Richard Lei
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Richard Lei Email & Phone Number

Lead Software Engineer at Weta Digital
Location: Wellington, New Zealand 9 work roles 3 schools
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Current company
Role
Lead Software Engineer
Location
Wellington, New Zealand
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Richard Lei is listed as Lead Software Engineer at Weta Digital, a with 407 employees, based in Wellington, New Zealand. AeroLeads shows a matched LinkedIn profile for Richard Lei.

Richard Lei previously worked as Software Engineer at Miris and Senior Software Engineer at Weta Digital. Richard Lei holds Computer Software Engineering from Harvard Extension School.

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Weta Digital

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About Richard Lei

Lead Software Engineer with 10+ years of experience in the Visual Effects and Animation industry specializing in real-time technology for interactive artist workflows. Committed to seeking out pragmatic solutions to hard problems.

Listed skills include Software.

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Weta Digital
Weta Digital
Lead Software Engineer
Wellington, NZ
Website
Employees
407
AeroLeads page
9 roles

Richard Lei work experience

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Software Engineer

Wellington, New Zealand

Spatial streaming for XR

Lead Software Engineer

Wellington, Wellington Region, New Zealand

Team lead of our visual programming execution framework "Koru" and ecosystem of GPU accelerated plugins used predominantly in Virtual Production, Layout and Animation workflows. Currently partnering with the Motion & Assets realms to unlock real-time performance in Maya based workflows by accelerating our high-fidelity Facial assets. Responsibilities include providing mentorship, engaging with stakeholders, and architecting artist-focused solutions.

Mar 2022 - Jun 2024

Senior Software Engineer

Wellington, Wellington Region, New Zealand

- Collaborated with Lookdev R&D to convert legacy shader networks to new Solaris and USD based format. Introduced regression testing. - Collaborated with Motion R&D on streamlining build & CI across 125+ projects.- Designed a library to reduce software versionitis in build scripts across 100+ C++ projects.

Mar 2021 - Mar 2022

Software Engineer

Wellington & Wairarapa, New Zealand

- Domain expert on USD prim adapters when Weta was beginning its OpenUSD integration efforts back in 2019. I set-up examples and infrastructure for our core USD extensions project which is still a key component today. I led an investigation to re-imagine our Animation workflow & pipeline to leverage USD instead of custom in-house formats.- Ported OpenGL shader deformation pipeline to CUDA-based one. Increased skinning performance by 20%- Rewrote the C++ and python API layers and code generation logic in our evaluation framework- Designed solution for on-demand rigging of vegetation assets within our custom scene runtime “Atlas”- Collaborated with Shots R&D FX on improving houdini tools & pipeline processes

May 2015 - Mar 2021

Software Engineer

Shanghai City, China

- Built a web-based front-end for visualizing and debugging relational data in our asset version control system. The data is presented as a interactive node graph where users can drag, drop, focus, and expand/collapse. Initially implemented using raw javascript and manipulation of DOM elements, then my supervisor introduced me to D3js. Illustrated by the following example: https://moddyz.github.io/dragdroppanzoom/- Built a Qt-based desktop application for artists to manage their tasks.

Dec 2013 - May 2015

Solution Engineer & Artist

Guangzhou, Guangdong, China

- Research, develop & demo technical solutions to drive the sales of Autostereoscopic TV & tablets- Built a VLC plugin using ARB shader language for interleaving stereoscopic multi-view. - Built a real-time CUDA implementation to calculate intermediate views of stereo input, based on an existing paper. Prototyped the initial version via MATLAB.- Set-up an end-to-end 2D to 3D conversion artist workflow.- Built a multi-view camera rig in Unity game engine with code generated shader to interleave views for an auto-stereoscopic target

Oct 2011 - Dec 2013

Software Engineer & Artist

Creative Inventory

Vancouver, British Columbia, Canada

- iOS game development using Cocos2d engine- 2D character animation using Illustrator

Jan 2011 - Jul 2011

Render Wrangler & Compositing Artist

- Started as a render wrangler doing pre-comp and quality check before moving on to compositing shots

Aug 2008 - Feb 2009
Team & coworkers

Colleagues at Weta Digital

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3 education records

Richard Lei education

FAQ

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What company does Richard Lei work for?

Richard Lei works for Weta Digital.

What is Richard Lei's role at Weta Digital?

Richard Lei is listed as Lead Software Engineer at Weta Digital.

Where is Richard Lei based?

Richard Lei is based in Wellington, New Zealand while working with Weta Digital.

What companies has Richard Lei worked for?

Richard Lei has worked for Weta Digital, Miris, Oriental Dreamworks 东方梦工厂, Living 3D Holdings Ltd, and Creative Inventory.

Who are Richard Lei's colleagues at Weta Digital?

Richard Lei's colleagues at Weta Digital include Sandy Houston, Clinton Scott, Amy Brodie, Luis Lavín Canduela, and Jimin Lee.

How can I contact Richard Lei?

You can use AeroLeads to view verified contact signals for Richard Lei at Weta Digital, including work email, phone, and LinkedIn data when available.

What schools did Richard Lei attend?

Richard Lei holds Computer Software Engineering from Harvard Extension School.

What skills is Richard Lei known for?

Richard Lei is listed with skills including Software.

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