Senior Producer
Current-Produced an original IP game for console and PC (Nintendo Switch, Steam), managing the product's development team and coordinating marketing efforts.-Work alongside Studio Leadership to create processes and policies for managing our team members and infrastructure both in the US and Philippines.-Produced mobile game prototypes and managed communication between the development team and publisher. Managed rapid prototyping cycles and validated assumptions through customer insight sessions.-Work closely with Game Directors and Leads to plan project Roadmaps, establish asset pipelines and mitigate issues.-Resource and budget planning for publisher proposals, clients and internal projects.-Facilitated daily standups, sprint planning, reviews and retrospectives. Tracked team velocity and improvements.-Responsible for identifying obstacles, bottlenecks, risks, listening to concerns, and solving critical issues.-Closely worked together with the Studio's QA Lead to establish workflow strategies for testing our multiplayer game during the COVID-19 pandemic and making sure we kept our teams safe.