Momin Aman Email & Phone Number
@eis.sg
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Who is Momin Aman? Overview
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Momin Aman is listed as Software Engineer | Game Developer | Game Designer | XR Specialist | WebXR at Jetrr Inc, based in New York City Metropolitan Area, United States. AeroLeads shows a work email signal at eis.sg and a matched LinkedIn profile for Momin Aman.
Momin Aman previously worked as Software Engineer at Create Neptune and Professional development at Career Break. Momin Aman holds Master Of Fine Arts - Mfa, Game Design from New York University.
Email format at Jetrr Inc
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AeroLeads found 1 current-domain work email signal for Momin Aman. Compare company email patterns before reaching out.
About Momin Aman
Hey there, fellow gamers!I'm a software engineer and game designer with a deep love for creating game-focused apps across various platforms. With over eight years of experience in the field, I have had the pleasure of designing and developing a wide range of games and applications for various platforms. My expertise extends from PC to Mobile to Augmented Reality/Virtual Reality for clients ranging from small studios to enterprise corporations. From brainstorming concepts on paper to successfully launching complete games in stores, I've immersed myself in every aspect of game development. Expertise: - Experienced with full game production pipelines - from concept to launch. - Proficient in level design, crafting immersive environments, puzzles, and encounters. - Proficiency in programming languages, such as C#, C++, Python, and JavaScript. - Strong background in LiveOps, Game as a Service, Multiplayer, and backend services for games. - Gameplay analysis and balancing using spreadsheets and machinations.io. - Skilled in creating AR/VR systems with motion tracking, gesture recognition, and immersive user interfaces. - Experienced with version control, CI/CD, writing clean and modular code, and proficient in project management tools such as Jira, Trello, Airtable, Codecks, and Notion. - Artificial intelligence for computer opponents and NPCs. - Integrating third-party SDKs and APIs. - Familiar with Web development with HTML, CSS, Bootstrap, PHP, and Node.js. - Passion for playing and analyzing games of all genres.Lately, my focus has shifted towards exploring the exciting intersection of blockchain and gaming, as well as diving into WebXR using Three.js/Babylon.js. It's an ever-evolving field, and I enjoy staying at the forefront of these emerging technologies.Apart from development, I am an avid gamer. I often spend time analyzing the games that I am playing while trying to figure out how specific effects were implemented and how the developers would have gone about it. In addition, I like to keep myself busy developing, playing games, interacting with new people, and working with them, which allows me to keep growing and learning.I am excited to connect with other gaming professionals to discuss industry trends, game ideas, and potential collaborations. View my portfolio at www.mominaman.com to see examples of my work.
Listed skills include Game Design, Game Development, Video Games, C++, and 17 others.
Momin Aman's current company
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Momin Aman work experience
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Software Engineer
Current• Create new game features and software applications, enhance the current portfolio with additional functionalities, and participate in code reviews to maintain high-quality standards.• Communicate daily with the team to ensure cohesive project development.
Professional Development
Taking a break from professional work to pursue a master's degree in game design at NYU was a rewarding experience that allowed me to broaden my creative horizons and delve deeper into the fascinating world of game design. Throughout the program, I explored various topics, including game mechanics, level design, storytelling, and the intersection of games and art. My time at NYU also allowed me to attend industry events and connect with other professionals in the field, expanding my knowledge of the latest trends and technologies.Overall, my experience pursuing a master's degree in game design at NYU was invaluable in shaping my professional goals and fueling my passion for the industry. I am eager to apply my skills and knowledge to new and exciting opportunities in the field and to see where my journey takes me next.
Graduate Teaching Assistant
Assisted students by delivering comprehensive code help desk support, effectively troubleshooting programming concepts, and providing solutions for bug fixing, optimization, and project-related challenges.
Software Engineer
• Collaborated on the development of cutting-edge 2D and 3D mobile games, primarily utilizing the Unity game engine and programming in C#.• Designed and developed a tailor-made analytics dashboard utilizing HTML, CSS, JavaScript, and PHP for the client's mobile game. The dashboard provided comprehensive insights and real-time data to enhance their game's performance and user engagement.• Contributed to developing the groundbreaking interface for the upcoming world's first mobile holographic display.• Created new software applications and enriched the current portfolio with new features.• Worked directly and communicated daily with Chief Technology Officer, Chief Creative Officer, and other programmers.
Head Of Augmented Reality & Virtual Reality
• Researched and evaluated the portability of various game mechanics from different genres by producing over thirty playable Virtual Reality prototypes.• Led a team of six people, including developers and designers, while communicating progress, issues, and ideas with the team to ensure that stable and extensible features were delivered before the deadline.• Curated multiple XR experiences for a mall activity in Dubai and Pakistan, attracting more than 1,500 people in six days.• Bundled and published projects to multiple platforms, including Steam, Oculus Store, Android, and iOS.• Worked on prototyping, testing, and developing custom hardware for Virtual Reality experiences.• Experimented with all Virtual Reality headsets available in the market, including HTC Vive, Oculus, Quest, WMR, Valve, etc.• Optimized the Virtual Reality experience for low-end devices without compromising the quality.• Improved user experience and level design direction via paper prototyping, workshops, and internal/external playtests.• Successfully delivered polished products to clients, including Damac, Hind al Oud, Sapphire Pakistan, Zalmi, Gitex, and Encyclomedia.
Team Lead Game Development
• Created functional products for all major platforms and delivered demos and presentations to investors and potential clients. • SapphireARDeveloped an Augmented Reality application 'SapphireAR' for Android and iOS. SapphireAR lets you bring a 3-dimensional model of an outfit into your environment, wherever you are. A simple click lets you purchase the outfit via the augmented reality app. • Virtual Dressing RoomDeveloped a virtual dressing room application for fashion retail businesses. This augmented reality application overlays the user's image with realistic 3D renders of clothing, accessories, etc. The application also includes features like Photo Booth, Wear, Compare, and Interactive Activities. • 3D Body ScannerWorked on a '3D Body Scanning' demo using C++ and Point Cloud Library. Worked on features like:- Capturing Point Cloud Data using Intel RealSense D-Series cameras and Kinect V2- Calculating the size of a specific body part like waist, shoulder width, etc.- Worked on the registration module, Filters module, and Visualization module in PCL
Team Lead Game Development
• Single-handedly created and launched a social cricket game, "Pakistan Cricket League," from scratch alongside its backend services in less than a month. Backend services run player accounts, the global leaderboard, virtual goods, and reactions to events in real-time. PCL attracted over 30,000 unique users (mostly cricket enthusiasts) in less than 15 days.• Analyzed the performance of games on the app stores platforms and developed the company's App Store Optimization strategy to take the app to the leading position for appropriate keywords.• Involved in the development of prototypes for mobile VR.
Senior Game Developer
• Worked as a senior Game Developer and programmer in a newly created department and published several in-house/client projects, resulting in a combined total of 300,000 installs.• Developed and technically designed many critical features of the Augment Reality App “Mebblies.” Added gameplay elements and functionality and also implemented its backend services. • Published games to Android, iOS, Amazon Appstore, and Facebook Gameroom. • Experimented with different ads on the mediation platform and monitored their effect on revenue. • Analyzed and refactored code to optimize the performance of games on cell phones. • Ported platform-specific features across iOS and Android.
Co-Founder / Game Developer
• Started career as a game developer in a co-owned startup.• Assisted in developing sixty-seven mobile games that gathered a combined install of 138 million.• Completed and shipped numerous hyper-casual, arcade, and education-related genre games on mobile platform.
Momin Aman education
Master Of Fine Arts - Mfa, Game Design
Bachelor Of Science (Bs), Computer Science
Frequently asked questions about Momin Aman
Quick answers generated from the profile data available on this page.
What company does Momin Aman work for?
Momin Aman works for Jetrr Inc.
What is Momin Aman's role at Jetrr Inc?
Momin Aman is listed as Software Engineer | Game Developer | Game Designer | XR Specialist | WebXR at Jetrr Inc.
What is Momin Aman's email address?
AeroLeads has found 1 work email signal at @eis.sg for Momin Aman at Jetrr Inc.
Where is Momin Aman based?
Momin Aman is based in New York City Metropolitan Area, United States while working with Jetrr Inc.
What companies has Momin Aman worked for?
Momin Aman has worked for Jetrr Inc, Create Neptune, Career Break, New York University, and Evolve Innovative Solutions.
How can I contact Momin Aman?
You can use AeroLeads to view verified contact signals for Momin Aman at Jetrr Inc, including work email, phone, and LinkedIn data when available.
What schools did Momin Aman attend?
Momin Aman holds Master Of Fine Arts - Mfa, Game Design from New York University.
What skills is Momin Aman known for?
Momin Aman is listed with skills including Game Design, Game Development, Video Games, C++, Unity3D, Programming, Ar/Vr, and C#.
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