Sasha Krivoshein personal email
- Valid
- Valid
Sasha Krivoshein phone numbers
As Social Architect of Billions of Us, Sasha sees the world through the eyes of the user, designing an experience that is pleasant not only to the eye, but to the soul. She anticipates the needs of the client and carries them out with care and precision. Using multimedia and user-centric 3d design, she is able to immerse people in a virtual environment that speaks to both their hearts and minds.From an early age, Sasha Rudie understood the importance of social connections. Whether it was planning activities in student government, early adoption of the internet meetup, or being a community ambassador, Sasha was able to dissect each piece of the puzzle that leads to human interaction. In 1999, she realized the power of massively multiplayer online platforms, such as Ultima Online, allowed people to form relationships with each other as representations of themselves. She knew that this technical development would change the world going forward.Through online communities, Sasha thrived as a video game blogger for such sites as Stratics, SL Insider, Massively, WoW Insider, and Machinima.com. Building on that, Sasha took her community efforts to the virtual world of Second Life, where she promoted and educated residents on making machinima, or movies made in video games. In 2007, she planned the machinima track of the Second Life Community Convention, where thousands of attendees gathered to collaborate and learn. As a virtual resident and contractor in Second Life, Sasha has worked with companies such as Linden Lab, Manpower, American Cancer Society, PBS, and Cisco. From there, she went on to become the World of Warcraft Community Manager for Machinima.com, where she oversaw the blogging and forum platforms for tens of thousands of users.
Machinimoo
-
ConsultantMachinimoo Oct 2006 - PresentConsulting, filming, editing, and delivery of Machinima in Second Life and other video game platforms.★ As an independent contractor in the machinima field, I’ve been mentioned in Wired, SL Reuters, GigaOM, and many other places. I’ve fielded calls from the manager of Duran Duran, advised Fortune 500 companies, and received offers to speak at universities.★ Consulted with companies such as Pleiades on educational ventures in OpenSim. Worked directly with teachers and students on assessing their needs for alternative virtual grids.★ Through companies such as Linden Lab, Designing Digitally, American Cancer Society, Text 100, Electric Sheep Company, Millions of Us, and Lost in the Magic Forest, planned, filmed, acted, narrated, and edited virtual films, documentaries, and commercials for clients, including Marshall University, Edelman, C|Net, Intel, Paul Verhoeven, Cisco, and Manpower.
-
Head Of ProductBillions Of Us Mar 2020 - Aug 2020Dallas, Tx -
World Of Warcraft Community ManagerMachinima.Com Sep 2008 - May 2009★ Responsible for blogging up to 100 times per month on various topics such as How-tos, Video Features,and FAQs. Also produced podcasts, videos, and contests in conjunction with the blog.★ Acted as a liaison between Machinima.com and members of their director program, as well as providedsupport to the greater World of Warcraft machinima community. Moderated high volume forum.★ Conceptualized, wrote, and started production on a 13 episode machinima series in Second Life. -
BloggerWeblogs Inc Feb 2007 - Sep 2008★ WoW Insider (12/2007 – 10/2009) – Specialty was the daily WoW Moviewatch column, which featured machinima by talented artists and also gave advice to aspiring ones.★ Massively (11/2007 – 07/2008) – A blog about all things MMO-related. Wrote the daily Cinemassively column, which highlighted quality MMO machinima.★ Second Life Insider (02/2007 – 11/2007) – A blog about Second Life news and information. Areas of focus were company highlights, machinima, human interest, and shopping. -
Community ManagerAlt-Zoom Studios May 2006 - Sep 2007★ Educated residents about Machinima, explained the uses in-depth, and provided them with tutorials. ★ Encouraged the production of Machinima by Second Life Residents. ★ Gathered submissions for the Take5 Machinima Festival, growing it from two submissions per month to over 25. ★ Currently managing the resulting community of 700 residents interested in Machinima.
Sasha Krivoshein Skills
Frequently Asked Questions about Sasha Krivoshein
What company does Sasha Krivoshein work for?
Sasha Krivoshein works for Machinimoo
What is Sasha Krivoshein's role at the current company?
Sasha Krivoshein's current role is Virtual World Developer.
What is Sasha Krivoshein's email address?
Sasha Krivoshein's email address is fl****@****ail.com
What is Sasha Krivoshein's direct phone number?
Sasha Krivoshein's direct phone number is +194031*****
What are some of Sasha Krivoshein's interests?
Sasha Krivoshein has interest in Blogging, Project Management, Machinima, Education, Public Speaking.
What skills is Sasha Krivoshein known for?
Sasha Krivoshein has skills like Virtual Worlds, Blogging, Machinima, Social Networking, Social Media, Second Life, Video, Photoshop, Wordpress, Mmo, New Media, Podcasting.
Not the Sasha Krivoshein you were looking for?
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial