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Michael Medlock Email & Phone Number

Principal User Researcher at Facebook at Meta
Location: Greater Seattle Area, United States 13 work roles 2 schools
2 work emails found @microsoft.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email m****@microsoft.com
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Current company
Role
Principal User Researcher at Facebook
Location
Greater Seattle Area, United States

Who is Michael Medlock? Overview

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Quick answer

Michael Medlock is listed as Principal User Researcher at Facebook at Meta, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at microsoft.com and a matched LinkedIn profile for Michael Medlock.

Michael Medlock previously worked as Director User Researcher at Meta and Co-Owner & Creator at Ui Traps. Michael Medlock holds Ma, Experimental Psychology from University Of The Pacific.

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Email format at Meta

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{first}.{last}@microsoft.com
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AeroLeads found 2 current-domain work email signals for Michael Medlock. Compare company email patterns before reaching out.

Profile bio

About Michael Medlock

User Experience Director and Owner/Creator of UI Traps.com with 20+ years of impact on commercially successful software and hardware products. Worked across all the major screens that users interact with (PC, mobile, TV, VR & AR), across different business models and delivery mechanisms (web, boxed product, service). Helped found three UX groups, including the Microsoft Games User Research group – the first User Research group focused on games. Created the Rapid Iterative Testing and Evaluation (RITE) method now widely used in industry.

Listed skills include Research Methodology, Statistics, Usability Testing, Usability, and 36 others.

Current workplace

Michael Medlock's current company

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Meta
Meta
Principal User Researcher at Facebook
AeroLeads page
13 roles · 30 years

Michael Medlock work experience

A career timeline built from the work history available for this profile.

Director User Researcher

Current

Menlo Park, Ca, Us

Apr 2021 - Present

Co-Owner & Creator

Current

UI Tenets & Traps are a compact, general-purpose user interface (UI) evaluation, and teaching tool. They help product teams build better interfaces faster and help people learn what good design is. Won the 2013 Microsoft Engineering Excellence award and now used by 40+ companies worldwide.www.uitraps.com

Jan 2017 - Present

Director Of User Experience

Seattle, Wa, Us

Nov 2020 - Apr 2021

Director Of User Research

Seattle, Wa, Us

Dec 2019 - Apr 2021

Principal User Researcher

Menlo Park, Ca, Us

Dec 2017 - Dec 2019

Senior Design Researcher

Redmond, Washington, Us

Part of a central service organization meeting the needs of User Researchers throughout Microsoft. From participant scheduling, lab services, training...anything and everything User Researchers might need to make the job of driving user input into products easier.

Sep 2015 - Nov 2017

Senior Usability Engineer

Amsterdam, Noord-Holland, Nl

Worked with a team of senior professionals reporting to the VP of Healthcare IT at Philips that developed a comprehensive innovation plan for a new business area for Healthcare IT.

Sep 2014 - Sep 2015

Senior User Researcher, Games And Entertainment

Redmond, Washington, Us

Responsible for the early User Research on the action model for Microsoft Hololens. Responsible for research on Sunset Overdrive, Forza 5, the Gears of War franchise, Kinect Fun Labs, upcoming Windows 8 touch games, Windows Phone games and the entire Xbox Live Arcade portfolio. Managed and mentored numerous full time and contingent staff. Developed Game Tenets + Traps a heuristic means of analyzing UI’s prior to code work being done. Taught UI Tenets + Traps across the company.

Nov 2010 - Aug 2014

Senior User Research Lead, 1St Principles

Redmond, Washington, Us

Founded and lead a team dedicated to uncovering generalizable UI elements that lead to product “goodness” and delivering them to the teams within the Entertainment & Devices division. During my time in this position I developed or helped develop: - UI Tenets + Traps – a heuristic system that synthesizes general UI knowledge in an understandable and easy-to-apply form. It saved Microsoft millions of dollars by replacing - under appropriate conditions - the need for costly and time consuming customer research. In 2013, "T&Ts "were awarded the Microsoft Planning and Design Excellence Award in recognition of its impact. - UX Point of View – a formalized living summary of our current knowledge on a design topic area - Experience Outcomes – measurable criteria used to judge the goodness of a product. This is now a primary means that field/ethnographic work is tied back to product impact

Nov 2009 - Oct 2010

User Experience Lead, Windows Phone

Redmond, Washington, Us

Lead user researcher for Windows Phone team responsible for Windows Mobile 6.1, 6.5 and 7. Was responsible for end user data and new user experience for e-mail, SMS, calendar and internet explorer on Microsoft’s next generation of Windows Mobile OS for smart phones. UI design and all usability work on threaded SMS, cut/copy/paste and new e-mail setup for Windows Mobile 6.1. Responsible for ongoing OS wide usability metrics gathering to be used by upper management to make critical resource decisions.

Nov 2005 - Oct 2009

User Experience Lead, Human Resources

Redmond, Washington, Us

Defined the strategic UI direction that internal Microsoft’s HR tools took. Founded a new User Experience group within Microsoft Human Resources. Built a team of 3 designers and one user researcher. Lead the user experience for Microsoft’s next HR portal and talent management system.

Oct 2003 - Nov 2005

User Research Lead, Games

Redmond, Washington, Us

Helped found the Microsoft Games User-testing team. Helped build from a group of 2 engineers to 17 full-time engineers and 15 contract staff running +12,000 users a year. Responsible for improved user experience on hit titles such as Age of Empires II, Flight Simulator 2000, Project Gotham Racing, Dungeon Siege, Top Spin, Crimson Skies: High Road to Revenge, Zoo Tycoon, Age of Mythology, Flight Simulator 2002, Freelancer, Links 2004, and Amped 2

Jan 1998 - Oct 2003

Usability Engineer

Arlington, Va, Us

1997 - 1998 ~1 yr
2 education records

Michael Medlock education

Ma, Experimental Psychology

University Of The Pacific

Bachelor Of Arts, Psychology

Whitman College
FAQ

Frequently asked questions about Michael Medlock

Quick answers generated from the profile data available on this page.

What company does Michael Medlock work for?

Michael Medlock works for Meta.

What is Michael Medlock's role at Meta?

Michael Medlock is listed as Principal User Researcher at Facebook at Meta.

What is Michael Medlock's email address?

AeroLeads has found 2 work email signals at @microsoft.com for Michael Medlock at Meta.

Where is Michael Medlock based?

Michael Medlock is based in Greater Seattle Area, United States while working with Meta.

What companies has Michael Medlock worked for?

Michael Medlock has worked for Meta, Ui Traps, Convoy Inc, Oculus Vr, and Microsoft.

How can I contact Michael Medlock?

You can use AeroLeads to view verified contact signals for Michael Medlock at Meta, including work email, phone, and LinkedIn data when available.

What schools did Michael Medlock attend?

Michael Medlock holds Ma, Experimental Psychology from University Of The Pacific.

What skills is Michael Medlock known for?

Michael Medlock is listed with skills including Research Methodology, Statistics, Usability Testing, Usability, Task Analysis, User Centered Design, Human Computer Interaction, and Heuristic Evaluation.

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