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Highly effective and independent professional with over 20 years of software development and management experience. Skilled at interviewing and hiring for both technical and non-technical roles as well as having a flawless track record for building strong teams that are properly aligned with the needs of the organization.
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Lead EngineerSciplay Corporation Sep 2019 - PresentAustin, Texas, UsLeading a team of client and server engineers on Gold Fish Casino Slots and previously on MONOPOLY Slots! -
Senior Software EngineerHighwire Games Nov 2018 - Sep 2019Seattle, Wa, UsWorking as a Senior Game Engineer on a AAA Unreal Engine 4 project. -
Core Games Technical ManagerSix Foot, Llc Jul 2017 - Nov 2018Houston, Tx, UsBuilt and managed a team of 12 game and UI/UX engineers. Redefined the hiring process in order to minimize costs and eliminate false positive hires from our pipeline as early as possible. Defined our software best practices including coding standards, code review processes and guidelines, and weekly technical training seminars. Drove meetings and discussions with stakeholders and external business partners to facilitate and ensure alignment with long-term business strategies. Provided high-level engineering estimates to aid with the creation of business level roadmaps and head count budgeting. Traveled to external office locations to analyze and report on their processes and procedures and to identify any potential inefficiencies. Budgeted, interviewed, and managed external contractor resources to aid with the launch of Dreadnought on Steam. Reviewed and recommended technologies to reduce overhead cost and improve efficiencies for various internal as well as external groups. Wrote proposals and estimates for long-term business deals to aid with the growth and stability for the entire organization. -
Lead Gameplay ProgrammerMotiga, Inc. Jul 2012 - Jul 2017Performed rapid iteration on gameplay features during early prototyping to help secure the first several rounds of project funding. Designed and implemented many of Gigantic’s core gameplay systems including the skill system, core game logic, and gamepad support. Performed engine-level tasks including modifying UE3 to support loading object templates from JSON files, owning the animation system, network synchronization, and aiding with system optimizations and performance improvements. Managed six other gameplay engineers, including code reviews, personnel issues, yearly performance reviews, compensation adjustments, as well as hiring and firing responsibilities. Traveled to events such as PAX and GDC to help promote the game and interact with the community. Helped with our social media presence by participating in Reddit AMA's, Twitter, forums, and Twitch interviews.
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Senior Design EngineerExpedia Dec 2011 - Jul 2012Seattle, Wa, UsLead a small engineering team on a web-based application for monitoring health check services for end-to-end environments. Performed system profiling and optimization. Reviewed and approved offshore team code changes. Handled incoming end-user support tickets. Gave demos and presentations to upper management. -
Software Engineer 3Philips Nov 2010 - Feb 2012Senior developer and main architect on in-house MES used to manage manufacturing operations for all Philips Ultrasound products. Designed and implemented the system to use an extendable framework for allowing custom plug-ins to be implemented and used after release. Designed and implemented several secure WCF applications in C# to use as part of a SOA for allowing the MES to gather information about our products and processes. Wrote and reviewed TDDs and ensured FDA compliance. Mentored mid-level and junior-level engineers.
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Lead Gameplay ProgrammerAirtight Games Feb 2007 - Nov 2010Headed up a team of engineers to tackle all gameplay related tasks for unannounced game.
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Gameplay ProgrammerCranky Pants Games Mar 2006 - Feb 2007Programmed several gameplay systems for Destroy All Humans: Path of the Furon, including two of the weapons and a couple early prototypes for physics-based attacks.
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Lead Combat DesignerCranky Pants Games Aug 2003 - Mar 2006Lead a six-man strike team to design and maintain a fun combat system for Destroy All Humans: Path of the Furon for the Xbox360 and PS3. In charge of all documentation and tuning for all weapons in the game.
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Game DesignerOutrage Games Aug 2002 - Aug 2003In charge of designing and scripting eleven of the forty-five levels in the third-person action/adventure game titled "Alter Echo".
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InternIntel Corporation 1998 - 1999Testing and troubleshooting integrated video card drivers for various versions of DirectX.
Greg Heath Skills
Greg Heath Education Details
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University Of MichiganComputer Engineering -
Marine City High SchoolGeneral Studies
Frequently Asked Questions about Greg Heath
What company does Greg Heath work for?
Greg Heath works for Sciplay Corporation
What is Greg Heath's role at the current company?
Greg Heath's current role is Lead Engineer at SciPlay Corporation.
What is Greg Heath's email address?
Greg Heath's email address is gh****@****ail.com
What is Greg Heath's direct phone number?
Greg Heath's direct phone number is +142523*****
What schools did Greg Heath attend?
Greg Heath attended University Of Michigan, Marine City High School.
What are some of Greg Heath's interests?
Greg Heath has interest in Science And Technology, Education, Environment.
What skills is Greg Heath known for?
Greg Heath has skills like Game Development, Software Development, Software Engineering, Game Design, Video Games, Programming, Agile Methodologies, Scrum, Scripting, Soa, Database Design, Continuous Integration.
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