Shun Moriya work email
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Shun Moriya personal email
I'm a video game programmer. I started working in the game industry in April 1993. I'm interested in develop scripting system and 3D rendering engine.
Grezzo
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Software EngineerGrezzo Sep 2008 - PresentThe Legend of Zelda: Echoes of Wisdom (2024) - Nintendo Switch - Game System DevelopmentThe Legend of Zelda: Link’s awakening (2019) - Nintendo Switch - Lead ProgrammerThe Legend of Zelda: Triforce Heros (2015) - Nintendo 3DS - Graphic System Programming - Designed and developed graphic system.The Legend of Zelda: Majora's Mask 3D (2015) - Nintendo 3DS - Director: Programming - Designed and developed main system.The Legend of Zelda: Four Swords Anniversary Edition (2011) - Nintendo DSi - Programmer - Worked on some cut-scene implemented by C language. And sound driver developed.The Legend of Zelda: Ocarina of Time 3D (2011) - Nintendo 3DS - Director: Programming - Designed and developed main system.Line Attack Heroes (2010) - Nintendo Wii - Programmer - Worked on some enemy control program implemented by C++ language.
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Software EngineerSquare Enix Sep 2002 - Sep 2008Within 23 Wards, Tokyo, JapanCrisis Core: Final Fantasy VII (2007), SQUARE-ENIX Co.,Ltd. - Lead Programmer - Designed and developed main system and scriptting system.Hanjuku Hero 4 (2005), SQUARE-ENIX Co.,Ltd. - Game Programmer - Designed and developed new scriptting system, and some calculation system and AI in battle scene.Hanjuku Hero vs 3D (2003), SQUARE-ENIX Co.,Ltd. - Game Programmer - Designed and developed new scriptting system, and some calculation system and AI in battle scene. -
Software EngineerGama Internet Technology Usa Apr 1999 - Apr 2001Orange County, California AreaWorked on a number of website for the ticket selling pages .
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Software EngineerSquare May 1995 - Mar 1999Within 23 Wards, Tokyo, JapanFinal Fantasy VIII (1999), SQUARE Co.,Ltd. - Game Programmer - Designed and developed new scriptting system, working in conjunction with scriptwriters and artists, implemented scenes with scripting language. And worked on prototype character rendering code and full motion video decoder.Final Fantasy VII (1997), SQUARE Co.,Ltd. - Game Programmer - Programmed archive system and full motion video devoder.Seiken Densetsu 3 (1995), SQUARE Co.,Ltd. - Game Programmer - Implemented openning and ending cut scene program. - Implemented monster's AI with scripting language and 65C816 Assembler.Chrono Trigger (1995), SQUARE Co.,Ltd. - Quality controlFront Misstion (1995), SQUARE Co.,Ltd. - Quality control
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Software EngineerHuman Entertainment Apr 1994 - Apr 1995Outside 23 Wards, Tokyo, JapanThe Firemen (1994), Human Entertainment, Inc. - Game Programmer - Programmed openning and ending scene, and some calculation system in battle scene.
Shun Moriya Skills
Frequently Asked Questions about Shun Moriya
What company does Shun Moriya work for?
Shun Moriya works for Grezzo
What is Shun Moriya's role at the current company?
Shun Moriya's current role is Software Engineer.
What is Shun Moriya's email address?
Shun Moriya's email address is sh****@****a.ne.jp
What are some of Shun Moriya's interests?
Shun Moriya has interest in Motor Cycle, Game Programming.
What skills is Shun Moriya known for?
Shun Moriya has skills like Objective C, C++, C, Java, Ruby, Opengl, Game Programming, Game Development, Wii, Programming, Gameplay Programming, Ios Development.
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