Abraham Morales
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Abraham Morales Email & Phone Number

Game Producer, Software Engineer at Tic Toc Games
Location: Los Angeles, California, United States 13 work roles 1 school
1 work email found @tictocgames.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email a****@tictocgames.com
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Current company
Role
Game Producer, Software Engineer
Location
Los Angeles, California, United States

Who is Abraham Morales? Overview

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Quick answer

Abraham Morales is listed as Game Producer, Software Engineer at Tic Toc Games, based in Los Angeles, California, United States. AeroLeads shows a work email signal at tictocgames.com and a matched LinkedIn profile for Abraham Morales.

Abraham Morales previously worked as Senior Producer at Tic Toc Games and Senior Tech & Data Lead at Fundación Capital. Abraham Morales holds Bsc, Computer Systems Engineering from Universidad Autónoma De Ciudad Juárez.

Company email context

Email format at Tic Toc Games

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{first}{last}@tictocgames.com
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AeroLeads found 1 current-domain work email signal for Abraham Morales. Compare company email patterns before reaching out.

Profile bio

About Abraham Morales

With 15 years of experience managing software projects and leading teams. I'm passionate about helping people work together and create plans that set them up for success.

Listed skills include Game Development, Game Design, Video Games, Software Development, and 41 others.

Current workplace

Abraham Morales's current company

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Tic Toc Games
Tic Toc Games
Game Producer, Software Engineer
AeroLeads page
13 roles

Abraham Morales work experience

A career timeline built from the work history available for this profile.

Senior Producer

Current

Burbank, California, Us

-Produced an original IP game for console and PC (Nintendo Switch, Steam), managing the product's development team and coordinating marketing efforts.-Work alongside Studio Leadership to create processes and policies for managing our team members and infrastructure both in the US and Philippines.-Produced mobile game prototypes and managed communication between the development team and publisher. Managed rapid prototyping cycles and validated assumptions through customer insight sessions.-Work closely with Game Directors and Leads to plan project Roadmaps, establish asset pipelines and mitigate issues.-Resource and budget planning for publisher proposals, clients and internal projects.-Facilitated daily standups, sprint planning, reviews and retrospectives. Tracked team velocity and improvements.-Responsible for identifying obstacles, bottlenecks, risks, listening to concerns, and solving critical issues.-Closely worked together with the Studio's QA Lead to establish workflow strategies for testing our multiplayer game during the COVID-19 pandemic and making sure we kept our teams safe.

Mar 2020 - Present

Senior Tech & Data Lead

Bogotá, Co

-Leading a team of engineers and data experts in producing innovative products to help economically vulnerable users.-Support and work closely with C-level Leadership to plan organization-wide strategies.-Facilitate strategies for product development and releases.-Design strategies with product owners to improve their software products (UX, UI, scalability, reliability).-Data modeling, analysis, queries, web services, reports, create dashboards, and make actionable recommendations.-Evangelizing data analysis results to key stakeholders to positively impact product outcomes.-Evaluate and recommend technology outsourcers.

Jul 2019 - Jul 2022

Development Director

Cuauhtémoc, Federal District, Mx

-Led 30 people in tech and creative teams using agile development processes.-Completed more than 20 small to large scale games and software applications.-Managed backend developers, designed and maintained backend systems, databases, infrastructure, version control, and documentation for internal projects and clients.-Created tools, queries and dashboards for data analysis, tracking key performance indicators, and generated status reports with insights that enabled data-driven decisions.-Designed internal tools and solutions for online/offline game networking and user data syncing.-Guided technology teams to overcome challenges and solve problems in complex projects. Responsible for identifying obstacles, bottlenecks, risks, listen to concerns, effort health, seek solutions and guide team members.-Established workflows and problem solving activities between multiple teams and products. Applied my software engineering expertise and ability to bridge the gap between highly technical teams, creatives, and stakeholders.-Managed high risk, high budget projects with live audiences for international foundations, banks, companies from various industries, and game development studios with measurable results and great outcomes for our clients.-Participated in the UX, architecture and software designs for mobile, web platforms, consoles and desktop products.-Created a streamlined version of design sprints and data metric workshops to establish goals, project plans, expectations, scope, analyze requirements and manage project risks quickly and efficiently.

Jan 2016 - Oct 2019

Production Lead

Cuauhtémoc, Federal District, Mx

-Games and apps Production Lead, supervised producers, collaborated with engineering and creative area leads, as well as with external partners.-Managed schedules, roadmaps and the production project plans.-Established processes using an agile methodology approach, and implemented project management tools.-Managed daily scrum meetings, scheduled tasks, tracked milestone progress and pushed for delivery excellence. Oversaw weekly scrums with clients, publishers and external collaborators.

Apr 2014 - Jan 2016

Lead Producer

-Led a team of 15 people.-Produced live service games for TELUS and Coca-Cola NWEN.-Established development processes and documentation.-Collaborated with area leads in engineering and art departments.

Sep 2012 - Apr 2014

Video Game Development And Virtual Environments Professor

Monterrey, Nuevo León, Mx

-Taught various courses to Software Engineering and Art students, including Software Development, Game Programming, Game Design, Virtual Environments and Game Production.

Aug 2010 - Jul 2012

Head Of Production

Mexico City, Mexico, Mx

-Worked on Latin America's first AAA game titles as Head of Production. Managed console (Nintendo Wii, Sony PSP, Microsoft Xbox 360), mobile and Facebook game projects for Televisa and Grupo Bimbo.-Experience with first party AAA title submission guidelines and production processes.

Aug 2011 - May 2012

Associate Producer

Mexico City, Mexico, Mx

-Led a team of 5 people with minimal supervision, later promoted to Head of Production.-Collaborated with the Development and Quality Assurance teams.

May 2011 - Aug 2011

Project Manager

Slang Publishing
May 2011 - May 2012

Computer Science And English Professor

Monterrey, Nuevo León, Mx

Aug 2010 - Jan 2011

Indie Game Developer

Team Red Wolf

-Designed, programmed and published a game for Xbox 360.-Led a small team of international creative talent.

Jan 2010 - Dec 2010

Education Manager, Computer Science And English Professor

Centro Educativo Gran Visión
Jan 2005 - Aug 2010
1 education record

Abraham Morales education

  • Universidad Autónoma De Ciudad Juárez
    Universidad Autónoma De Ciudad Juárez
    Computer Systems Engineering
FAQ

Frequently asked questions about Abraham Morales

Quick answers generated from the profile data available on this page.

What company does Abraham Morales work for?

Abraham Morales works for Tic Toc Games.

What is Abraham Morales's role at Tic Toc Games?

Abraham Morales is listed as Game Producer, Software Engineer at Tic Toc Games.

What is Abraham Morales's email address?

AeroLeads has found 1 work email signal at @tictocgames.com for Abraham Morales at Tic Toc Games.

Where is Abraham Morales based?

Abraham Morales is based in Los Angeles, California, United States while working with Tic Toc Games.

What companies has Abraham Morales worked for?

Abraham Morales has worked for Tic Toc Games, Fundación Capital, Ncite, Ncite Neuromedia Inc., and Itesm.

How can I contact Abraham Morales?

You can use AeroLeads to view verified contact signals for Abraham Morales at Tic Toc Games, including work email, phone, and LinkedIn data when available.

What schools did Abraham Morales attend?

Abraham Morales holds Bsc, Computer Systems Engineering from Universidad Autónoma De Ciudad Juárez.

What skills is Abraham Morales known for?

Abraham Morales is listed with skills including Game Development, Game Design, Video Games, Software Development, C#, Xna, Scrum, and Unity3D.

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