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Marc Mccall Email & Phone Number

Software Engineer, MR/VR, Prototyping & Visual FX at Magic Leap
Location: Fort Lauderdale, Florida, United States 15 work roles 1 school
1 work email found @magicleap.com LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@magicleap.com
LinkedIn Profile matched
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Current company
Role
Software Engineer, MR/VR, Prototyping & Visual FX
Location
Fort Lauderdale, Florida, United States

Who is Marc Mccall? Overview

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Quick answer

Marc Mccall is listed as Software Engineer, MR/VR, Prototyping & Visual FX at Magic Leap, based in Fort Lauderdale, Florida, United States. AeroLeads shows a work email signal at magicleap.com and a matched LinkedIn profile for Marc Mccall.

Marc Mccall previously worked as Sr. Software Engineer at Magic Leap and Sr. R&D Software Engineer at Wave. Marc Mccall holds Aas With Honors, Computer Aided Drafting And Design Program from Itt Technical Institute.

Company email context

Email format at Magic Leap

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{first_initial}{last}@magicleap.com
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AeroLeads found 1 current-domain work email signal for Marc Mccall. Compare company email patterns before reaching out.

Profile bio

About Marc Mccall

Magic Leap alumni22 years of professional experience in software development, visual effects, animation & design.C++/C# - Unity - Mel/Maya SDK - MaxScript/3DSMax SDK - CG/HLSL - Photoshop - Unreal - Graphics Tools - A/V

Listed skills include Video Games, Shaders, Game Development, Animation, and 45 others.

Current workplace

Marc Mccall's current company

Company context helps verify the profile and gives searchers a useful next step.

Magic Leap
Magic Leap
Software Engineer, MR/VR, Prototyping & Visual FX
Fort Lauderdale, FL, US
AeroLeads page
15 roles

Marc Mccall work experience

A career timeline built from the work history available for this profile.

Sr. Software Engineer

Current

Plantation, Florida, US

Jun 2023 - Present

Sr. R&D Software Engineer

Los Angeles, California, US

Jun 2020 - Apr 2023

Sr. Software Engineer, Interaction Prototyper

Plantation, Florida, US

Generalist programmer and Unity rapid prototyper. AR development with a focus on graphics, networking, input/interactions, dynamic geometry, UI, input interactions, gameplay mechanics and shader development. Responsibilities included seeding original interaction concepts in both consumer and enterprise areas developing prototypes. Proving out interaction.

Apr 2016 - Apr 2020

Sr. Technical Artist

Irvine, CA, US

Engine programming (FXLib), R&D, HLSL, Tools, pipeline development and support, FX animation & design

May 2010 - Feb 2016

Resident Visual Artist

Avalon Hollywood

Resident VJ, video stage production

Dec 2006 - Mar 2011

Lead Programmer

Visual Media Systems

directed the development of Xnth Visual Software from concept to commercial software release in 2009. I am the resident VJ at the Avalon Nightclub in Hollywood California where I use Xnth to run the live video show.

Sep 2005 - May 2010

Special Fx Artist

Sherman Oaks, CA, US

Special FX Artist during pre-production of the Vertical Slice Demo of an unannounced project

Aug 2009 - Dec 2009

Visual Fx Programmer/Artist

Los Angeles, CA, US

Designed and engineered particle system engine code in C++ for Naked Sky's proprietary Nimbus engine. Coded additional functionality into the Nimbus editor. HLSL vertex shader programming for generating particle quads. Designed look and feel of visual effects in Star Trek D.A.C., managed and created game assets. Designed custom effect textures used for.

Oct 2008 - Apr 2009

Software Engineer

Evolvision

Worked on a new derivative product based on the Xnth core called, DCS (Dimensional Control System). DCS development was commissioned by Aram Electronics in Tel Aviv and developed at the offices of Evolvision in Amstelveen, The Netherlands.

May 2008 - Sep 2008

Technical Artist

Novalogic

Worked on a short-term contract during the pre-production phase of a new Delta Force video-game title. Utilizing their proprietary tools and technology, was responsible for creating new polished environmental FX. Made design contributions to the engine's rendering and animation capabilities resulting in significant improvements to visual quality of the.

Mar 2008 - May 2008

Lead Special Fx Artist

Los Angeles, California, US

Quantum of Solice

Sep 2006 - Dec 2007

Software Engineer

US

Designed, implemented and integrated a complete special-effects system, including memory management and in-game editing tools. Interfaced with level designers in order to assess asset requirements for each mission. Designed and implemented a multi-layer effect packaging and triggering scheme that allowed for extremely simple but powerful loading and.

Jun 2004 - Sep 2005

Software Engineer, Visual Fx

The Collective

Special FX Architecture for Slayer Engine, Special FX Design and Animation for 'Buffy the Vampire Slayer' and 'Indiana Jones and the Emperor's Tomb'

Feb 2000 - Sep 2002

Cgi & Visual Communication Specialist

Menlo Park, CA, US

Headed the Graphics & Animation practice at the Los Angeles regional office. Supported LA and other regional offices' needs for technical diagrams, animation, video editing and graphic design of forensic data for presentation in high-profile litigation cases.

Apr 1995 - Feb 2000
1 education record

Marc Mccall education

  • Itt Technical Institute
    Itt Technical Institute
    Computer Aided Drafting And Design Program
FAQ

Frequently asked questions about Marc Mccall

Quick answers generated from the profile data available on this page.

What company does Marc Mccall work for?

Marc Mccall works for Magic Leap.

What is Marc Mccall's role at Magic Leap?

Marc Mccall is listed as Software Engineer, MR/VR, Prototyping & Visual FX at Magic Leap.

What is Marc Mccall's email address?

AeroLeads has found 1 work email signal at @magicleap.com for Marc Mccall at Magic Leap.

Where is Marc Mccall based?

Marc Mccall is based in Fort Lauderdale, Florida, United States while working with Magic Leap.

What companies has Marc Mccall worked for?

Marc Mccall has worked for Magic Leap, Wave, Red 5 Studios, Avalon Hollywood, and Visual Media Systems.

How can I contact Marc Mccall?

You can use AeroLeads to view verified contact signals for Marc Mccall at Magic Leap, including work email, phone, and LinkedIn data when available.

What schools did Marc Mccall attend?

Marc Mccall holds Aas With Honors, Computer Aided Drafting And Design Program from Itt Technical Institute.

What skills is Marc Mccall known for?

Marc Mccall is listed with skills including Video Games, Shaders, Game Development, Animation, Texturing, Game Design, Particle Effects, and Computer Games.

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