Marc Mccall Email & Phone Number
@magicleap.com
LinkedIn matched
Who is Marc Mccall? Overview
A concise factual answer block for searchers comparing this professional profile.
Marc Mccall is listed as Software Engineer, MR/VR, Prototyping & Visual FX at Magic Leap, based in Fort Lauderdale, Florida, United States. AeroLeads shows a work email signal at magicleap.com and a matched LinkedIn profile for Marc Mccall.
Marc Mccall previously worked as Sr. Software Engineer at Magic Leap and Sr. R&D Software Engineer at Wave. Marc Mccall holds Aas With Honors, Computer Aided Drafting And Design Program from Itt Technical Institute.
Email format at Magic Leap
This section adds company-level context without repeating Marc Mccall's masked contact details.
AeroLeads found 1 current-domain work email signal for Marc Mccall. Compare company email patterns before reaching out.
About Marc Mccall
Magic Leap alumni22 years of professional experience in software development, visual effects, animation & design.C++/C# - Unity - Mel/Maya SDK - MaxScript/3DSMax SDK - CG/HLSL - Photoshop - Unreal - Graphics Tools - A/V
Listed skills include Video Games, Shaders, Game Development, Animation, and 45 others.
Marc Mccall's current company
Company context helps verify the profile and gives searchers a useful next step.
Marc Mccall work experience
A career timeline built from the work history available for this profile.
Sr. Software Engineer
Current
Sr. R&D Software Engineer
Sr. Software Engineer, Interaction Prototyper
Generalist programmer and Unity rapid prototyper. AR development with a focus on graphics, networking, input/interactions, dynamic geometry, UI, input interactions, gameplay mechanics and shader development. Responsibilities included seeding original interaction concepts in both consumer and enterprise areas developing prototypes. Proving out interaction.
Sr. Technical Artist
Engine programming (FXLib), R&D, HLSL, Tools, pipeline development and support, FX animation & design
Resident Visual Artist
Resident VJ, video stage production
Lead Programmer
directed the development of Xnth Visual Software from concept to commercial software release in 2009. I am the resident VJ at the Avalon Nightclub in Hollywood California where I use Xnth to run the live video show.
Special Fx Artist
Special FX Artist during pre-production of the Vertical Slice Demo of an unannounced project
Visual Fx Programmer/Artist
Designed and engineered particle system engine code in C++ for Naked Sky's proprietary Nimbus engine. Coded additional functionality into the Nimbus editor. HLSL vertex shader programming for generating particle quads. Designed look and feel of visual effects in Star Trek D.A.C., managed and created game assets. Designed custom effect textures used for.
Software Engineer
Worked on a new derivative product based on the Xnth core called, DCS (Dimensional Control System). DCS development was commissioned by Aram Electronics in Tel Aviv and developed at the offices of Evolvision in Amstelveen, The Netherlands.
Technical Artist
Worked on a short-term contract during the pre-production phase of a new Delta Force video-game title. Utilizing their proprietary tools and technology, was responsible for creating new polished environmental FX. Made design contributions to the engine's rendering and animation capabilities resulting in significant improvements to visual quality of the.
Software Engineer
Designed, implemented and integrated a complete special-effects system, including memory management and in-game editing tools. Interfaced with level designers in order to assess asset requirements for each mission. Designed and implemented a multi-layer effect packaging and triggering scheme that allowed for extremely simple but powerful loading and.
Software Engineer, Visual Fx
Special FX Architecture for Slayer Engine, Special FX Design and Animation for 'Buffy the Vampire Slayer' and 'Indiana Jones and the Emperor's Tomb'
Cgi & Visual Communication Specialist
Headed the Graphics & Animation practice at the Los Angeles regional office. Supported LA and other regional offices' needs for technical diagrams, animation, video editing and graphic design of forensic data for presentation in high-profile litigation cases.
Marc Mccall education
-
Itt Technical Institute
Frequently asked questions about Marc Mccall
Quick answers generated from the profile data available on this page.
What company does Marc Mccall work for?
Marc Mccall works for Magic Leap.
What is Marc Mccall's role at Magic Leap?
Marc Mccall is listed as Software Engineer, MR/VR, Prototyping & Visual FX at Magic Leap.
What is Marc Mccall's email address?
AeroLeads has found 1 work email signal at @magicleap.com for Marc Mccall at Magic Leap.
Where is Marc Mccall based?
Marc Mccall is based in Fort Lauderdale, Florida, United States while working with Magic Leap.
What companies has Marc Mccall worked for?
Marc Mccall has worked for Magic Leap, Wave, Red 5 Studios, Avalon Hollywood, and Visual Media Systems.
How can I contact Marc Mccall?
You can use AeroLeads to view verified contact signals for Marc Mccall at Magic Leap, including work email, phone, and LinkedIn data when available.
What schools did Marc Mccall attend?
Marc Mccall holds Aas With Honors, Computer Aided Drafting And Design Program from Itt Technical Institute.
What skills is Marc Mccall known for?
Marc Mccall is listed with skills including Video Games, Shaders, Game Development, Animation, Texturing, Game Design, Particle Effects, and Computer Games.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial