Matt Omernick
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Matt Omernick Email & Phone Number

Advisor and Game+Creative Design at George Lucas Educational Foundation
Location: San Francisco Bay Area, United States 16 work roles 1 school
3 work emails found @akiliinteractive.com 4 phones found area 617 and 415 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 3 work emails · 4 phones

Work email m****@akiliinteractive.com
Direct phone (617) ***-****
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Role
Advisor and Game+Creative Design
Location
San Francisco Bay Area, United States

Who is Matt Omernick? Overview

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Quick answer

Matt Omernick is listed as Advisor and Game+Creative Design at George Lucas Educational Foundation, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at akiliinteractive.com, phone signal with area code 617, 415, and a matched LinkedIn profile for Matt Omernick.

Matt Omernick previously worked as Advisor/Consultant at Layer Ai and Advisor/Consultant at Mastermind Cognitive Training. Matt Omernick holds Bfa, Computer Animation from Ringling College Of Art And Design.

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{first_initial}{last}@akiliinteractive.com
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Profile bio

About Matt Omernick

Cross-functional Leader, Director, Designer and innovator, with 25 years experience helping push the boundaries of what is possible with interactive technology. I live for ambitious and challenging problems, defining clear vision, and building and leading incredible teams to deliver groundbreaking experiences and products.0-to-1 Company and Product. From concept, through startup, to IPO.Generative AI - An active proponent of responsible AI development to support the advancement and enhancement of human creativity.Co-Creator of the World's first FDA Approved, and Doctor prescribed video game in history.Named in Newsweek as one of America's 50 Greatest Disruptors: Visionaries and Innovators Who Are Changing the World.Years of experience working for cutting edge, world class companies and some of the most talented developers in the world.Shipped over 30 Products, games, and interactive experiences. A relentlessly passionate and committed leader and teammate, who loves to get my hands dirty and build from the ground up.

Listed skills include Game Development, Animation, Visual Effects, Maya, and 45 others.

Current workplace

Matt Omernick's current company

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George Lucas Educational Foundation
George Lucas Educational Foundation
Advisor and Game+Creative Design
California, United States
AeroLeads page
16 roles · 28 years

Matt Omernick work experience

A career timeline built from the work history available for this profile.

Advisor/Consultant

Current

All Remote, Us

Working closely with founders and development teams on overall company strategy, Product/UX, roadmap, feature design, brand and marketing. Helping guide a new generation of tools for creatives leveraging generative AI for game development.Trusted in Production by over 150 studios, Layer is the professional Ai productivity tool for game creators, enabling developers to create more content faster, and run production more effectively.https://www.linkedin.com/company/layerai/

Jan 2024 - Present

Advisor/Consultant

Current

Strategic Advisor and VR/iOS development Design and Creative Direction, UX/UI and Game Design.At Mastermind Cognitive Training, we enhance your skills using advanced neuroscience, proven eye-strengthening techniques, and the latest in virtual reality and tablet technology, to create a cutting-edge brain training program. Our self-guided training program, created in a gamified format, will help navigate you to success and unlock your peak performance in all facets of life.https://www.linkedin.com/company/mastermind-cognitive-training/

May 2024 - Present

Advisor/Consultant

Current

Advisor, and Creative Director/Developer - Assembled small dev team to build clinical the trial-ready therapeutic video game "Un-Tilted!", an engaging and clinically validated multiplayer IOS game creating head to head risk and reward training for adolescents with aggression and anger management issues.https://risk-resilience.berkeley.edu/Preventing violence and promoting well-beingAt UC Berkeley's Risk resilience Lab, we develop strategies that increase people’s ability to predict and prevent violence. We believe that science can inform strategies that promote community safety and improve the lives of people at risk.

Sep 2023 - Present

Co-Founder - Chief Creative Officer

Boston, Massachusetts, Us

Akili, a pioneering therapeutic Games Company. Executive and Head of Studio accountable for creative vision, strategy, teams and execution across the business, from Game/Product Development, Corporate Branding, Design, UX/UI to culture and growth.Grew Akili from inception and originating technology, through series A-D funding ($300M+), FDA Approval, public listing on Nasdaq in 2022 (@$1B valuation), and acquisition in July 2024.Akili, the creators of the World's first and only FDA approved, Doctor-prescribed video game in history, EndeavorRx, is a Digital Health Games company pioneering clinically-validated, physician-prescribed, consumer quality video games...as Medicine. Working with leading cognitive neuroscientists, we are developing therapeutic mobile games to treat cognitive illnesses such as ADHD, Depression, Autism, Alzheimers, MS, as well as a range of additional patient populations. We have combined the best of the Games and Entertainment industries, with best of Neuroscience and Healthcare to create a ground breaking new category of Medicine that is effective, safe, and engaging.

Feb 2012 - Sep 2023

Executive Creative Director - Cinematics

Redmond, Washington, Us

Directed over 60 minutes of pre-rendered and real-time cinematics for "Star Wars: Kinect." Complete from storyboard to final lighting, rendering, and post production. Oversaw 5 studios and 100+ crew to deliver high quality Star Wars content in 7 months.Partnered closely with Rhythm and Hues, and Hydrogen Whiskey Studios, as well as members of Terminal Reality, Frontier Studios, and High Voltage.

Apr 2011 - Mar 2012

Executive Art Director

San Francisco, Ca, Us

Executive accountable for overall quality and management of Art across all internal and external teams and projects. Established and managed outsourcing relationships, including third party development teams, and Lucasfilm Singapore expansion. Collaboration management with ILM (Industrial Light and Magic) and other Lucasfilm entities.Responsible for studio-wide career development.

Apr 2010 - Apr 2011

Franchise Art Director

San Francisco, Ca, Us

Art Director for the Star Wars: "The Force Unleashed" Franchise.Directed and managed 60+ person internal Art teams, as well as numerous outsourcing studios, totaling over 150 artists. Involved from the ground up in the conceptualization, planning, production, and launch of each game. Cinematics Direction (Force Unleashed 2).Worked closely with ILM, and Lucasfilm Singapore to develop studio talent, and technology. Specifically, a new game development platform and engine in collaboration with ILM Research and Development.Heavy involvement with Lucasfim PR and Marketing including frequent speaking engagements, interviews, panels, and presentations.

Oct 2003 - Apr 2010

Studio External Art Director

San Francisco, Ca, Us

Responsible for quality of Art across all external studios and games.Working hands on at each studio to help establish Art Direction, and drive the teams to the highest possible level of quality.Development of Art Style Guides in collaboration with individual Art Directors. Hands on creation of game assets in production.Credits:Star Wars: Battlefront II- Pandemic Studios, Los Angeles, Ca.Star Wars: Battlefront - Pandemic Studios, Los Angeles, Ca.Mercenaries - Pandemic Studios, Los Angeles, Ca.Star Wars: Empire at War - Petroglyph Studios, Las Vegas, Nv.Secret Weapons Over Normandy - Totally Games, San Rafael, Ca.Knights of the Old Republic I and II - Alberta and Irvine

Jan 2003 - Oct 2003

Senior Artist

San Francisco, Ca, Us

Senior Environment Artist for RTX: Red Rock.Design, modeling, texturing, and lighting for realtime game environments.

Jul 2002 - Jan 2003

University Instructor

San Francisco, Ca, Us

In parallel with my full time work, developed curriculum, and taught Computer Graphics programs at various Universities including:Cal State Fullerton: 3D animationIntermediate 3D Studio MaxAcademy of Art University:Realtime Modeling and TexturingRealtime Shading and LightingConcept DevelopmentArt Institute - San Francisco:Modeling and Texturing for Realtime Environments.Realtime Lighting for Games

Mar 2000 - Sep 2004

Art Director

Redwood City, Ca, Us

Hired, directed, and managed 20 person Art team for "Medal of Honor - Spearhead."Dreamworks Interactive, and the Medal of Honor franchise was purchased by Electronic Arts in 2000.

Mar 2000 - Jul 2002

Senior Artist

Senior Artist on Medal of Honor: Underground, and Medal of Honor: Frontline.For MOH: Frontline - Modeled, textured, and lit 3 full game levels. As well as vehicles, pick-ups, and set pieces for other levels.Created all VFX and particle systems for the game.Created all UX/UICreated Game intro sequence and cinematic video editing.

1999 - 2000 ~1 yr

Animator Compositor Editor

Chicago, Il, Us

In addition to my full time position at Day One Studios, I worked evenings at Atomic.Animation, rendering, and compositing for:Feature film charactersFeature film pre-visFeature film intro creditsVFXMedical Animation

May 1998 - Jul 1999

Artist - Animator

Chicago, Illinois, Us

Environment artist and animator for for multiple titles, including Mech Assault, launched on the original Xbox, and one of the first multiplayer games on the platform. Published by Microsoft.Axis and Allies II (PC)Diplomacy (PC)Missile Command - (PC)Worked closely with FASA, and Hasbro interactive.

May 1998 - Jul 1999

Video Editor

Island Media Group

Edited television commercials, music videos, sports pieces as well as a variety of additional media. Created motion graphics and animation.Clients included:Coca-ColaDominos PizzaLou ReedTampa Bay Buccaneers

Jan 1997 - May 1998
1 education record

Matt Omernick education

  • Ringling College Of Art And Design
    Ringling College Of Art And Design
    Computer Animation
FAQ

Frequently asked questions about Matt Omernick

Quick answers generated from the profile data available on this page.

What company does Matt Omernick work for?

Matt Omernick works for George Lucas Educational Foundation.

What is Matt Omernick's role at George Lucas Educational Foundation?

Matt Omernick is listed as Advisor and Game+Creative Design at George Lucas Educational Foundation.

What is Matt Omernick's email address?

AeroLeads has found 3 work email signals at @akiliinteractive.com for Matt Omernick at George Lucas Educational Foundation.

What is Matt Omernick's phone number?

AeroLeads has found 4 phone signal(s) with area code 617, 415 for Matt Omernick at George Lucas Educational Foundation.

Where is Matt Omernick based?

Matt Omernick is based in San Francisco Bay Area, United States while working with George Lucas Educational Foundation.

What companies has Matt Omernick worked for?

Matt Omernick has worked for George Lucas Educational Foundation, Layer Ai, Mastermind Cognitive Training, University Of California, Berkeley, and Akili Interactive.

How can I contact Matt Omernick?

You can use AeroLeads to view verified contact signals for Matt Omernick at George Lucas Educational Foundation, including work email, phone, and LinkedIn data when available.

What schools did Matt Omernick attend?

Matt Omernick holds Bfa, Computer Animation from Ringling College Of Art And Design.

What skills is Matt Omernick known for?

Matt Omernick is listed with skills including Game Development, Animation, Visual Effects, Maya, Cinematics, Game Design, Storyboarding, and Concept Design.

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