Morakoth (Mk) Tang

Morakoth (Mk) Tang Email and Phone Number

Senior Product & UX Designer @ Paper Co | Former Epic! Kids, LeapFrog | EdTech | Gamification @ Paper
Morakoth (Mk) Tang's Location
Irvine, California, United States, United States
Morakoth (Mk) Tang's Contact Details

Morakoth (Mk) Tang personal email

Morakoth (Mk) Tang phone numbers

About Morakoth (Mk) Tang

18 Years in Digital Product Industry: - Extensive expertise across all product development phases, from initial concept pitching to successful product launch (0-1).Versatile Experience: - Diverse background covering QA, Production, UX, Product, and Game Design.Specialized in Educational Product & UX Design: - Proficient in crafting engaging, intuitive, and educational content with a focus on UX design.Expertise in Traditional Game Design: - Skilled in developing traditional games, creating mockups, and building prototypes.Effective Communication: - Strong communicator capable of managing high-level goals and coordinating day-to-day tasks effectively.User-Centric Design: - Experienced in creating intuitive interactions and user experiences tailored for a broad audience.Global Collaboration: - Proven track record of working seamlessly with cross-disciplinary teams, including QA, Marketing, Educators, Devs, Artists, and Producers in the US, India, and China.

Morakoth (Mk) Tang's Current Company Details
Paper

Paper

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Senior Product & UX Designer @ Paper Co | Former Epic! Kids, LeapFrog | EdTech | Gamification
Morakoth (Mk) Tang Work Experience Details
  • Paper
    Senior Product Designer
    Paper Jan 2023 - Present
    Montreal, Quebec, Ca
  • Epic For Kids
    Senior Product Designer
    Epic For Kids May 2022 - Nov 2022
    Redwood City, California, Us
    • Led and conducted research exploration & design initiative for new pod - Parent Journey Experience to engage and retain subscribers• Drove discovery of user retention & churn project leading to several insightful MVP & Potential A/B testing opportunities contributing to company OKR - Retention & Churn
  • Kinoo
    Senior Ux/Product Designer
    Kinoo Feb 2021 - May 2022
    Oakland, Ca, Us
    Role and Responsibilities: Led UX and product design for an application connecting Grandparents and their Grandchildren to help them reach their full potential. Position Highlights: • Led and spearheaded design direction for core product for activities and container connecting grandparents and grandchildren focusing on accessibility and engagement• Guided UX/UI design team to define UX and UI design systems for the product• Defined user interactions with menu UX/UI, In-game HUD, gameplay, SEL curriculum product• Spearheaded and owned product prompt & guidance system to engage grandparents & grandchildren• Set UX documentation standards & guidelines that increased effectiveness of communication between cross-functional teams with clear mockups, wireframe, logic flows and interactive prototypes in XD
  • Square Panda Inc.
    Lead Sr. Designer / Design Manager / Game Producer
    Square Panda Inc. Feb 2018 - Feb 2021
    Sunnyvale, California, Us
    I helped drive the development of an app where we teach early literacy to kids ages 3-8 through a multi sensory experience using an App and playset with physical letters. I’m the Lead Senior Designer and Producer in charge of establishing the vision and coordinating efforts between teams in the US, China, and India.Position Highlights:• Sunnyvale Game Team Lead. • Led, managed and mentored a team of designers (Game and UX) in the US and Mumbai to create a product with a consistent and cohesive vision based on organization and product goals.• Helped refine, organize, and drive production pipeline for the Game Team by coordinating workflow between US, China, and India teams to enable multiple products in parallel development. • Discovered the absence of documentation and organized needs to effectively communicate development and tracking efforts in various stages of development to eliminate work redundancy. • Facilitated team communications between Designers, Engineers, Educators, and Artists to define game technical needs for implementation of mini-game engines. • Helped drive roadmap & project scope with Game Director to maximize value of the first version delivery of flagship title SquareLand in a critical 8-month dev. period to secure EDU market shares. • Assisted in curating and prioritizing product backlog items to assess scope, production velocity, and development abilities to hit milestone targets on time. • Key contributor in adjusting and refining the workflow process between interdisciplinary teams that allowed smoother implementation and feedback loop that was causing production bottlenecks.• Reported to stakeholders on project status and raised red flags on jeopardizing issues that helped create a transparent and broadcasting culture.
  • Leapfrog
    Senior Game Designer
    Leapfrog Apr 2014 - Mar 2018
    Emeryville, California, Us
    Role and Responsibilities: Established the vision for games through close collaboration with all of LeapFrog’s internal production teams. Guided a talented development team in designing and building new projects on proprietary LeapFrog hardware platforms and other devices. Spearheaded the creative process, developing initial concepts, working with educational advisors to ensure seamless curricular integration, providing clear, actionable feedback to external partners, evaluating deliverables, plus tracking and reporting progress to all other departments.Position Highlights:• Lead and defined game engines and activities to be used across LeapFrogAcademy to maximize content count and minimize production time and cost• Oversaw the quality of over 500+ pieces of content: games and activities forLeapFrog Academy Subscription Service• Helped refine and contributed to LeapFrog Academy's Kid UI/UX, player navigation, &world design• Drive the game design through all phases, from concept, presentation, implementation, tuning and release• Design and maintain all game mechanics, characters, storylines, assets lists, AI behaviors, with comprehensive documentation• Review all game design documentation including GDD’s, MDD’s, text and dialogue• Design and lead UI screens, UX, and game levels for all games• Design curricular game elements of the gameplay experience (with support and input from educational advisors)• Track and review game deliverables• Plan and perform heuristic evaluations and kid testing on builds on game design, flow, UX, UI, interactions, layout and pacing
  • Alzcare  Labs
    Ux / Product Designer
    Alzcare Labs Jul 2016 - Feb 2017
    Help create and lead the UX process and structure for the team: documentation,work process structure and flow.Involved in defining the UX and product strategy of the social web app from look and feel to high-levelDesign and interactions for a dementia friendly community.Designed and defined a way to boosts community engagement, and created an ecosystem that facilitates community activity, feedback and support.
  • Capital Preferences
    Ux / Interaction Designer Consultant
    Capital Preferences Sep 2016 - Dec 2016
    Christchurch, Nz
    As a UX and interaction advisor for global financial firm Capital Position and their lead project partner, UC Berkeley Economics Department Chair Shachar Kariv, I helped redesigned/updated the UX, UI and interaction design for their multi-modal, scientifically-based desktop and mobile investment perspectives personality assessment tool. Additionally supported and help evaluate and define the flow of the product's tutorial. My key contributions were wireframing mockups, UI layout, creating UI final assets in Sketch App and defining interactions rules. http://finovate.com/videos/finovateeurope-2016-capital-preferences
  • Leapfrog
    Game Designer
    Leapfrog 2011 - 2013
    Emeryville, California, Us
    Role and Responsibilities:• Drive the game design through all phases, from concept, presentation, implementation, tuning and release• Design and maintain all game mechanics, characters, storylines, assets lists, AI behaviors, with comprehensive documentation• Review all game design documentation including GDD’s, MDD’s, text and dialogue• Design of UI screens, UX, and game levels.• Design curricular game elements of the gameplay experience (with support and input from educational advisors)• Track and review game deliverables• Communicate with the team and other departments• Contribute to current and future game concepts
  • Backbone Entertainment
    Game Designer
    Backbone Entertainment 2008 - Jul 2011
    Emeryville, Ca, Us
    Worked and lead company pitch docs, concept and implemented level and system designs, lead level designs on projects to establish a cohesive creative vision to ensure an engaging experience.Shipped Titles as a Designer• Zombie Apocalypse: Never Die Alone (XBLA, PSN) - Level Designer• 1942: Joint Strike (XBLA, PSN) – Level Designer• G.I. Joe: Rise of Cobra (DS) – Level and Multiplayer Level Layout Design• Rock Band 3 (DS) – Tune Level Design• LEGO Rock Band (DS) – Tune Level Design
  • Backbone Entertainment
    Associate Producer
    Backbone Entertainment Mar 2006 - Mar 2008
    Emeryville, Ca, Us
    Worked on pitch docs, asset tracking, build testing, organize virtual workspace for team, scope project and coordinated with producer and development team leads to track and solve bottleneck issues.• Commando 3: Wolf Of The Battlefield (XBLA, PSN)• Halo 3: Limited Edition Bonus Disc (XBOX 360)• Super Street Fighter II Turbo HD (XBLA, PSN)• Super Puzzle Fighter II Turbo HD Remix (XBLA, PSN)
  • Electronic Arts
    Development Test
    Electronic Arts Feb 2005 - Feb 2006
    Redwood City, Ca, Us
    Help lead and managed a small team to complete tasks requested from development. Contributed to efficient bug fixes and quick iteration of art and game design tasks by working closely with designers and artists.

Morakoth (Mk) Tang Skills

Game Development Game Design Video Games Ps3 Level Design Gameplay Storyboarding User Experience Xbox 360 Casual Games Photoshop Maya Concept Design User Interface Design Perforce Animation User Interface Character Animation Art Direction Adobe Photoshop Console Wii Texturing Visual Effects Wireframes Adobe Creative Suite Philosophy Mockups User Experience Creative Problem Solving Graphic Design User Experience Design Concept Development 3d Modeling Interaction Design Page Layout Mobile Games Illustrator Problem Solving Management Multiplayer Game Mechanics User Interf User Jira Sketch App Asset Tracking World Design Ar

Morakoth (Mk) Tang Education Details

  • Academy Of Art University
    Academy Of Art University
    Games: Animation And Visual Effects
  • University Of California, Riverside
    University Of California, Riverside
    Liberal Studies

Frequently Asked Questions about Morakoth (Mk) Tang

What company does Morakoth (Mk) Tang work for?

Morakoth (Mk) Tang works for Paper

What is Morakoth (Mk) Tang's role at the current company?

Morakoth (Mk) Tang's current role is Senior Product & UX Designer @ Paper Co | Former Epic! Kids, LeapFrog | EdTech | Gamification.

What is Morakoth (Mk) Tang's email address?

Morakoth (Mk) Tang's email address is mo****@****pic.com

What is Morakoth (Mk) Tang's direct phone number?

Morakoth (Mk) Tang's direct phone number is (800) 701*****

What schools did Morakoth (Mk) Tang attend?

Morakoth (Mk) Tang attended Academy Of Art University, University Of California, Riverside.

What are some of Morakoth (Mk) Tang's interests?

Morakoth (Mk) Tang has interest in Science And Technology, Children, Arts And Culture, Education.

What skills is Morakoth (Mk) Tang known for?

Morakoth (Mk) Tang has skills like Game Development, Game Design, Video Games, Ps3, Level Design, Gameplay, Storyboarding, User Experience, Xbox 360, Casual Games, Photoshop, Maya.

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