Miles Maxwell Email & Phone Number
@funcom.com
LinkedIn matched
Who is Miles Maxwell? Overview
A concise factual answer block for searchers comparing this professional profile.
Miles Maxwell is listed as Visual Effects Artist at Undertone FX at Undertone FX, based in New Orleans, Louisiana, United States. AeroLeads shows a work email signal at funcom.com and a matched LinkedIn profile for Miles Maxwell.
Miles Maxwell previously worked as Visual Effects Artist at Undertone Fx and VFX Artist II at Funcom. Miles Maxwell holds Bachelor Of Science, Game Art from Full Sail University.
Email format at Undertone FX
This section adds company-level context without repeating Miles Maxwell's masked contact details.
AeroLeads found 1 current-domain work email signal for Miles Maxwell. Compare company email patterns before reaching out.
About Miles Maxwell
Miles Maxwell is a Visual Effects Artist at Undertone FX at Undertone FX. He possess expertise in environment art, uv mapping, low poly modeling, maya, zbrush and 17 more skills. Colleagues describe him as "I worked with Miles on The Last of Us: Part II for quite a while on the 2nd half of production. He took over one of the largest levels in the game and he successfully completed it! He was easy to interact with, wasn't afraid of questions and arrived earlier than most. We have quite the confusing pipeline at Naughty Dog and he learned to navigate it quite well. He was also present and helped set up one of our 'live-action' shoots to gather footage and reference for the game. Overall a fun addition to the team and I look forward to whatever else he makes in the industry!", "Miles is excellent to work with. His can-do attitude is good for team morale. On The Last of Us 2 I would play through levels he had added FX to for inspiration and direction.", and "Miles and I have worked closely together over the last couple of years. He is extremely personable and he takes critique better than anyone I have ever met, which I truly appreciate and admire. When Miles first started with us, he was relatively new to the FX discipline, but his openness to feedback and his willingness to learn have served him well; he has really come into his own. I have watched him get assigned to projects that would give someone with twice his experience a hard time and he takes it in stride. Miles is a good artist and is excellent at getting a lot of content out in a short amount of time. I truly enjoy working with Miles and he would be valuable on any team."
Listed skills include Environment Art, Uv Mapping, Low Poly Modeling, Maya, and 18 others.
Miles Maxwell's current company
Company context helps verify the profile and gives searchers a useful next step.
Miles Maxwell work experience
A career timeline built from the work history available for this profile.
Visual Effects Artist
Current
Vfx Artist Ii
- Character Abilities: Particle system creation and implementation to animations and blueprints for main character gameplay abilities and projectiles, weapon swipes, spell casting, explosive projectiles, character.
- Weapons: Muzzle flashes, weapon trails, bullet impacts, bullet decals, blood hits
- Environment: Level set dressing, large prop fx, emissive decor, electric arcs and dynamic bolts, fog, dust motes, creatures, sand/dust falls
Vfx Artist
- Weapons FX Artist: Muzzle Flashes, bullet impacts, bullet decals
- Environment FX: Water simulations, water particle placements, fog/mist volumes, spores, sand/dust falls
- Cinematic: Implementation of a variety of effects for cutscenes. Participation in live-action captures for spreading blood pools
- VFX Level Artist: Watchtower & Tunnels (Ellie), Find Aquarium (Ellie), Forward Base (Abby), Abby Flashback Dad (Abby)
Vfx Artist
- Cinematic Sequences: Applying VFX to characters and environments during cutscenes using Unreal Sequencer
Vfx Artist
- Character Abilities: Wide variety of effects utilizing all the elements for multiple factions and applied to character animations via socket and notifies
- VR Optimization: Spawn rates, shader complexity, LOD’s, CPU vs GPU, geo tessellation, cutouts for draw calls
- Review and approve outsource work
Vfx Artist
- VFX assets for characters, environments, and UI interaction using a wide range of particle effects, animated geometry, and dynamic systems
- Assist engineers to establish VFX library
3D Environment Artist
- Model/sculpt, UV, texture, material setup, layout, lighting 3D assets for use within pre-rendered and real-time applications
- 3D modeling and texture painting
- Character re-skinning
Miles Maxwell education
Bachelor Of Science, Game Art
Associate Of Science, Computer Animation
Frequently asked questions about Miles Maxwell
Quick answers generated from the profile data available on this page.
What company does Miles Maxwell work for?
Miles Maxwell works for Undertone FX.
What is Miles Maxwell's role at Undertone FX?
Miles Maxwell is listed as Visual Effects Artist at Undertone FX at Undertone FX.
What is Miles Maxwell's email address?
AeroLeads has found 1 work email signal at @funcom.com for Miles Maxwell at Undertone FX.
Where is Miles Maxwell based?
Miles Maxwell is based in New Orleans, Louisiana, United States while working with Undertone FX.
What companies has Miles Maxwell worked for?
Miles Maxwell has worked for Undertone Fx, Funcom, Naughty Dog, Frame Machine, and High Voltage Software.
How can I contact Miles Maxwell?
You can use AeroLeads to view verified contact signals for Miles Maxwell at Undertone FX, including work email, phone, and LinkedIn data when available.
What schools did Miles Maxwell attend?
Miles Maxwell holds Bachelor Of Science, Game Art from Full Sail University.
What skills is Miles Maxwell known for?
Miles Maxwell is listed with skills including Environment Art, Uv Mapping, Low Poly Modeling, Maya, Zbrush, 3D Studio Max, Photoshop, and Lighting.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial