Mark Mermelstein

Mark Mermelstein Email and Phone Number

Technical Project Manager @ Contractor
Florida, United States
Mark Mermelstein's Location
St Petersburg, Florida, United States, United States
Mark Mermelstein's Contact Details

Mark Mermelstein personal email

About Mark Mermelstein

Results-driven, innovative professional with extensive production and development experience, employing a servant leadership management style that fosters trust as well as efficiency via orchestration, documentation, and technology. Credited on hit franchises generating over $1B including Mortal Kombat, NBA Live, Assassin’s Creed, and Chronicles of Riddick, along with featured properties of the MLB, NFL, PGA, WBF, FIFA, NCAA, The Simpsons, Marvel, DC, and Hasbro. I am uniquely qualified to lead a host of technically challenging and complex projects.

Mark Mermelstein's Current Company Details
Contractor

Contractor

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Technical Project Manager
Florida, United States
Mark Mermelstein Work Experience Details
  • Contractor
    Technical Project Manager
    Contractor
    Florida, United States
  • Dripjobs
    Senior Technical Project Manager
    Dripjobs Jul 2024 - Present
  • Codesmith
    Technical Project Manager
    Codesmith Jul 2022 - Mar 2024
    Atlanta, Georgia, Us
    From Project Plan through Execution, Delivery to Live Operations of web and mobile applications, managed varied application development with a focus on dispatch software encompassing time tracking, finance, payroll, reporting, field operations workflow, geolocation, notification systems, warehouse procurement, user and customer management, payment systems, and audit history. Varied projects also include bank promotional fitness tracker, AI-aware pregnancy concierge, charitable event donation solutions, and company-wide project management overhaul.
  • Springbig
    Director Of Enterprise Portfolio Management
    Springbig Oct 2020 - Jun 2022
    Boca Raton, Fl, Us
    Company Overview:Springbig leads the North American cannabis market in marketing solutions and business intelligence. Ranked in the Inc. Top 100, we've achieved a remarkable 5500% revenue growth over the past three years.Role and Responsibilities:As a coordinator focused on enterprise portfolio customers, I managed cross-functional teams to deliver high-impact projects. My responsibilities included:- Defining project requirements, roadmaps, budgets, and contracts- Overseeing development and managing customer expectations- Leading initiatives for messaging, point-of-sale/ecommerce integrations, custom platform features, mobile applications, and departmental projects- Streamlining work streams for improved efficiency and effectivenessKey Achievements:- Fostered trust and collaboration between clients, development teams, and customer support through transparent communication- Developed and maintained intuitive workflow management systems- Provided real-time project status updates via comprehensive status reports and dynamic project dashboards
  • Genvid Technologies Inc.
    Technical Project Manager
    Genvid Technologies Inc. Jul 2019 - Aug 2020
    New York, New York, Us
    Genvid Technologies enable audiences to interact over streaming platforms. Serving as both Project and Product Manager, I rapidly launched several product, technology tutorials, and prototypes demonstrating Genvid engaging audiences in new ways never before possible. In parallel, served as acting Live Ops Manager, building NOC and DevOps teams. Revived and streamlined multiple Agile projects as Scrum Master.
  • Zwift
    R. Project Manager, Qa Director, Jira Admin
    Zwift Dec 2014 - Jun 2019
    Ca, Us
    Zwift is an industry-leading publisher of interactive exercise and training SaaS for both runners and cyclists. Players participate using physical power-measurement peripherals to precisely propel themselves through realistic and fantasy worlds. Zwift is also a critical training tool for enthusiasts and professional competitors.I launched project management methodologies and tools supporting interconnected product teams, maintained development portfolio, refined and organized product backlogs, and worked daily with internationally distributed development teams for game platforms, server technologies, ecommerce, peripheral integrations, and more. I grew QA and brought to life a new vision of quality encompassing embedded, manual, physical, and automated test areas utilizing proprietary test tools and specialized facilities.
  • Playnext (Formerly Aeria Games)
    Senior Project Manager
    Playnext (Formerly Aeria Games) May 2013 - Oct 2014
    Germany, De
    Aeria Games is a leading developer and publisher of games for PCs, browsers, tablets, and smartphones in nine different languages and in more than 30 countries. Aeria Games has been a leading destination for free-to-play online multiplayer games.Charged with the project management of several HTML5-based titles, I support product and development teams, ensuring the timely development, test, and submission of live-operations free-to-play, massively-multiplayer, mobile card-battle games, 1st party submission, and the launch of scheduled in-game events, establishing predictable revenue.
  • Audyssey Labs
    Technical Project Manager
    Audyssey Labs Dec 2006 - Mar 2011
    Los Angeles, Ca, Us
    Audyssey Labs is the crucible of innovation in audio technology, developing automated equalization and calibration solutions for professional and consumer products. Audyssey EQ, MultEQ, Dynamic EQ, and Dynamic Volume, are just some of Audyssey’s key offerings. I worked with internal/external development, vendors, and our partners to plan, schedule, cost, develop, and integrate Audyssey technologies into products. I established and managed the testing and approval criteria of software, firmware, and hardware projects. Additionally, I crafted the processes and led regulatory compliance for products into international markets including our own flagship Audyssey branded products.
  • Sennari Entertainment
    Executive Producer
    Sennari Entertainment Nov 2005 - Nov 2006
    •Managed all skill-with-prizes-enabled games and their internal and external development teams•Oversaw production, design, engineering, and creative, and installed on-demand quality assurance•Managed off-shore porting, from reference to hundreds of devices throughout the Americas and Europe•Guided licensor communication and adherence to brand, submission, and approvals
  • Mobility Entertainment, A Division Of Foundation 9 Entertainment
    Senior Producer
    Mobility Entertainment, A Division Of Foundation 9 Entertainment Jul 2004 - Oct 2005
    Irvine, Ca, Us
    Pitched and produced mobile titles for top game publishers utilizing entirely external development. Solely responsible for client relationships, budgets and schedules, pitch, design, development, test, and launch. Credits include EA Sports’ Tiger Woods Golf, Def Jam Records’ Ce-Lo, Universal’s Gladiator, Top Spin Tennis, and Univision’s Running of the Bulls.
  • Universal Studios Hollywood
    Senior Producer
    Universal Studios Hollywood Jan 2003 - Jun 2004
    Universal City, Ca, Us
    •Producer for Black Label Games brand; oversaw design, schedules/milestones, budgets, and focus tests•Supported marketing, operations, and executives in order to publish games to global markets•Liaised Universal Theatrical, Marketing, and Games Divisions. Led Universal’s Best Practices committee through IP selection and platform consideration, to contract•Led studio in initial XBox Live training, knowledge base, technical guidelines, feature implementation, and submission
  • Electronic Arts (Ea)
    Development Producer
    Electronic Arts (Ea) 1999 - 2003
    Redwood City, Ca, Us
    Managed EA Sports NBA Live and NCAA March Madness franchise development. Grew multiple development teams, projects, and platforms concurrently. Organized, directed, and mentored over 40 engineers, artists, and support staff. Efficiently created UI/UX design and ensured NBA and/or publisher approval for all game aspects including team logos, rosters, stadiums, player likeness, rules, music, and voiceover. This work directly enabled the creation of the hit NBA Street franchise.
  • Pricewaterhousecoopers
    Technical Writer Iii - Faa Y2K Program
    Pricewaterhousecoopers 1997 - 1999
    Gb
    Contract administrator for PwC & FAA’s Y2K upgrade program for all globally owned systems. Initiated and managed services for web systems databases, design, data entry, transcription services, national teleconference minutes, and quality assurance.
  • Acclaim Entertainment, Inc.
    Associate Producer / Associate Qa Manager
    Acclaim Entertainment, Inc. 1993 - 1997
    Glen Cove, Ny, Us
    Assisted producers with game design, script, animation, art, schedule, testing, marketing materials, game manuals, 1st-party submission, motion capture & green-screen shoot assist, QA bug tracking & managementProjects: Mortal Kombat I & II, The Simpsons: Virtual Bart, Itchy & Scratchy, Spider-man: Maximum Carnage, Todd McFarlane’s Spawn, Justice League Task Force, Scooby Doo Mysteries, Warlock, Stargate, Darius Gaiden, Bubble Bobble, Foreman ‘For Real’ Boxing, Impact Racing, Striker Soccer, NFL Quarterback Club, Frank Thomas ‘Big Hurt’ Baseball, Porky Pig’s Haunted Holiday: SNES, Genesis, Game Boy Adv, Game Gear, Lynx, 32X, Jaguar

Mark Mermelstein Skills

Video Games Mobile Games Agile Methodologies Game Design Mobile Applications Project Management Game Development Social Games Mobile Devices Ms Project Scrum Product Management Casual Games Computer Games Photoshop Jira Management Online Gaming Consumer Electronics Quality Assurance Start Ups Agile Project Management E Commerce Gameplay Microsoft Excel Powerpoint Mmo Pmp Digital Audio Monetization User Interface Iphone Console Digital Media Game Mechanics Videogames Android User Experience Wireframe Localization Web Development Kanban Ios

Mark Mermelstein Education Details

  • Cal State University - Dominguez Hills
    Cal State University - Dominguez Hills
    Project Management
  • Cprime
    Cprime
    Project Management
  • Pace University-New York
    Pace University-New York
    C/C++ Advanced Programming Languages
  • Middle Country Vocational Education
    Middle Country Vocational Education
    Technical Electronics

Frequently Asked Questions about Mark Mermelstein

What company does Mark Mermelstein work for?

Mark Mermelstein works for Contractor

What is Mark Mermelstein's role at the current company?

Mark Mermelstein's current role is Technical Project Manager.

What is Mark Mermelstein's email address?

Mark Mermelstein's email address is ma****@****big.com

What schools did Mark Mermelstein attend?

Mark Mermelstein attended Cal State University - Dominguez Hills, Cprime, Pace University-New York, Middle Country Vocational Education.

What are some of Mark Mermelstein's interests?

Mark Mermelstein has interest in Football, Exercise, Sweepstakes, Home Improvement, Reading, Gourmet Cooking, Sports, Watching Basketball, Home Decoration, Health.

What skills is Mark Mermelstein known for?

Mark Mermelstein has skills like Video Games, Mobile Games, Agile Methodologies, Game Design, Mobile Applications, Project Management, Game Development, Social Games, Mobile Devices, Ms Project, Scrum, Product Management.

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