Mo Davis-Afsar
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Mo Davis-Afsar Email & Phone Number

Senior Unreal Engineer at Hawk-Eye Innovations Ltd
Location: Leeds, England, United Kingdom 5 work roles 2 schools
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Current company
Role
Senior Unreal Engineer
Location
Leeds, England, United Kingdom
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Mo Davis-Afsar is listed as Senior Unreal Engineer at Hawk-Eye Innovations Ltd, a with 1386 employees, based in Leeds, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Mo Davis-Afsar.

Mo Davis-Afsar previously worked as Senior Unreal Developer at C4X Discovery Ltd and Head of Visualisation at Strive Group. Mo Davis-Afsar holds Btec Level 5 - Professional Certificate In Management (Pcms), Management, Pass from North Hertfordshire College.

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Hawk-Eye Innovations Ltd

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About Mo Davis-Afsar

Senior Games Developer with over 20 years of experience, incorporating 3D visualisation and Unreal Engine. Expert in game development with C++ and Blueprints, covering UI, multiplayer gameplay, and external resource integration. Proven leader, previously heading a 3D visualisation department, skilled in real-time environment development, asset creation, and client/server model programming. I have a huge passion for all things gaming and I am currently working on two of my own indie games.Open to relocation to the Middle-East (Abu Dhabi, Riyadh etc..)๐—ฆ๐—ž๐—œ๐—Ÿ๐—Ÿ๐—ฆ & ๐—˜๐—ซ๐—ฃ๐—˜๐—ฅ๐—ง๐—œ๐—ฆ๐—˜โ€ข ๐—จ๐—ป๐—ฟ๐—ฒ๐—ฎ๐—น ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—บ๐—ฒ๐—ป๐˜: Advanced proficiency in Unreal Engine 4 & 5, utilising C++ and Blueprints.โ€ข ๐—ฃ๐—ฟ๐—ผ๐—ท๐—ฒ๐—ฐ๐˜ ๐——๐—ฒ๐—น๐—ถ๐˜ƒ๐—ฒ๐—ฟ๐˜†: Proven success in shipping games and game modules, taking them from inception to completion in an agile, iterative manner.โ€ข ๐—š๐—ฟ๐—ฎ๐—ฝ๐—ต๐—ถ๐—ฐ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐—ฎ๐—ป๐—ฑ ๐—ฉ๐—ถ๐˜€๐˜‚๐—ฎ๐—น๐—ถ๐˜€๐—ฎ๐˜๐—ถ๐—ผ๐—ป: Over 20 yearsโ€™ experience in developing 3D graphics, rendering, and real-time environments (including AR/VR applications for multinational companies).โ€ข ๐—”๐—ฑ๐—ฎ๐—ฝ๐˜๐—ฎ๐—ฏ๐—ถ๐—น๐—ถ๐˜๐˜† ๐—ฎ๐—ป๐—ฑ ๐—ฃ๐—ฟ๐—ผ๐—ฏ๐—น๐—ฒ๐—บ-๐—ฆ๐—ผ๐—น๐˜ƒ๐—ถ๐—ป๐—ด: Very fast learner with a natural aptitude for mastering new systems and technologies swiftly. Strong critical thinking skills, with a history of implementing innovative solutions in processes, software, and hardware.โ€ข ๐—Ÿ๐—ฒ๐—ฎ๐—ฑ๐—ฒ๐—ฟ๐˜€๐—ต๐—ถ๐—ฝ ๐—ฎ๐—ป๐—ฑ ๐— ๐—ฎ๐—ป๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜: Over 15 years of management experience, including 12+ years as Head of Department, with a proven record of managing and training multiple cross-functional teams.โ€ข ๐—ฃ๐—ฟ๐—ผ๐—ท๐—ฒ๐—ฐ๐˜ ๐— ๐—ฎ๐—ป๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜: Proficient in Agile, Waterfall, Scrum, and Kanban frameworks. โ€ข ๐—ฆ๐—ผ๐—ณ๐˜๐˜„๐—ฎ๐—ฟ๐—ฒ/๐—Ÿ๐—ฎ๐—ป๐—ด๐˜‚๐—ฎ๐—ด๐—ฒ ๐—ฃ๐—ฟ๐—ผ๐—ณ๐—ถ๐—ฐ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ถ๐—ฒ๐˜€: Unreal Engine 4/5, C++, Blueprints, 3DSMax, Autocad, Creative Cloud Suite, Vray, AWS Platforms, SQL, PHP, HTML, Jira, Perforce, Confluence.โ€ข ๐—œ๐—ป๐—ฑ๐˜‚๐˜€๐˜๐—ฟ๐˜†-๐—Ÿ๐—ฒ๐—ฎ๐—ฑ๐—ถ๐—ป๐—ด ๐—–๐—ฒ๐—ฟ๐˜๐—ถ๐—ณ๐—ถ๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐˜€: CompTIA A+, CNVP, CSIS, CIOS, Network+, Security+, Pentest+ and Mental Health First Aid Certified.โ€ข ๐—ฆ๐˜๐—ฎ๐—ธ๐—ฒ๐—ต๐—ผ๐—น๐—ฑ๐—ฒ๐—ฟ ๐—ฎ๐—ป๐—ฑ ๐—–๐—น๐—ถ๐—ฒ๐—ป๐˜ ๐—ฅ๐—ฒ๐—น๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐˜€: Exceptional skills in managing stakeholder and client relationships, with the ability to communicate effectively with both technical and non-technical audiences.โ€ข ๐—ฆ๐—ผ๐˜‚๐—ฟ๐—ฐ๐—ฒ ๐—–๐—ผ๐—ป๐˜๐—ฟ๐—ผ๐—น: Expertise in Perforce and Git for version control and collaborative development.โ€ข ๐—–๐—น๐—ผ๐˜‚๐—ฑ ๐—ฆ๐—ฒ๐—ฟ๐˜ƒ๐—ถ๐—ฐ๐—ฒ๐˜€: Experienced in utilising Amazon AWS for developing and hosting online multi-user environments and client-server model programming.

Current workplace

Mo Davis-Afsar's current company

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Hawk-Eye Innovations Ltd
Hawk-Eye Innovations Ltd
Senior Unreal Engineer
Leeds, GB
Employees
1386
AeroLeads page
5 roles

Mo Davis-Afsar work experience

A career timeline built from the work history available for this profile.

Senior Unreal Developer

Manchester, England, United Kingdom

Senior Unreal Developer responsible for all aspects of Unreal Engine 4/5 game/software development, using C++ and Blueprints. Included taking gameplay features and new modules from brief to implementation. This incorporated all forms of asset generation and manipulation to create a โ€œsandboxโ€ environment for scientists to create new molecules. Also have lead responsibility for bug-tracking and fixing, and documentation.โ€ข Implemented a molecular alignment feature, using Kabsch Algorithm, Particle Effects, Linear Algebra and World/Local Reference Frames. โ€ข Reduced visualisation overhead of non-covalent interactions from 10-seconds to real-time by creating an interactions data parser and implementing a function for procedural generation of geometry. This reduced the draw count from thousands to one.โ€ข Enabled an AWS-based collaboration system, which improved safe data sharing between users, enabling collaborative manipulation of data while improving overall integrity. This improved the multiplayer functionality of the game whilst also significantly reducing wasted time and resource investment.โ€ข Assisted in the switch from UMG-based UI to a primarily Slate powered UI.โ€ข Implemented a collision-system for the game to detect atomic-level clashes. Created a suite of Particle Systems to visually represent the clashes that occur when atoms get too close to each other. โ€ข Multiplayer experience with Client-Server model (Using Gamelift, AWS) as well as Pixel-Streaming technologies. โ€ข Responsible for all aspects of development including UI, Gameplay Elements, VR Integration, Data Management, Plugin Creation, Packaging and Deployment. โ€ข Experienced with inheriting Large Codebases to improve/Develop/Refactor.โ€ข Running Workshops/Meetings with End-Users and Senior Management/Stakeholders. Responsible for all Documentation of new Features, issues and bugs.โ€ข Used Jira and Confluence daily for Project management and Documentation, as well as Perforce and Git for Source Control.

Head Of Visualisation

Leeds, United Kingdom

My position was to lead the delivery of all 3D visualisation in the business. This included static imagery, animation, web-based content, interactive walkthroughs, and virtual environments. Additionally, responsible for the development of real-time virtual interactive environments. Also responsible for the profitability and management of the department reporting directly to the owning Directors.โ€ข Responsible for the day-to-day creation of digital content including Static imagery and animation. Interactive Virtual Environments, to run both online and locally.โ€ข Responsible for developing any applications that improve workflow. I have developed and programmed various applications including a client management system, as well as library management tools for our digital Asset libraries.โ€ข Node-based programming and C++ programming to create real-time virtual environments.โ€ข Maintained the departmentโ€™s servers and libraries ensuring a smooth and efficient working environment. โ€ข Managed the teamโ€™s development, training, knowledge requirements and disputes.โ€ข The Breakdown and allocation of workload and managed the projects from brief to delivery.โ€ข Was the direct point of contact/delivery for all project work. Daily management of clients and their expectations ranging from other Designers up to Stakeholder/Director level management. โ€ข Balances the workloads within the strengths and weaknesses of the team, walking the fine line of the clientโ€™s budgets and brief.โ€ข Maintained the departments hardware systems including the file servers, workstations and render farm. Upgraded/implemented any changes required over time and maintaining the systems to ensure information integrity and security.โ€ข I ensured that we were at the forefront of Digital technology to remain as efficient as possible. This included constant research on emerging software and hardware systems as well as a well-connected network of software and hardware distributors and managing those relationships.

May 2009 - Mar 2022

3D Visualization Designer

Work Interiors

Work Interiors were a national design and development studio that focused primarily on interior design. This included small as well as large scale developments ranging in value up to ยฃ100 Million+.โ€ข I Was the only 3D Visualisation team member for the company so was the single point of delivery for all the visualisation/marketing content. โ€ข Content creation included static imagery, animation, Walkthrough, Marketing Video content, digital brochures, web marketing content.โ€ข Responsible for specifying, building, and maintaining all the departmentโ€™s workstation and file servers.โ€ข Single point of contact for IT related issues in the Leeds office. This included Software and hardware issues, also training staff on general windows / office applications. โ€ข Responsible for managing all the visualisation projects from brief to delivery.โ€ข Responsible for the researching and implementing new technologies and processes to improve workflow and profitability of the department.

Mar 2007 - Feb 2009

Customer Services Manager

Bradford, England, United Kingdom

During my roles as Customer Services Manager, I was joint manager for both Yorkshire Water as well as Morrison Utilities. This was managing the customer services for the entire region of West Yorkshire. โ€ข Manage the Customer services team which ranged from 5 to 25+ members at any point in time. This included the development and progression of the team as well as canvassing and interviewing new team members.โ€ข Manage the incoming and outgoing communications directly with customers which included phone/email/letter. This involved managing various departments such as the digital response teams as well as the Customer Call Centre.โ€ข Develop and implement customer service initiatives to improve efficiency and customer satisfaction. This involved developing initiatives and pitching to stakeholders for approval and then implementing those initiatives within the agreed constraints.

May 2004 - Mar 2007
Team & coworkers

Colleagues at Hawk-Eye Innovations Ltd

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2 education records

Mo Davis-Afsar education

Btec Level 5 - Professional Certificate In Management (Pcms), Management, Pass

Completed a Professional Certificate in Management Studies while employed as Customer Services Manager at MUS (Yorkshire Water).

Gcse'S

Braimwood High School
FAQ

Frequently asked questions about Mo Davis-Afsar

Quick answers generated from the profile data available on this page.

What company does Mo Davis-Afsar work for?

Mo Davis-Afsar works for Hawk-Eye Innovations Ltd.

What is Mo Davis-Afsar's role at Hawk-Eye Innovations Ltd?

Mo Davis-Afsar is listed as Senior Unreal Engineer at Hawk-Eye Innovations Ltd.

Where is Mo Davis-Afsar based?

Mo Davis-Afsar is based in Leeds, England, United Kingdom while working with Hawk-Eye Innovations Ltd.

What companies has Mo Davis-Afsar worked for?

Mo Davis-Afsar has worked for Hawk-Eye Innovations Ltd, C4X Discovery Ltd, Strive Group, Work Interiors, and Morrison Utility Services Limited.

Who are Mo Davis-Afsar's colleagues at Hawk-Eye Innovations Ltd?

Mo Davis-Afsar's colleagues at Hawk-Eye Innovations Ltd include Joel Santiago Cabezas Triviรฑo, Ishaq Buhaliqah, Abby Morton, Jordan Clifford, and Dan Pellicani.

How can I contact Mo Davis-Afsar?

You can use AeroLeads to view verified contact signals for Mo Davis-Afsar at Hawk-Eye Innovations Ltd, including work email, phone, and LinkedIn data when available.

What schools did Mo Davis-Afsar attend?

Mo Davis-Afsar holds Btec Level 5 - Professional Certificate In Management (Pcms), Management, Pass from North Hertfordshire College.

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