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Morgan Mcdermott Email & Phone Number

Head of VFX. 3D Generalist and Supervisor. at Impossible Objects
Location: Detroit Metropolitan Area, United States 9 work roles 1 school
1 work email found @impossible-objects.co LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@impossible-objects.co
LinkedIn Profile matched
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Current company
Role
Head of VFX. 3D Generalist and Supervisor.
Location
Detroit Metropolitan Area, United States
Company size

Who is Morgan Mcdermott? Overview

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Quick answer

Morgan Mcdermott is listed as Head of VFX. 3D Generalist and Supervisor. at Impossible Objects, a with 11 employees, based in Detroit Metropolitan Area, United States. AeroLeads shows a work email signal at impossible-objects.co and a matched LinkedIn profile for Morgan Mcdermott.

Morgan Mcdermott previously worked as Head of VFX at Impossible Objects and Visual Effects Supervisor at Impossible Objects. Morgan Mcdermott holds Art History, Criticism And Conservation from Purchase College, Suny.

Company email context

Email format at Impossible Objects

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{first}@impossible-objects.co
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AeroLeads found 1 current-domain work email signal for Morgan Mcdermott. Compare company email patterns before reaching out.

Profile bio

About Morgan Mcdermott

Head of VFX at Impossible Objects. I am an award-winning 3D artist with 20 years of film, television, and game development experience.

Listed skills include Compositing, Maya, Visual Effects, Animation, and 28 others.

Current workplace

Morgan Mcdermott's current company

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Impossible Objects
Impossible Objects
Head of VFX. 3D Generalist and Supervisor.
Detroit, MI, US
Employees
11
AeroLeads page
9 roles

Morgan Mcdermott work experience

A career timeline built from the work history available for this profile.

Visual Effects Supervisor

Manhattan Beach, Ca, Us

Apr 2023 - Oct 2023

Cg Supervisor

Remote Company, Us

Working closely with Art Department to realize the creative vision, oversee every aspect of production, and plan a pragmatic way to deliver projects on time and with the budgetAssisting in all technical aspects of animation production including rigging, animation, lighting, and FXDesigning and implementing the technical, artistic pipeline and workflowLeading development of an Unreal Pipeline for Linear Media ProductionTraining artistsDesigning and supervising the creation of CG imageryVerifies technical solutions proposed by other crew membersKeeping up on current technology trends and tools that best suits future productionsAssisting and supervising the artist in achieving the artistic goals of the productionWorking with Creative Resources to define recruiting goals to achieve the appropriate balance of qualified artists

Sep 2020 - Dec 2022

Contract Senior 3D Artist Unreal, Vr, Film

Freelance

Game ProjectsDev101 - Not My Car! Battle Royale car combat game - Unreal Engine Environment / Prop Artist Fusion Media Group - Mars 2030 VR Experience Unreal Engine Environment / Prop Artist Three One Zero - (Unreleased) The Walking Dead VR game - Unreal Engine Environment / Prop Artist Labrodex Studios - Scraper VR Shooter - Unreal Engine Environment / Prop Artist Smorpheous Game Lab - Various small Unity VR projects - Environment / Prop Artist Various Film and Television projects3D modeling, texturing, animation2D compositing and matte painting

Jan 2015 - Sep 2020

3D Supervisor / Partner

Scoundrel Inc.

Supervise and lead teams of 3D / 2D artists, producers, and outsource artists to maintain creative and technical direction while delivering final effects within time and budget constraints.Create client bids and schedules based on scripts and shot breakdowns while assessing artist and overhead costs.Create photo-real 3D models, environments, animation, and dynamic effects according to client specifications.Paint photoreal textures that comply with physically based shading techniques and render engines.Design artist and project pipelines, standards, and workflows to assure quality work while minimizing QA overhead.Work closely with clients to define element and shot looks that maintain narrative and technical continuity.Present 3D elements and composited shots to clients for iteration notes and final review

Nov 2009 - Oct 2014

3D Artist

Us

Created technically and historically accurate 3D models of World War II Pacific Theater airplanes, ships, landing craft, and tanks for HBO's The Pacific.Worked with military historians to assure correct color, camouflage, and insignia for texturing of American and Japanese military hardware and vehicles.Won a Visual Effects Society award for Outstanding Created Environment for the re-creation of the invasion of Iwo Jima as well as contributing to the Emmy award win for The Pacific series overall.Designed 'hero looks' for 3D and 2D elements to be used by other artists as guides to adhere to client direction and maintain continuity.Compositing and rendering of multi-pass 3D elements to produce final quality shots for client review.

Aug 2006 - Nov 2009

Associate Art Director

Future Network Usa / Mobile Magazine

Design and layout for monthly mobile technology magazine Work with editorial staff to develop art concepts and designs for feature articlesArt direct photography 3D illustration Production work including photo clipping, color correction, and photo re-touching

Aug 2004 - Sep 2005
1 education record

Morgan Mcdermott education

  • Purchase College, Suny
    Purchase College, Suny
    Criticism And Conservation
FAQ

Frequently asked questions about Morgan Mcdermott

Quick answers generated from the profile data available on this page.

What company does Morgan Mcdermott work for?

Morgan Mcdermott works for Impossible Objects.

What is Morgan Mcdermott's role at Impossible Objects?

Morgan Mcdermott is listed as Head of VFX. 3D Generalist and Supervisor. at Impossible Objects.

What is Morgan Mcdermott's email address?

AeroLeads has found 1 work email signal at @impossible-objects.co for Morgan Mcdermott at Impossible Objects.

Where is Morgan Mcdermott based?

Morgan Mcdermott is based in Detroit Metropolitan Area, United States while working with Impossible Objects.

What companies has Morgan Mcdermott worked for?

Morgan Mcdermott has worked for Impossible Objects, Infiniteworld, Freelance, Scoundrel Inc., and Digital Dream Vfx.

How can I contact Morgan Mcdermott?

You can use AeroLeads to view verified contact signals for Morgan Mcdermott at Impossible Objects, including work email, phone, and LinkedIn data when available.

What schools did Morgan Mcdermott attend?

Morgan Mcdermott holds Art History, Criticism And Conservation from Purchase College, Suny.

What skills is Morgan Mcdermott known for?

Morgan Mcdermott is listed with skills including Compositing, Maya, Visual Effects, Animation, Texturing, Matte Painting, Nuke, and 3D Modeling.

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