I'm a seasoned VR Developer, with experience in both Unreal & Unity as a Programmer (C#, C++, Blueprints) and Designer, with a foundational background in Digital Art & modern game art pipelines. A "Full Stack" Game/Simulation Developer, if you will. I integrate well into teams and constantly study and apply new skills and workflows, and learn new tools and APIs, and stay current with industry trends.Skilled in C++, C#, Python, Unreal, Unity, ZBrush, Substance Designer, Lighting and rendering, 3DS Max, Maya, Blender, all Adobe products, and way more ancillary utilities. You name it, I've dabbled in it.Versatile arts and design professional with a Bachelor of Applied Science (B.A.Sc.) focused in Digital Animation & Game Design from Ferris State University. Let's make something amazing together!Demo Reel: https://youtu.be/s-2WM5x5XUIGitHub: https://github.com/MPrangley3DArtStation: https://mprangley3d.artstation.com/Blog: https://mprangley3d.wordpress.com/
Listed skills include Game Design, Photoshop, Maya, Texturing, and 51 others.