Michael Medlock

Michael Medlock Email and Phone Number

Principal User Researcher at Facebook @ Meta
Michael Medlock's Location
Greater Seattle Area, United States, United States
Michael Medlock's Contact Details

Michael Medlock work email

Michael Medlock personal email

n/a
About Michael Medlock

User Experience Director and Owner/Creator of UI Traps.com with 20+ years of impact on commercially successful software and hardware products. Worked across all the major screens that users interact with (PC, mobile, TV, VR & AR), across different business models and delivery mechanisms (web, boxed product, service). Helped found three UX groups, including the Microsoft Games User Research group – the first User Research group focused on games. Created the Rapid Iterative Testing and Evaluation (RITE) method now widely used in industry.

Michael Medlock's Current Company Details
Meta

Meta

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Principal User Researcher at Facebook
Michael Medlock Work Experience Details
  • Meta
    Director User Researcher
    Meta Apr 2021 - Present
    Menlo Park, Ca, Us
  • Ui Traps
    Co-Owner & Creator
    Ui Traps Jan 2017 - Present
    UI Tenets & Traps are a compact, general-purpose user interface (UI) evaluation, and teaching tool. They help product teams build better interfaces faster and help people learn what good design is. Won the 2013 Microsoft Engineering Excellence award and now used by 40+ companies worldwide.www.uitraps.com
  • Convoy Inc
    Director Of User Experience
    Convoy Inc Nov 2020 - Apr 2021
    Seattle, Wa, Us
  • Convoy Inc
    Director Of User Research
    Convoy Inc Dec 2019 - Apr 2021
    Seattle, Wa, Us
  • Oculus Vr
    Principal User Researcher
    Oculus Vr Dec 2017 - Dec 2019
    Menlo Park, Ca, Us
  • Microsoft
    Senior Design Researcher
    Microsoft Sep 2015 - Nov 2017
    Redmond, Washington, Us
    Part of a central service organization meeting the needs of User Researchers throughout Microsoft. From participant scheduling, lab services, training...anything and everything User Researchers might need to make the job of driving user input into products easier.
  • Philips Design, Healthcare
    Senior Usability Engineer
    Philips Design, Healthcare Sep 2014 - Sep 2015
    Amsterdam, Noord-Holland, Nl
    Worked with a team of senior professionals reporting to the VP of Healthcare IT at Philips that developed a comprehensive innovation plan for a new business area for Healthcare IT.
  • Microsoft Games Studios
    Senior User Researcher, Games And Entertainment
    Microsoft Games Studios Nov 2010 - Aug 2014
    Redmond, Washington, Us
    Responsible for the early User Research on the action model for Microsoft Hololens. Responsible for research on Sunset Overdrive, Forza 5, the Gears of War franchise, Kinect Fun Labs, upcoming Windows 8 touch games, Windows Phone games and the entire Xbox Live Arcade portfolio. Managed and mentored numerous full time and contingent staff. Developed Game Tenets + Traps a heuristic means of analyzing UI’s prior to code work being done. Taught UI Tenets + Traps across the company.
  • Microsoft Games Studios
    Senior User Research Lead, 1St Principles
    Microsoft Games Studios Nov 2009 - Oct 2010
    Redmond, Washington, Us
    Founded and lead a team dedicated to uncovering generalizable UI elements that lead to product “goodness” and delivering them to the teams within the Entertainment & Devices division. During my time in this position I developed or helped develop: - UI Tenets + Traps – a heuristic system that synthesizes general UI knowledge in an understandable and easy-to-apply form. It saved Microsoft millions of dollars by replacing - under appropriate conditions - the need for costly and time consuming customer research. In 2013, "T&Ts "were awarded the Microsoft Planning and Design Excellence Award in recognition of its impact. - UX Point of View – a formalized living summary of our current knowledge on a design topic area - Experience Outcomes – measurable criteria used to judge the goodness of a product. This is now a primary means that field/ethnographic work is tied back to product impact
  • Microsoft Games Studios
    User Experience Lead, Windows Phone
    Microsoft Games Studios Nov 2005 - Oct 2009
    Redmond, Washington, Us
    Lead user researcher for Windows Phone team responsible for Windows Mobile 6.1, 6.5 and 7. Was responsible for end user data and new user experience for e-mail, SMS, calendar and internet explorer on Microsoft’s next generation of Windows Mobile OS for smart phones. UI design and all usability work on threaded SMS, cut/copy/paste and new e-mail setup for Windows Mobile 6.1. Responsible for ongoing OS wide usability metrics gathering to be used by upper management to make critical resource decisions.
  • Microsoft Games Studios
    User Experience Lead, Human Resources
    Microsoft Games Studios Oct 2003 - Nov 2005
    Redmond, Washington, Us
    Defined the strategic UI direction that internal Microsoft’s HR tools took. Founded a new User Experience group within Microsoft Human Resources. Built a team of 3 designers and one user researcher. Lead the user experience for Microsoft’s next HR portal and talent management system.
  • Microsoft Games Studios
    User Research Lead, Games
    Microsoft Games Studios Jan 1998 - Oct 2003
    Redmond, Washington, Us
    Helped found the Microsoft Games User-testing team. Helped build from a group of 2 engineers to 17 full-time engineers and 15 contract staff running +12,000 users a year. Responsible for improved user experience on hit titles such as Age of Empires II, Flight Simulator 2000, Project Gotham Racing, Dungeon Siege, Top Spin, Crimson Skies: High Road to Revenge, Zoo Tycoon, Age of Mythology, Flight Simulator 2002, Freelancer, Links 2004, and Amped 2
  • Boeing
    Usability Engineer
    Boeing 1997 - 1998
    Arlington, Va, Us

Michael Medlock Skills

Research Methodology Statistics Usability Testing Usability Task Analysis User Centered Design Human Computer Interaction Heuristic Evaluation Card Sorting User Research Contextual Inquiry Paper Prototyping Usability Engineering Methodology Research Design Interaction Design Wire Framing User Interface Design Persona User Scenarios User Experience User Experience Design Information Architecture Mobile Devices Survey Design User Interface Participatory Design Iterative Design Experience Design Agile Methodologies Focus Groups Information Design Ethnography Rapid Prototyping Design Thinking Mobile Design Human Factors Axure Human Factors Engineering User Experience

Michael Medlock Education Details

  • University Of The Pacific
    University Of The Pacific
    Experimental Psychology
  • Whitman College
    Whitman College
    Psychology

Frequently Asked Questions about Michael Medlock

What company does Michael Medlock work for?

Michael Medlock works for Meta

What is Michael Medlock's role at the current company?

Michael Medlock's current role is Principal User Researcher at Facebook.

What is Michael Medlock's email address?

Michael Medlock's email address is mi****@****oft.com

What schools did Michael Medlock attend?

Michael Medlock attended University Of The Pacific, Whitman College.

What skills is Michael Medlock known for?

Michael Medlock has skills like Research Methodology, Statistics, Usability Testing, Usability, Task Analysis, User Centered Design, Human Computer Interaction, Heuristic Evaluation, Card Sorting, User Research, Contextual Inquiry, Paper Prototyping.

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