Matt Omernick

Matt Omernick Email and Phone Number

Advisor and Game+Creative Design @ George Lucas Educational Foundation
California, United States
Matt Omernick's Location
San Francisco Bay Area, United States, United States
Matt Omernick's Contact Details
About Matt Omernick

Cross-functional Leader, Director, Designer and innovator, with 25 years experience helping push the boundaries of what is possible with interactive technology. I live for ambitious and challenging problems, defining clear vision, and building and leading incredible teams to deliver groundbreaking experiences and products.0-to-1 Company and Product. From concept, through startup, to IPO.Generative AI - An active proponent of responsible AI development to support the advancement and enhancement of human creativity.Co-Creator of the World's first FDA Approved, and Doctor prescribed video game in history.Named in Newsweek as one of America's 50 Greatest Disruptors: Visionaries and Innovators Who Are Changing the World.Years of experience working for cutting edge, world class companies and some of the most talented developers in the world.Shipped over 30 Products, games, and interactive experiences. A relentlessly passionate and committed leader and teammate, who loves to get my hands dirty and build from the ground up.

Matt Omernick's Current Company Details
George Lucas Educational Foundation

George Lucas Educational Foundation

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Advisor and Game+Creative Design
California, United States
Matt Omernick Work Experience Details
  • George Lucas Educational Foundation
    Advisor And Game+Creative Design
    George Lucas Educational Foundation
    California, United States
  • Layer Ai
    Advisor/Consultant
    Layer Ai Jan 2024 - Present
    All Remote, Us
    Working closely with founders and development teams on overall company strategy, Product/UX, roadmap, feature design, brand and marketing. Helping guide a new generation of tools for creatives leveraging generative AI for game development.Trusted in Production by over 150 studios, Layer is the professional Ai productivity tool for game creators, enabling developers to create more content faster, and run production more effectively.https://www.linkedin.com/company/layerai/
  • Mastermind Cognitive Training
    Advisor/Consultant
    Mastermind Cognitive Training May 2024 - Present
    Strategic Advisor and VR/iOS development Design and Creative Direction, UX/UI and Game Design.At Mastermind Cognitive Training, we enhance your skills using advanced neuroscience, proven eye-strengthening techniques, and the latest in virtual reality and tablet technology, to create a cutting-edge brain training program. Our self-guided training program, created in a gamified format, will help navigate you to success and unlock your peak performance in all facets of life.https://www.linkedin.com/company/mastermind-cognitive-training/
  • University Of California, Berkeley
    Advisor/Consultant
    University Of California, Berkeley Sep 2023 - Present
    Advisor, and Creative Director/Developer - Assembled small dev team to build clinical the trial-ready therapeutic video game "Un-Tilted!", an engaging and clinically validated multiplayer IOS game creating head to head risk and reward training for adolescents with aggression and anger management issues.https://risk-resilience.berkeley.edu/Preventing violence and promoting well-beingAt UC Berkeley's Risk resilience Lab, we develop strategies that increase people’s ability to predict and prevent violence. We believe that science can inform strategies that promote community safety and improve the lives of people at risk.
  • Akili Interactive
    Co-Founder - Chief Creative Officer
    Akili Interactive Feb 2012 - Sep 2023
    Boston, Massachusetts, Us
    Akili, a pioneering therapeutic Games Company. Executive and Head of Studio accountable for creative vision, strategy, teams and execution across the business, from Game/Product Development, Corporate Branding, Design, UX/UI to culture and growth.Grew Akili from inception and originating technology, through series A-D funding ($300M+), FDA Approval, public listing on Nasdaq in 2022 (@$1B valuation), and acquisition in July 2024.Akili, the creators of the World's first and only FDA approved, Doctor-prescribed video game in history, EndeavorRx, is a Digital Health Games company pioneering clinically-validated, physician-prescribed, consumer quality video games...as Medicine. Working with leading cognitive neuroscientists, we are developing therapeutic mobile games to treat cognitive illnesses such as ADHD, Depression, Autism, Alzheimers, MS, as well as a range of additional patient populations. We have combined the best of the Games and Entertainment industries, with best of Neuroscience and Healthcare to create a ground breaking new category of Medicine that is effective, safe, and engaging.
  • Microsoft
    Executive Creative Director - Cinematics
    Microsoft Apr 2011 - Mar 2012
    Redmond, Washington, Us
    Directed over 60 minutes of pre-rendered and real-time cinematics for "Star Wars: Kinect." Complete from storyboard to final lighting, rendering, and post production. Oversaw 5 studios and 100+ crew to deliver high quality Star Wars content in 7 months.Partnered closely with Rhythm and Hues, and Hydrogen Whiskey Studios, as well as members of Terminal Reality, Frontier Studios, and High Voltage.
  • Lucasarts, A Lucasfilm Ltd. Company
    Executive Art Director
    Lucasarts, A Lucasfilm Ltd. Company Apr 2010 - Apr 2011
    San Francisco, Ca, Us
    Executive accountable for overall quality and management of Art across all internal and external teams and projects. Established and managed outsourcing relationships, including third party development teams, and Lucasfilm Singapore expansion. Collaboration management with ILM (Industrial Light and Magic) and other Lucasfilm entities.Responsible for studio-wide career development.
  • Lucasarts, A Lucasfilm Ltd. Company
    Franchise Art Director
    Lucasarts, A Lucasfilm Ltd. Company Oct 2003 - Apr 2010
    San Francisco, Ca, Us
    Art Director for the Star Wars: "The Force Unleashed" Franchise.Directed and managed 60+ person internal Art teams, as well as numerous outsourcing studios, totaling over 150 artists. Involved from the ground up in the conceptualization, planning, production, and launch of each game. Cinematics Direction (Force Unleashed 2).Worked closely with ILM, and Lucasfilm Singapore to develop studio talent, and technology. Specifically, a new game development platform and engine in collaboration with ILM Research and Development.Heavy involvement with Lucasfim PR and Marketing including frequent speaking engagements, interviews, panels, and presentations.
  • Lucasarts, A Lucasfilm Ltd. Company
    Studio External Art Director
    Lucasarts, A Lucasfilm Ltd. Company Jan 2003 - Oct 2003
    San Francisco, Ca, Us
    Responsible for quality of Art across all external studios and games.Working hands on at each studio to help establish Art Direction, and drive the teams to the highest possible level of quality.Development of Art Style Guides in collaboration with individual Art Directors. Hands on creation of game assets in production.Credits:Star Wars: Battlefront II- Pandemic Studios, Los Angeles, Ca.Star Wars: Battlefront - Pandemic Studios, Los Angeles, Ca.Mercenaries - Pandemic Studios, Los Angeles, Ca.Star Wars: Empire at War - Petroglyph Studios, Las Vegas, Nv.Secret Weapons Over Normandy - Totally Games, San Rafael, Ca.Knights of the Old Republic I and II - Alberta and Irvine
  • Lucasarts, A Lucasfilm Ltd. Company
    Senior Artist
    Lucasarts, A Lucasfilm Ltd. Company Jul 2002 - Jan 2003
    San Francisco, Ca, Us
    Senior Environment Artist for RTX: Red Rock.Design, modeling, texturing, and lighting for realtime game environments.
  • Academy Of Art University
    University Instructor
    Academy Of Art University Mar 2000 - Sep 2004
    San Francisco, Ca, Us
    In parallel with my full time work, developed curriculum, and taught Computer Graphics programs at various Universities including:Cal State Fullerton: 3D animationIntermediate 3D Studio MaxAcademy of Art University:Realtime Modeling and TexturingRealtime Shading and LightingConcept DevelopmentArt Institute - San Francisco:Modeling and Texturing for Realtime Environments.Realtime Lighting for Games
  • Electronic Arts (Ea)
    Art Director
    Electronic Arts (Ea) Mar 2000 - Jul 2002
    Redwood City, Ca, Us
    Hired, directed, and managed 20 person Art team for "Medal of Honor - Spearhead."Dreamworks Interactive, and the Medal of Honor franchise was purchased by Electronic Arts in 2000.
  • Dreamworks Interactive Llc
    Senior Artist
    Dreamworks Interactive Llc 1999 - 2000
    Senior Artist on Medal of Honor: Underground, and Medal of Honor: Frontline.For MOH: Frontline - Modeled, textured, and lit 3 full game levels. As well as vehicles, pick-ups, and set pieces for other levels.Created all VFX and particle systems for the game.Created all UX/UICreated Game intro sequence and cinematic video editing.
  • Atomic Imaging, Inc./Golan Studios
    Animator Compositor Editor
    Atomic Imaging, Inc./Golan Studios May 1998 - Jul 1999
    Chicago, Il, Us
    In addition to my full time position at Day One Studios, I worked evenings at Atomic.Animation, rendering, and compositing for:Feature film charactersFeature film pre-visFeature film intro creditsVFXMedical Animation
  • Day One Studios - Microsoft
    Artist - Animator
    Day One Studios - Microsoft May 1998 - Jul 1999
    Chicago, Illinois, Us
    Environment artist and animator for for multiple titles, including Mech Assault, launched on the original Xbox, and one of the first multiplayer games on the platform. Published by Microsoft.Axis and Allies II (PC)Diplomacy (PC)Missile Command - (PC)Worked closely with FASA, and Hasbro interactive.
  • Island Media Group
    Video Editor
    Island Media Group Jan 1997 - May 1998
    Edited television commercials, music videos, sports pieces as well as a variety of additional media. Created motion graphics and animation.Clients included:Coca-ColaDominos PizzaLou ReedTampa Bay Buccaneers

Matt Omernick Skills

Game Development Animation Visual Effects Maya Cinematics Game Design Storyboarding Concept Design Art Direction 3d Studio Max Creative Direction Gameplay Motion Graphics User Interface Design Video Editing Conceptual Art 3d Animation 3d Rendering Unity3d Fine Art Digital Media Lighting Design Cg Lighting 3d Visualization Digital Design Cgi Character Modeling Visual Arts Visual Storytelling Freelance Graphics Mobile Applications Creative Problem Solving Vfx Supervision Web Design Autodesk Character Design Graphic Design Cg Supervision Cinematics Direction Conceptual Modeling Consultancy Application Development Creative Concept Development 2d Graphics Unity Ios Development Ios Ios Design Ipad

Matt Omernick Education Details

  • Ringling College Of Art And Design
    Ringling College Of Art And Design
    Computer Animation

Frequently Asked Questions about Matt Omernick

What company does Matt Omernick work for?

Matt Omernick works for George Lucas Educational Foundation

What is Matt Omernick's role at the current company?

Matt Omernick's current role is Advisor and Game+Creative Design.

What is Matt Omernick's email address?

Matt Omernick's email address is mo****@****rts.com

What is Matt Omernick's direct phone number?

Matt Omernick's direct phone number is +161798*****

What schools did Matt Omernick attend?

Matt Omernick attended Ringling College Of Art And Design.

What skills is Matt Omernick known for?

Matt Omernick has skills like Game Development, Animation, Visual Effects, Maya, Cinematics, Game Design, Storyboarding, Concept Design, Art Direction, 3d Studio Max, Creative Direction, Gameplay.

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