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Nathan Harris Email & Phone Number

Senior Software Engineer at GameChanger
Location: United States 12 work roles 3 schools
1 work email found @l4digital.com 1 phone found area 425 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email n****@l4digital.com
Direct phone (425) ***-****
LinkedIn Profile matched
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Current company
Role
Senior Software Engineer
Location
United States
Company size

Who is Nathan Harris? Overview

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Quick answer

Nathan Harris is listed as Senior Software Engineer at GameChanger, a with 362 employees, based in United States. AeroLeads shows a work email signal at l4digital.com, phone signal with area code 425, and a matched LinkedIn profile for Nathan Harris.

Nathan Harris previously worked as Staff Software Engineer at Peek and Senior Software Engineer at Peek. Nathan Harris holds Bachelor Of Science - Bs, Game Programming from University Of Advancing Technology.

Company email context

Email format at GameChanger

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*@l4digital.com
68% confidence

AeroLeads found 1 current-domain work email signal for Nathan Harris. Compare company email patterns before reaching out.

Profile bio

About Nathan Harris

Polymath software engineer with 10+ years of experience ranging from Team Lead to Individual Contributor in fields such as eCommerce, media streaming, real-time simulations, manufacturing, and education.Background includes building and maintaining front-end applications, SDK libraries, and REST APIs in addition to DevOps tasks such as build pipelines and automated deployments.

Listed skills include Game Design, Software Development, Game Development, C#, and 34 others.

Current workplace

Nathan Harris's current company

Company context helps verify the profile and gives searchers a useful next step.

GameChanger
Gamechanger
Senior Software Engineer
United States
Website
Employees
362
AeroLeads page
12 roles · 15 years

Nathan Harris work experience

A career timeline built from the work history available for this profile.

Staff Software Engineer

Current

San Francisco, Ca, Us

Lead major project initiatives that represented 40% of Back Office app usage, steering entire team to deliver on planned projects.Collaborated with management to solve team challenges, such as training, inter-personal conflict, project opportunities, and more.Coached and mentored more junior engineers, as well as peers, across programming disciplines.Focused on overall app architecture as it relates to company-focused needs such as application monitoring, usage analytics, and fault tolerance. Initiatives included refactoring, documentation, and drafting recommendations for change.Participated in company-wide Architecture Alignment Group (AAG) to provide oversight on overall product technical direction.

Jun 2023 - Present

Senior Software Engineer

San Francisco, Ca, Us

Acted as an Individual Contributor to rebuild significant portions (representing 60%) of the Back Office app from one architecture (REST, Obj-C) into a new architecture (GraphQL, Swift). Lead several projects to complete initiative, while directing other team members to contribute towards the project.Notable projects include:- Price Override- Offline Mode- Order History- All-Day Manifest- Tipping- Activity CalendarHeavily involved in hiring and team growth, establishing practices and standards for the team.Rebuilt infrastructure and established practices for application monitoring and incident response.Represented the team and organization when working with software vendors, contributing code review feedback and code submissions.Simplified build process and CI tools to drop build times by 15%, with optimized builds seeing 50% improvement.

Dec 2019 - Jun 2023

Senior Software Engineer

San Francisco, Ca, Us

Sep 2018 - Nov 2019

Software Engineer

San Francisco, Ca, Us

Over the course of my tenure at Globant, I have played the role as Team Lead, Individual Contributor, and Principal Engineer.Projects included eCommerce, education, media streaming, and real-time simulations.Assisted in DevOps tasks in addition to normal Software Engineering responsibilities.Founded a skills incubation program for cross-functional team members to gain experience working in Unity and game development.

Jan 2016 - Sep 2018

Production Specialist

Bothell, Washington, Us

Assembled service parts as part of the Service Parts Manufacturing paint department and completed work orders as scheduled by the team lead & supervisor.Assembly processes ranged anywhere from applying decals, to inserting bearings, and bolting several components together to complete individual parent-level parts to kits.Overhead Hoist certified.Training and experience as:- Powder Coat Painter- Acid WasherAs production needs change, assisted in the Assembly department for more complex assembly processes.

Aug 2015 - Dec 2015

Production Specialist (Software Developer)

Bothell, Washington, Us

Principal Engineer of the Parts Operations Management System (POMS) business tools suite project.In charge of all elements of the Software Development Life Cycle, with cooperation with the business segment's IT team for code reviews and back-end infrastructure (the SQL Server).Communicated regularly with end users to develop user cases and training of developed software.

Jun 2014 - Jul 2015

Production Specialist (Data Analyst)

Bothell, Washington, Us

Assisted manager’s forecast of production needs and review of production benchmarks by gathering and presenting targeted metrics. Generated data backlog when none existed prior.This position was a secondary set of responsibilities in conjunction with my software development role.

Jun 2014 - Jul 2015

Production Specialist (Technical Documentation Specialist)

Bothell, Washington, Us

Authored documentation using Wikipedia's MediaWiki software on the company's intranet and audited production processes to ensure service parts are manufactured in the most safe, efficient, and high quality way possible.Worked with management to address production issues and retrain team members on new or old processes. Reviewed Bill of Materials (BOM) and Engineering drawings for accuracy regularly.Learned and applied understanding of engineering principles on a daily basis such, as Process at a Glance write-ups and engineering specifications.

Oct 2013 - Jun 2014

Founder

Spellbook Entertainment

Owned and operated production studio for creating primarily video game entertainment.Managed several projects with different sized and staffed teams, ranging from 2 people to 12.Was responsible for all business efforts needed by a small business operation: PR, marketing, programming, hiring, designing, research, etc.

Dec 2012 - Dec 2015

Junior Editor

In addition to previous responsibilities as a freelance writer, I assisted the Editor-in-Chief in editing and scheduling content.

2012 - Jun 2014

Freelance Writer

Authored editorial articles providing my opinion on specific events within the video game industry, or a specific game title, and reported on any industry-wide news pieces.Conducted personal research on topics, as well as traveled and attended industry conventions.

May 2010 - 2012
Team & coworkers

Colleagues at GameChanger

Other employees you can reach at gc.com. View company contacts for 362 employees →

3 education records

Nathan Harris education

Bachelor Of Science - Bs, Game Programming

University Of Advancing Technology

Bachelor Of Science - Bs, Advancing Computer Science

University Of Advancing Technology

Certificate Of Completion, Computer Science

Sno-Isle Skills & Tech Center
FAQ

Frequently asked questions about Nathan Harris

Quick answers generated from the profile data available on this page.

What company does Nathan Harris work for?

Nathan Harris works for GameChanger.

What is Nathan Harris's role at GameChanger?

Nathan Harris is listed as Senior Software Engineer at GameChanger.

What is Nathan Harris's email address?

AeroLeads has found 1 work email signal at @l4digital.com for Nathan Harris at GameChanger.

What is Nathan Harris's phone number?

AeroLeads has found 1 phone signal(s) with area code 425 for Nathan Harris at GameChanger.

Where is Nathan Harris based?

Nathan Harris is based in United States while working with GameChanger.

What companies has Nathan Harris worked for?

Nathan Harris has worked for Gamechanger, Peek, Globant, Genie Industries, and Spellbook Entertainment.

Who are Nathan Harris's colleagues at GameChanger?

Nathan Harris's colleagues at GameChanger include Ryan Yan, Lameisha Ligons, Ryan Szepan, Anisha Gaichand, and Sreeram Sreethar Babu.

How can I contact Nathan Harris?

You can use AeroLeads to view verified contact signals for Nathan Harris at GameChanger, including work email, phone, and LinkedIn data when available.

What schools did Nathan Harris attend?

Nathan Harris holds Bachelor Of Science - Bs, Game Programming from University Of Advancing Technology.

What skills is Nathan Harris known for?

Nathan Harris is listed with skills including Game Design, Software Development, Game Development, C#, Javascript, Git, Photoshop, and Swift.

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