Game Developer
CurrentEngine Development🎯 Developed a custom deterministic physics engine for precise behavior.🎯 Developed a complete, end-to-end renderer pipeline for optimized performance.🎯 Developed procedural map generation for a metroidvania sidescroller utilizing wave function collapse.🎯 Developed IK/FK rigs and 2D mesh animation system in C# for Godot Engine.AI Development🎯 Designed and implemented behavior trees from scratch in Unity, enabling dynamic agent.🎯 Developed A* pathfinding for a 2D sidescroller with dynamic map updates, ensuring efficient in-game navigation.🎯 Developed hierarchical influence maps to enhance AI spatial reasoning for optimal decision-making.Team Lead🎯 Supervised animation production, ensuring adherence to quality standards and technical specifications.🎯 Mentored and guided junior developers, fostering high code quality through reviews and feedback.