Marc Mccall

Marc Mccall Email and Phone Number

Software Engineer, MR/VR, Prototyping & Visual FX @ Magic Leap
Fort Lauderdale, FL, US
Marc Mccall's Location
Fort Lauderdale, Florida, United States, United States
Marc Mccall's Contact Details

Marc Mccall work email

Marc Mccall personal email

About Marc Mccall

Magic Leap alumni22 years of professional experience in software development, visual effects, animation & design.C++/C# - Unity - Mel/Maya SDK - MaxScript/3DSMax SDK - CG/HLSL - Photoshop - Unreal - Graphics Tools - A/V

Marc Mccall's Current Company Details
Magic Leap

Magic Leap

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Software Engineer, MR/VR, Prototyping & Visual FX
Fort Lauderdale, FL, US
Marc Mccall Work Experience Details
  • Magic Leap
    Magic Leap
    Fort Lauderdale, Fl, Us
  • Magic Leap
    Sr. Software Engineer
    Magic Leap Jun 2023 - Present
    Plantation, Florida, Us
  • Wave
    Sr. R&D Software Engineer
    Wave Jun 2020 - Apr 2023
    Los Angeles, California, Us
  • Magic Leap
    Sr. Software Engineer, Interaction Prototyper
    Magic Leap Apr 2016 - Apr 2020
    Plantation, Florida, Us
    Generalist programmer and Unity rapid prototyper. AR development with a focus on graphics, networking, input/interactions, dynamic geometry, UI, input interactions, gameplay mechanics and shader development. Responsibilities included seeding original interaction concepts in both consumer and enterprise areas developing prototypes. Proving out interaction concepts. Perform end-to-end testing of new platform features as SDK team brought them online. for Magic Leap’s most popular enterprise prototype, called SpaceBridge, demonstrated at CES 2019:https://gizmodo.com/wacom-showed-me-the-first-good-reason-to-buy-the-magic-1831582844During my employment, I was the sole author on 5 patents and co-author of one additional patent.
  • Red 5 Studios
    Sr. Technical Artist
    Red 5 Studios May 2010 - Feb 2016
    Irvine, Ca, Us
    Engine programming (FXLib), R&D, HLSL, Tools, pipeline development and support, FX animation & design
  • Avalon Hollywood
    Resident Visual Artist
    Avalon Hollywood Dec 2006 - Mar 2011
    Resident VJ, video stage production
  • Visual Media Systems
    Lead Programmer
    Visual Media Systems Sep 2005 - May 2010
    directed the development of Xnth Visual Software from concept to commercial software release in 2009. I am the resident VJ at the Avalon Nightclub in Hollywood California where I use Xnth to run the live video show.
  • Spark Unlimited
    Special Fx Artist
    Spark Unlimited Aug 2009 - Dec 2009
    Sherman Oaks, Ca, Us
    Special FX Artist during pre-production of the Vertical Slice Demo of an unannounced project
  • Naked Sky Entertainment
    Visual Fx Programmer/Artist
    Naked Sky Entertainment Oct 2008 - Apr 2009
    Los Angeles, Ca, Us
    Designed and engineered particle system engine code in C++ for Naked Sky's proprietary Nimbus engine. Coded additional functionality into the Nimbus editor. HLSL vertex shader programming for generating particle quads. Designed look and feel of visual effects in Star Trek D.A.C., managed and created game assets. Designed custom effect textures used for particle systems.Designed custom material shaders using our proprietary node-based visual editor.
  • Evolvision
    Software Engineer
    Evolvision May 2008 - Sep 2008
    Worked on a new derivative product based on the Xnth core called, DCS (Dimensional Control System). DCS development was commissioned by Aram Electronics in Tel Aviv and developed at the offices of Evolvision in Amstelveen, The Netherlands.
  • Novalogic
    Technical Artist
    Novalogic Mar 2008 - May 2008
    Worked on a short-term contract during the pre-production phase of a new Delta Force video-game title. Utilizing their proprietary tools and technology, was responsible for creating new polished environmental FX. Made design contributions to the engine's rendering and animation capabilities resulting in significant improvements to visual quality of the particle effects engine.
  • Treyarch
    Lead Special Fx Artist
    Treyarch Sep 2006 - Dec 2007
    Los Angeles, California, Us
    Quantum of Solice
  • Genuine Games
    Software Engineer
    Genuine Games Jun 2004 - Sep 2005
    Us
    Designed, implemented and integrated a complete special-effects system, including memory management and in-game editing tools. Interfaced with level designers in order to assess asset requirements for each mission. Designed and implemented a multi-layer effect packaging and triggering scheme that allowed for extremely simple but powerful loading and triggering of complex multi-layered effects from code or script. Designed all special effects used in Bulletproof using the in-game editor.
  • The Collective
    Software Engineer, Visual Fx
    The Collective Feb 2000 - Sep 2002
    Special FX Architecture for Slayer Engine, Special FX Design and Animation for 'Buffy the Vampire Slayer' and 'Indiana Jones and the Emperor's Tomb'
  • Exponent Inc.
    Cgi & Visual Communication Specialist
    Exponent Inc. Apr 1995 - Feb 2000
    Menlo Park, Ca, Us
    Headed the Graphics & Animation practice at the Los Angeles regional office. Supported LA and other regional offices' needs for technical diagrams, animation, video editing and graphic design of forensic data for presentation in high-profile litigation cases.

Marc Mccall Skills

Video Games Shaders Game Development Animation Texturing Game Design Particle Effects Computer Games Ps3 Mmorpg Xbox 360 Computer Graphics Gameplay Visual Effects Unreal Engine 3 Scripting Hlsl Unreal Editor Game Engines Level Design Multiplayer Maya Special Effects Perforce Console Game Mechanics Mmo Xbox Mobile Games Game Programming Unity3d Gameplay Programming Casual Games Opengl Wii Cinematics Gamecube Kinect Directx Lua Uv Mapping Video Game Production Console Games Game Art Unrealscript Mel World Building Gambling Zbrush

Marc Mccall Education Details

  • Itt Technical Institute
    Itt Technical Institute
    Computer Aided Drafting And Design Program

Frequently Asked Questions about Marc Mccall

What company does Marc Mccall work for?

Marc Mccall works for Magic Leap

What is Marc Mccall's role at the current company?

Marc Mccall's current role is Software Engineer, MR/VR, Prototyping & Visual FX.

What is Marc Mccall's email address?

Marc Mccall's email address is en****@****ail.com

What schools did Marc Mccall attend?

Marc Mccall attended Itt Technical Institute.

What are some of Marc Mccall's interests?

Marc Mccall has interest in Children, Physics, Politics, Education, Arts And Culture, Vjing, Music, Science And Technology, Disaster And Humanitarian Relief, Human Rights.

What skills is Marc Mccall known for?

Marc Mccall has skills like Video Games, Shaders, Game Development, Animation, Texturing, Game Design, Particle Effects, Computer Games, Ps3, Mmorpg, Xbox 360, Computer Graphics.

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