Daniel Moses

Daniel Moses Email and Phone Number

Lead Perception Software Engineer and Architect at NVIDIA @ NVIDIA
Santa Clara, CA
Daniel Moses's Location
Cupertino, California, United States, United States
Daniel Moses's Contact Details

Daniel Moses personal email

n/a
About Daniel Moses

Daniel Moses is a Lead Perception Software Engineer and Architect at NVIDIA at NVIDIA. He possess expertise in r&d, c, c++, object oriented design, software development and 33 more skills.

Daniel Moses's Current Company Details
NVIDIA

Nvidia

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Lead Perception Software Engineer and Architect at NVIDIA
Santa Clara, CA
Website:
nvidia.com
Daniel Moses Work Experience Details
  • Nvidia
    Lead Perception Software Engineer And Architect
    Nvidia Jan 2016 - Present
    Santa Clara, Ca, Us
    • Computer Vision, Deep Learning, Sensor Fusion in Self Driving Cars• Modeling and Prototyping algorithms and perception systems (C++, Matlab, Python)• Architecting perception system from requirements, through modeling, prototyping, sensor specification, designing data collection plan and implementation for key L4 Project. Impacting multiple orgs, central and innovative in methods.• Implementing and evaluating prototype algorithmic components in the perception stack• Full view on the end to end solution including Algorithms, sensor software pipeline, mechanical and hardware.• Algorithms, C++, Matlab, Python, Camera, Lidar, Radar, Camera Image Quality, Point Clouds, DNN, Sensor Fusion, Particle Filters, Kalman Filters, Hidden Markov Model (HMM)
  • Qualcomm
    Staff Computer Vision And Image Processing Software Engineer In Research
    Qualcomm Mar 2010 - Dec 2015
    San Diego, Ca, Us
    • Computer Vision Algorithm development (Matlab) and implementation/optimization in software (C++/OpenCV/OpenCL) and hardware (FPGA/Verilog) - 3D Reconstruction, SLAM, Automatic Scene Detection, Face Recognition, Tracking, Security Camera• Image Processing and Camera R&D - Multi-Camera setups including stereo images, structured light, Depth cameras, gesture recognition• Complete End-to-End Computer Vision related Robotic system design including Concept, Industrial, Mechanical, Hardware and Software• Designed from concept to 4th iteration prototype of the QKitchenChef IoT Multimedia Technology Demonstrator device for Image processing, Computer Vision and Audio Technologies which included complete Software, Hardware and Mechanical Design for the device itself and two accessories. The device was in multiple shows including twice at CES. In addition there are multiple IPs associated with this device. • Software Development, Algorithms, C++, Computer Vision(CV), Camera, Image Processing, Digital Signal Processing, Artificial Intelligence (AI), Android, Linux Device Drivers, Linux Kernel, Java, Matlab, Deep Neural Networks (DNN), OpenCV, OpenCL, Embedded Systems, PCB Design (schematic, layout,bringup, signal integrity, logic analyzer, oscilloscope), FPGA, Concept Industrial Design, Detailed Mechanical Design, Unstructured Research
  • Intel Corporation
    Senior Software Engineer
    Intel Corporation 2009 - 2010
    Santa Clara, California, Us
    • Developed new features for the In-Target Probe Run Control platform• C++, Embedded Systems, JTAG, x86 assembly, COM, Windows API, Python
  • Counterpath
    Senior Audio/Video Software Engineer
    Counterpath 2008 - 2008
    Vancouver, Bc, Ca
    • Improved the company’s softphone Acoustic Echo Cancellation on the Mac Book Pro integrated microphone and speakers Implemented real-time compressed audio/video call recording feature on the soft-phone for up to 4 participants• Worked with customers on fixing audio and video quality issues on their custom network including ticks, breaks, streaming issues and adding codec support• C++, Objective-C, DSP, SIP, RTP, Audio/Video Codecs, Core Audio, Xcode, Matlab
  • Ubisoft
    Senior Artificial Intelligence Software Engineer In Research
    Ubisoft 2006 - 2007
    Saint-Mandé, Île-De-France, Fr
    • Research novel AI technologies for Autonomous Vehicle Navigation in games• Prototyped an Architecture for Autonomous Vehicle Navigation based on a Neuro-Fuzzy System for Shawn White Snow Boarding Game • Designed the First Full-Scale Neuro-Fuzzy Next-Gen AI Architecture in the Game Industry• Applied the Neuro-Fuzzy Architecture to the Shaun White Snowboarding game• Designed the Algorithm so that it supports parallel and vectorized execution on PS3 and Xbox 360• Fuzzy Systems, Neural Networks, C++, C#, Matlab, Algorithms, Machine Learning
  • Electronic Arts (Ea)
    Artificial Intelligence Software Engineer
    Electronic Arts (Ea) 2005 - 2006
    Redwood City, Ca, Us
    • Research novel AI technologies for Autonomous Vehicle Navigation in games• Prototyped an Architecture for Autonomous Vehicle Navigation based on a Neuro-Fuzzy System for Need for Speed Car Racing Game• Developed a Fuzzy Kernel Algorithm that architecturally offers the option to utilize the PS3 and Xbox 360 vector execution units • Fuzzy Systems, Neural-Networks, Genetic Algorithms, PS3, Xbox 360, C# and C++, Matlab, Algorithms, Machine Learning
  • Aitech
    Embedded Software Engineer
    Aitech 2004 - 2004
    Chatsworth, Ca, Us
    • Developed a BIST device driver for a flight single-board-computer complying with the DO-178 specifications• Project lead and co-developer for a full file system read/write emulation device driver for a 256GB flash card • Real-Time Embedded, VxWorks, GreenHills Integrity, Do-178, C and C++
  • Alvarion Technologies
    Embedded Software Engineer
    Alvarion Technologies 2003 - 2004
    Herzliya, Herzliya , Il
    • Developed a TDM device driver for the company’s WiMax SoC• Real-Time, Embedded Linux, Wireless Networks 802.16(WiMax), C and C++, Assembler, Visual C++, ARM
  • Zoran
    Audio Digital Signal Processing Software Engineer
    Zoran 2001 - 2002
    Sunnyvale, California, Us
    • Sound quality measurement, evaluation and improvement using Audio Precision 2 analysis tool• Certified with Dolby the quality of the Audio on the set-top box• Ported and optimized the Audio decoders (AC-3, AAC, MPEG) and post processing units (Prologic, Surround sound etc.) to an Audio DSP processor• Developed a DirecTV transport stream device driver and de-multiplexer firmware for the set-top box• Real-Time, DSP, C, Assembler, MIPS, VxWorks, Embedded Linux, Logic Analyzer, Oscilloscope, Set-Top Box, Matlab, Audio Precision 2
  • Intel Corporation
    Platform Validation Engineer
    Intel Corporation 1999 - 2001
    Santa Clara, California, Us
    • Debugging and Validation of Hardware Platforms including Signal Integrity and Logic Timing Issues• Developed Software for Random based Chipset and System Validation• Developed device drivers for custom in-house designed test cards• PCB Bring-up, Hardware Debug, Schematic Review, Logic Timing, Signal Integrity, C++, Device Drivers, Assembler, Logic Analyzer Oscilloscope
  • Intel Corporation
    Architectural Validation Engineer - Student
    Intel Corporation 1993 - 1997
    Santa Clara, California, Us
    • RTL validation using targeted assembly programs for each x86 related feature• In-depth understanding of x86 architecture including: caches, execution pipeline, OS support features such as segmentation (GDT, LDT), paging, protection levels, TLB, BTB, Interrupt Handling (APIC, IDT), SIMD MMX etc.• HDL, Logic Timing Simulation, C, x86 Assembler

Daniel Moses Skills

R&d C C++ Object Oriented Design Software Development Embedded Systems Fpga Prototyping Rapid Prototyping Computer Vision Hevc Software Engineering Electronics Hardware Design Mechanical Engineering Mechanical Product Design Pcb Design Robotics Matlab Artificial Intelligence Artificial Neural Networks Product Design Industrial Design Embedded Software Debugging Device Drivers Digital Signal Processors Firmware Arm Android Development Android Linux Algorithms Digital Signal Processing Image Processing Software Design Research Python Fpga Machine Learning

Daniel Moses Education Details

  • University Of South Florida
    University Of South Florida
    Computer Science
  • Technion - Israel Institute Of Technology
    Technion - Israel Institute Of Technology
    Computer Engineering

Frequently Asked Questions about Daniel Moses

What company does Daniel Moses work for?

Daniel Moses works for Nvidia

What is Daniel Moses's role at the current company?

Daniel Moses's current role is Lead Perception Software Engineer and Architect at NVIDIA.

What is Daniel Moses's email address?

Daniel Moses's email address is da****@****mac.com

What schools did Daniel Moses attend?

Daniel Moses attended University Of South Florida, Technion - Israel Institute Of Technology.

What skills is Daniel Moses known for?

Daniel Moses has skills like R&d, C, C++, Object Oriented Design, Software Development, Embedded Systems, Fpga Prototyping, Rapid Prototyping, Computer Vision, Hevc, Software Engineering, Electronics Hardware Design.

Who are Daniel Moses's colleagues?

Daniel Moses's colleagues are Matias Codesal, Einat Ben Yaish, Martin Sandberg, Shengyang Sun, Harish Sampath, Ram Babu, Brandon Bonifacino.

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