beach, Florida, United States
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JD
Joel Doerr
Colleague at Sledgehammer GamesWatervliet, Michigan, United States
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KJ
Kaitlyn Johnson
Colleague at Sledgehammer GamesSan Francisco, California, United States
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Christopher Smith
Colleague at Sledgehammer GamesSan Francisco, California, United States
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Craig Butler
Colleague at Sledgehammer GamesCleator Moor, England, United Kingdom
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Miku Nishida
Colleague at Sledgehammer GamesToronto, Ontario, Canada
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Shelby Carleton
Colleague at Sledgehammer GamesSan Francisco Bay Area, United States
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Giselle Valenzuela
Colleague at Sledgehammer GamesSan Francisco Bay Area, United States
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Dinara Moura
Colleague at Sledgehammer GamesToronto, Ontario, Canada
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GB
Garry Bramlett
Colleague at Sledgehammer GamesSan Francisco Bay Area, United States
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Melvin Philip education
Pg Game Level Design, Game And Interactive Media Design
Diploma In Game Art, Computer Games And Programming Skills
Ba Animation And Graphic Design, Animation, Interactive Technology, Video Graphics And Special Effects
Frequently asked questions about Melvin Philip
Quick answers generated from the profile data available on this page.
What company does Melvin Philip work for?
Melvin Philip works for Sledgehammer Games.
What is Melvin Philip's role at Sledgehammer Games?
Melvin Philip is listed as Weapons and Vehicles Artist at Sledgehammer Games.
What is Melvin Philip's email address?
AeroLeads has found 1 work email signal at @ubisoft.com for Melvin Philip at Sledgehammer Games.
Where is Melvin Philip based?
Melvin Philip is based in Toronto, Ontario, Canada while working with Sledgehammer Games.
What companies has Melvin Philip worked for?
Melvin Philip has worked for Sledgehammer Games, Ubisoft Toronto, Legend, and Dhruva Interactive.
Who are Melvin Philip's colleagues at Sledgehammer Games?
Melvin Philip's colleagues at Sledgehammer Games include Jonathan Northrup, Joel Doerr, Kaitlyn Johnson, Christopher Smith, and Craig Butler.
How can I contact Melvin Philip?
You can use AeroLeads to view verified contact signals for Melvin Philip at Sledgehammer Games, including work email, phone, and LinkedIn data when available.
What schools did Melvin Philip attend?
Melvin Philip holds Pg Game Level Design, Game And Interactive Media Design from Sheridan College.
What skills is Melvin Philip known for?
Melvin Philip is listed with skills including 3D Modeling, Digital Sculpting, Concept Design, 3D Studio Max, Texturing, Low Poly Modeling, Game Art, and Zbrush.
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