Morgan Mcdermott Email & Phone Number
@impossible-objects.co
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Who is Morgan Mcdermott? Overview
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Morgan Mcdermott is listed as Head of VFX. 3D Generalist and Supervisor. at Impossible Objects, a with 11 employees, based in Detroit Metropolitan Area, United States. AeroLeads shows a work email signal at impossible-objects.co and a matched LinkedIn profile for Morgan Mcdermott.
Morgan Mcdermott previously worked as Head of VFX at Impossible Objects and Visual Effects Supervisor at Impossible Objects. Morgan Mcdermott holds Art History, Criticism And Conservation from Purchase College, Suny.
Email format at Impossible Objects
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AeroLeads found 1 current-domain work email signal for Morgan Mcdermott. Compare company email patterns before reaching out.
About Morgan Mcdermott
Head of VFX at Impossible Objects. I am an award-winning 3D artist with 20 years of film, television, and game development experience.
Listed skills include Compositing, Maya, Visual Effects, Animation, and 28 others.
Morgan Mcdermott's current company
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Morgan Mcdermott work experience
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Head Of Vfx
Current
Visual Effects Supervisor
Lead Cg Generalist
Cg Supervisor
Working closely with Art Department to realize the creative vision, oversee every aspect of production, and plan a pragmatic way to deliver projects on time and with the budgetAssisting in all technical aspects of animation production including rigging, animation, lighting, and FXDesigning and implementing the technical, artistic pipeline and workflowLeading development of an Unreal Pipeline for Linear Media ProductionTraining artistsDesigning and supervising the creation of CG imageryVerifies technical solutions proposed by other crew membersKeeping up on current technology trends and tools that best suits future productionsAssisting and supervising the artist in achieving the artistic goals of the productionWorking with Creative Resources to define recruiting goals to achieve the appropriate balance of qualified artists
Contract Senior 3D Artist Unreal, Vr, Film
Game ProjectsDev101 - Not My Car! Battle Royale car combat game - Unreal Engine Environment / Prop Artist Fusion Media Group - Mars 2030 VR Experience Unreal Engine Environment / Prop Artist Three One Zero - (Unreleased) The Walking Dead VR game - Unreal Engine Environment / Prop Artist Labrodex Studios - Scraper VR Shooter - Unreal Engine Environment / Prop Artist Smorpheous Game Lab - Various small Unity VR projects - Environment / Prop Artist Various Film and Television projects3D modeling, texturing, animation2D compositing and matte painting
3D Supervisor / Partner
Supervise and lead teams of 3D / 2D artists, producers, and outsource artists to maintain creative and technical direction while delivering final effects within time and budget constraints.Create client bids and schedules based on scripts and shot breakdowns while assessing artist and overhead costs.Create photo-real 3D models, environments, animation, and dynamic effects according to client specifications.Paint photoreal textures that comply with physically based shading techniques and render engines.Design artist and project pipelines, standards, and workflows to assure quality work while minimizing QA overhead.Work closely with clients to define element and shot looks that maintain narrative and technical continuity.Present 3D elements and composited shots to clients for iteration notes and final review
3D Artist
Created technically and historically accurate 3D models of World War II Pacific Theater airplanes, ships, landing craft, and tanks for HBO's The Pacific.Worked with military historians to assure correct color, camouflage, and insignia for texturing of American and Japanese military hardware and vehicles.Won a Visual Effects Society award for Outstanding Created Environment for the re-creation of the invasion of Iwo Jima as well as contributing to the Emmy award win for The Pacific series overall.Designed 'hero looks' for 3D and 2D elements to be used by other artists as guides to adhere to client direction and maintain continuity.Compositing and rendering of multi-pass 3D elements to produce final quality shots for client review.
Associate Art Director
Design and layout for monthly mobile technology magazine Work with editorial staff to develop art concepts and designs for feature articlesArt direct photography 3D illustration Production work including photo clipping, color correction, and photo re-touching
Morgan Mcdermott education
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Purchase College, Suny
Frequently asked questions about Morgan Mcdermott
Quick answers generated from the profile data available on this page.
What company does Morgan Mcdermott work for?
Morgan Mcdermott works for Impossible Objects.
What is Morgan Mcdermott's role at Impossible Objects?
Morgan Mcdermott is listed as Head of VFX. 3D Generalist and Supervisor. at Impossible Objects.
What is Morgan Mcdermott's email address?
AeroLeads has found 1 work email signal at @impossible-objects.co for Morgan Mcdermott at Impossible Objects.
Where is Morgan Mcdermott based?
Morgan Mcdermott is based in Detroit Metropolitan Area, United States while working with Impossible Objects.
What companies has Morgan Mcdermott worked for?
Morgan Mcdermott has worked for Impossible Objects, Infiniteworld, Freelance, Scoundrel Inc., and Digital Dream Vfx.
How can I contact Morgan Mcdermott?
You can use AeroLeads to view verified contact signals for Morgan Mcdermott at Impossible Objects, including work email, phone, and LinkedIn data when available.
What schools did Morgan Mcdermott attend?
Morgan Mcdermott holds Art History, Criticism And Conservation from Purchase College, Suny.
What skills is Morgan Mcdermott known for?
Morgan Mcdermott is listed with skills including Compositing, Maya, Visual Effects, Animation, Texturing, Matte Painting, Nuke, and 3D Modeling.
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