Michael Medlock work email
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Michael Medlock personal email
User Experience Director and Owner/Creator of UI Traps.com with 20+ years of impact on commercially successful software and hardware products. Worked across all the major screens that users interact with (PC, mobile, TV, VR & AR), across different business models and delivery mechanisms (web, boxed product, service). Helped found three UX groups, including the Microsoft Games User Research group – the first User Research group focused on games. Created the Rapid Iterative Testing and Evaluation (RITE) method now widely used in industry.
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Director User ResearcherMeta Apr 2021 - PresentMenlo Park, Ca, Us -
Co-Owner & CreatorUi Traps Jan 2017 - PresentUI Tenets & Traps are a compact, general-purpose user interface (UI) evaluation, and teaching tool. They help product teams build better interfaces faster and help people learn what good design is. Won the 2013 Microsoft Engineering Excellence award and now used by 40+ companies worldwide.www.uitraps.com -
Director Of User ExperienceConvoy Inc Nov 2020 - Apr 2021Seattle, Wa, Us -
Director Of User ResearchConvoy Inc Dec 2019 - Apr 2021Seattle, Wa, Us -
Principal User ResearcherOculus Vr Dec 2017 - Dec 2019Menlo Park, Ca, Us -
Senior Design ResearcherMicrosoft Sep 2015 - Nov 2017Redmond, Washington, UsPart of a central service organization meeting the needs of User Researchers throughout Microsoft. From participant scheduling, lab services, training...anything and everything User Researchers might need to make the job of driving user input into products easier. -
Senior Usability EngineerPhilips Design, Healthcare Sep 2014 - Sep 2015Amsterdam, Noord-Holland, NlWorked with a team of senior professionals reporting to the VP of Healthcare IT at Philips that developed a comprehensive innovation plan for a new business area for Healthcare IT. -
Senior User Researcher, Games And EntertainmentMicrosoft Games Studios Nov 2010 - Aug 2014Redmond, Washington, UsResponsible for the early User Research on the action model for Microsoft Hololens. Responsible for research on Sunset Overdrive, Forza 5, the Gears of War franchise, Kinect Fun Labs, upcoming Windows 8 touch games, Windows Phone games and the entire Xbox Live Arcade portfolio. Managed and mentored numerous full time and contingent staff. Developed Game Tenets + Traps a heuristic means of analyzing UI’s prior to code work being done. Taught UI Tenets + Traps across the company. -
Senior User Research Lead, 1St PrinciplesMicrosoft Games Studios Nov 2009 - Oct 2010Redmond, Washington, UsFounded and lead a team dedicated to uncovering generalizable UI elements that lead to product “goodness” and delivering them to the teams within the Entertainment & Devices division. During my time in this position I developed or helped develop: - UI Tenets + Traps – a heuristic system that synthesizes general UI knowledge in an understandable and easy-to-apply form. It saved Microsoft millions of dollars by replacing - under appropriate conditions - the need for costly and time consuming customer research. In 2013, "T&Ts "were awarded the Microsoft Planning and Design Excellence Award in recognition of its impact. - UX Point of View – a formalized living summary of our current knowledge on a design topic area - Experience Outcomes – measurable criteria used to judge the goodness of a product. This is now a primary means that field/ethnographic work is tied back to product impact -
User Experience Lead, Windows PhoneMicrosoft Games Studios Nov 2005 - Oct 2009Redmond, Washington, UsLead user researcher for Windows Phone team responsible for Windows Mobile 6.1, 6.5 and 7. Was responsible for end user data and new user experience for e-mail, SMS, calendar and internet explorer on Microsoft’s next generation of Windows Mobile OS for smart phones. UI design and all usability work on threaded SMS, cut/copy/paste and new e-mail setup for Windows Mobile 6.1. Responsible for ongoing OS wide usability metrics gathering to be used by upper management to make critical resource decisions. -
User Experience Lead, Human ResourcesMicrosoft Games Studios Oct 2003 - Nov 2005Redmond, Washington, UsDefined the strategic UI direction that internal Microsoft’s HR tools took. Founded a new User Experience group within Microsoft Human Resources. Built a team of 3 designers and one user researcher. Lead the user experience for Microsoft’s next HR portal and talent management system. -
User Research Lead, GamesMicrosoft Games Studios Jan 1998 - Oct 2003Redmond, Washington, UsHelped found the Microsoft Games User-testing team. Helped build from a group of 2 engineers to 17 full-time engineers and 15 contract staff running +12,000 users a year. Responsible for improved user experience on hit titles such as Age of Empires II, Flight Simulator 2000, Project Gotham Racing, Dungeon Siege, Top Spin, Crimson Skies: High Road to Revenge, Zoo Tycoon, Age of Mythology, Flight Simulator 2002, Freelancer, Links 2004, and Amped 2 -
Usability EngineerBoeing 1997 - 1998Arlington, Va, Us
Michael Medlock Skills
Michael Medlock Education Details
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University Of The PacificExperimental Psychology -
Whitman CollegePsychology
Frequently Asked Questions about Michael Medlock
What company does Michael Medlock work for?
Michael Medlock works for Meta
What is Michael Medlock's role at the current company?
Michael Medlock's current role is Principal User Researcher at Facebook.
What is Michael Medlock's email address?
Michael Medlock's email address is mi****@****oft.com
What schools did Michael Medlock attend?
Michael Medlock attended University Of The Pacific, Whitman College.
What skills is Michael Medlock known for?
Michael Medlock has skills like Research Methodology, Statistics, Usability Testing, Usability, Task Analysis, User Centered Design, Human Computer Interaction, Heuristic Evaluation, Card Sorting, User Research, Contextual Inquiry, Paper Prototyping.
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