Lead Engineer
CurrentLeading a team of client and server engineers on Gold Fish Casino Slots and previously on MONOPOLY Slots!
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@sciplay.com
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3 phones found area 425 and 713
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LinkedIn matched
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Greg Heath is listed as Lead Engineer at SciPlay Corporation at SciPlay Corporation, based in Austin, Texas, United States. AeroLeads shows a work email signal at sciplay.com, phone signal with area code 425, 713, and a matched LinkedIn profile for Greg Heath.
Greg Heath previously worked as Lead Engineer at Sciplay Corporation and Senior Software Engineer at Highwire Games. Greg Heath holds Bse, Computer Engineering from University Of Michigan.
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AeroLeads found 1 current-domain work email signal for Greg Heath. Compare company email patterns before reaching out.
Highly effective and independent professional with over 20 years of software development and management experience. Skilled at interviewing and hiring for both technical and non-technical roles as well as having a flawless track record for building strong teams that are properly aligned with the needs of the organization.
Listed skills include Game Development, Software Development, Software Engineering, Game Design, and 36 others.
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Austin, Texas, Us
Leading a team of client and server engineers on Gold Fish Casino Slots and previously on MONOPOLY Slots!
Seattle, Wa, Us
Working as a Senior Game Engineer on a AAA Unreal Engine 4 project.
Houston, Tx, Us
Built and managed a team of 12 game and UI/UX engineers. Redefined the hiring process in order to minimize costs and eliminate false positive hires from our pipeline as early as possible. Defined our software best practices including coding standards, code review processes and guidelines, and weekly technical training seminars. Drove meetings and discussions with stakeholders and external business partners to facilitate and ensure alignment with long-term business strategies. Provided high-level engineering estimates to aid with the creation of business level roadmaps and head count budgeting. Traveled to external office locations to analyze and report on their processes and procedures and to identify any potential inefficiencies. Budgeted, interviewed, and managed external contractor resources to aid with the launch of Dreadnought on Steam. Reviewed and recommended technologies to reduce overhead cost and improve efficiencies for various internal as well as external groups. Wrote proposals and estimates for long-term business deals to aid with the growth and stability for the entire organization.
Performed rapid iteration on gameplay features during early prototyping to help secure the first several rounds of project funding. Designed and implemented many of Gigantic’s core gameplay systems including the skill system, core game logic, and gamepad support. Performed engine-level tasks including modifying UE3 to support loading object templates from JSON files, owning the animation system, network synchronization, and aiding with system optimizations and performance improvements. Managed six other gameplay engineers, including code reviews, personnel issues, yearly performance reviews, compensation adjustments, as well as hiring and firing responsibilities. Traveled to events such as PAX and GDC to help promote the game and interact with the community. Helped with our social media presence by participating in Reddit AMA's, Twitter, forums, and Twitch interviews.
Seattle, Wa, Us
Lead a small engineering team on a web-based application for monitoring health check services for end-to-end environments. Performed system profiling and optimization. Reviewed and approved offshore team code changes. Handled incoming end-user support tickets. Gave demos and presentations to upper management.
Senior developer and main architect on in-house MES used to manage manufacturing operations for all Philips Ultrasound products. Designed and implemented the system to use an extendable framework for allowing custom plug-ins to be implemented and used after release. Designed and implemented several secure WCF applications in C# to use as part of a SOA for allowing the MES to gather information about our products and processes. Wrote and reviewed TDDs and ensured FDA compliance. Mentored mid-level and junior-level engineers.
Headed up a team of engineers to tackle all gameplay related tasks for unannounced game.
Programmed several gameplay systems for Destroy All Humans: Path of the Furon, including two of the weapons and a couple early prototypes for physics-based attacks.
Lead a six-man strike team to design and maintain a fun combat system for Destroy All Humans: Path of the Furon for the Xbox360 and PS3. In charge of all documentation and tuning for all weapons in the game.
In charge of designing and scripting eleven of the forty-five levels in the third-person action/adventure game titled "Alter Echo".
Testing and troubleshooting integrated video card drivers for various versions of DirectX.
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Greg Heath works for SciPlay Corporation.
Greg Heath is listed as Lead Engineer at SciPlay Corporation at SciPlay Corporation.
AeroLeads has found 1 work email signal at @sciplay.com for Greg Heath at SciPlay Corporation.
AeroLeads has found 3 phone signal(s) with area code 425, 713 for Greg Heath at SciPlay Corporation.
Greg Heath is based in Austin, Texas, United States while working with SciPlay Corporation.
Greg Heath has worked for Sciplay Corporation, Highwire Games, Six Foot, Llc, Motiga, Inc., and Expedia.
You can use AeroLeads to view verified contact signals for Greg Heath at SciPlay Corporation, including work email, phone, and LinkedIn data when available.
Greg Heath holds Bse, Computer Engineering from University Of Michigan.
Greg Heath is listed with skills including Game Development, Software Development, Software Engineering, Game Design, Video Games, Programming, Agile Methodologies, and Scrum.
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