Greg Heath
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Greg Heath Email & Phone Number

Lead Engineer at SciPlay Corporation at SciPlay Corporation
Location: Austin, Texas, United States 11 work roles 2 schools
1 work email found @sciplay.com 3 phones found area 425 and 713 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email g****@sciplay.com
Direct phone (425) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Engineer at SciPlay Corporation
Location
Austin, Texas, United States

Who is Greg Heath? Overview

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Quick answer

Greg Heath is listed as Lead Engineer at SciPlay Corporation at SciPlay Corporation, based in Austin, Texas, United States. AeroLeads shows a work email signal at sciplay.com, phone signal with area code 425, 713, and a matched LinkedIn profile for Greg Heath.

Greg Heath previously worked as Lead Engineer at Sciplay Corporation and Senior Software Engineer at Highwire Games. Greg Heath holds Bse, Computer Engineering from University Of Michigan.

Company email context

Email format at SciPlay Corporation

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{first_initial}{last}@sciplay.com
86% confidence

AeroLeads found 1 current-domain work email signal for Greg Heath. Compare company email patterns before reaching out.

Profile bio

About Greg Heath

Highly effective and independent professional with over 20 years of software development and management experience. Skilled at interviewing and hiring for both technical and non-technical roles as well as having a flawless track record for building strong teams that are properly aligned with the needs of the organization.

Listed skills include Game Development, Software Development, Software Engineering, Game Design, and 36 others.

Current workplace

Greg Heath's current company

Company context helps verify the profile and gives searchers a useful next step.

SciPlay Corporation
Sciplay Corporation
Lead Engineer at SciPlay Corporation
AeroLeads page
11 roles · 29 years

Greg Heath work experience

A career timeline built from the work history available for this profile.

Lead Engineer

Current

Austin, Texas, Us

Leading a team of client and server engineers on Gold Fish Casino Slots and previously on MONOPOLY Slots!

Sep 2019 - Present

Senior Software Engineer

Seattle, Wa, Us

Working as a Senior Game Engineer on a AAA Unreal Engine 4 project.

Nov 2018 - Sep 2019

Core Games Technical Manager

Houston, Tx, Us

Built and managed a team of 12 game and UI/UX engineers. Redefined the hiring process in order to minimize costs and eliminate false positive hires from our pipeline as early as possible. Defined our software best practices including coding standards, code review processes and guidelines, and weekly technical training seminars. Drove meetings and discussions with stakeholders and external business partners to facilitate and ensure alignment with long-term business strategies. Provided high-level engineering estimates to aid with the creation of business level roadmaps and head count budgeting. Traveled to external office locations to analyze and report on their processes and procedures and to identify any potential inefficiencies. Budgeted, interviewed, and managed external contractor resources to aid with the launch of Dreadnought on Steam. Reviewed and recommended technologies to reduce overhead cost and improve efficiencies for various internal as well as external groups. Wrote proposals and estimates for long-term business deals to aid with the growth and stability for the entire organization.

Jul 2017 - Nov 2018

Lead Gameplay Programmer

Motiga, Inc.

Performed rapid iteration on gameplay features during early prototyping to help secure the first several rounds of project funding. Designed and implemented many of Gigantic’s core gameplay systems including the skill system, core game logic, and gamepad support. Performed engine-level tasks including modifying UE3 to support loading object templates from JSON files, owning the animation system, network synchronization, and aiding with system optimizations and performance improvements. Managed six other gameplay engineers, including code reviews, personnel issues, yearly performance reviews, compensation adjustments, as well as hiring and firing responsibilities. Traveled to events such as PAX and GDC to help promote the game and interact with the community. Helped with our social media presence by participating in Reddit AMA's, Twitter, forums, and Twitch interviews.

Jul 2012 - Jul 2017

Senior Design Engineer

Seattle, Wa, Us

Lead a small engineering team on a web-based application for monitoring health check services for end-to-end environments. Performed system profiling and optimization. Reviewed and approved offshore team code changes. Handled incoming end-user support tickets. Gave demos and presentations to upper management.

Dec 2011 - Jul 2012

Software Engineer 3

Philips

Senior developer and main architect on in-house MES used to manage manufacturing operations for all Philips Ultrasound products. Designed and implemented the system to use an extendable framework for allowing custom plug-ins to be implemented and used after release. Designed and implemented several secure WCF applications in C# to use as part of a SOA for allowing the MES to gather information about our products and processes. Wrote and reviewed TDDs and ensured FDA compliance. Mentored mid-level and junior-level engineers.

Nov 2010 - Feb 2012

Lead Gameplay Programmer

Airtight Games

Headed up a team of engineers to tackle all gameplay related tasks for unannounced game.

Feb 2007 - Nov 2010

Gameplay Programmer

Cranky Pants Games

Programmed several gameplay systems for Destroy All Humans: Path of the Furon, including two of the weapons and a couple early prototypes for physics-based attacks.

Mar 2006 - Feb 2007

Lead Combat Designer

Cranky Pants Games

Lead a six-man strike team to design and maintain a fun combat system for Destroy All Humans: Path of the Furon for the Xbox360 and PS3. In charge of all documentation and tuning for all weapons in the game.

Aug 2003 - Mar 2006

Game Designer

Outrage Games

In charge of designing and scripting eleven of the forty-five levels in the third-person action/adventure game titled "Alter Echo".

Aug 2002 - Aug 2003

Intern

Intel Corporation

Testing and troubleshooting integrated video card drivers for various versions of DirectX.

1998 - 1999 ~1 yr
2 education records

Greg Heath education

Bse, Computer Engineering

University Of Michigan

High School Diploma, General Studies

Marine City High School
FAQ

Frequently asked questions about Greg Heath

Quick answers generated from the profile data available on this page.

What company does Greg Heath work for?

Greg Heath works for SciPlay Corporation.

What is Greg Heath's role at SciPlay Corporation?

Greg Heath is listed as Lead Engineer at SciPlay Corporation at SciPlay Corporation.

What is Greg Heath's email address?

AeroLeads has found 1 work email signal at @sciplay.com for Greg Heath at SciPlay Corporation.

What is Greg Heath's phone number?

AeroLeads has found 3 phone signal(s) with area code 425, 713 for Greg Heath at SciPlay Corporation.

Where is Greg Heath based?

Greg Heath is based in Austin, Texas, United States while working with SciPlay Corporation.

What companies has Greg Heath worked for?

Greg Heath has worked for Sciplay Corporation, Highwire Games, Six Foot, Llc, Motiga, Inc., and Expedia.

How can I contact Greg Heath?

You can use AeroLeads to view verified contact signals for Greg Heath at SciPlay Corporation, including work email, phone, and LinkedIn data when available.

What schools did Greg Heath attend?

Greg Heath holds Bse, Computer Engineering from University Of Michigan.

What skills is Greg Heath known for?

Greg Heath is listed with skills including Game Development, Software Development, Software Engineering, Game Design, Video Games, Programming, Agile Methodologies, and Scrum.

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