Mark Troyer work email
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Mark Troyer is a self-motivated, passionate, full-stack, engineer with over 15 years in the games industry working on hit games such as FarmVille and FarmVille 2. Mark has experience leading engineers in large 80+ size teams, driving architecture discussions, costing features, and raising the quality of code. He also loves working on small teams, wearing many hats, and bringing games to life through well-written data driven systems.Mark is a Swiss army knife when it comes to technology which has earned him the nickname, "Troyer the Destroyer". Whether it's building gameplay systems, creating a game engine, creating scalable back-end services, setting up test frameworks, writing CI build scripts, integrating 3rd party libraries, or simply training others, Mark has a passion for them all.Mark started programming when he was 11 years old by reading programming books and teaching himself. Growing up he played lots of video games and knew he wanted to create them. Today, Mark still finds time to play lots of games including some of his favorites: Skyrim, Dark Souls, Factorio, and Mount & Blade.Specialty: Full Stack Game Systems ArchitectureLanguages: C#, C++, Java, Objective-C, Actionscript 3, PHP, Haxe, JavaScript, HTMLTechnology: Unity, OpenGL ES, DirectX, SDL, Apache, ASP.NET WebAPI 2, J2ME, BREW, MongoDB, Redis, CouchbaseTools: Visual Studio, Xcode, MonoDevelop, FlashDevelop, Bash, PowerShell, Jenkins, Ant, Jira, GitHub/Git, SVN, Mercurial, Parallels
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Chief Technology OfficerPerfect Storm Studios Sep 2021 - PresentBuilding the next generation MOBA experience. -
Senior Software EngineerManticore Games Inc. Jan 2018 - Jul 2021First backend engineer hire. Built many of the foundational systems and features for the platform using technologies across Azure and GCP.
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FounderEngineered Games Inc Apr 2017 - Dec 2017Built a custom cross platform game engine in .NET Core using OpenGL on top of SDL2.Wrote 3 prototype games using the engine.
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Principal Software EngineerRocket Games, Inc. Sep 2014 - Mar 2017San Francisco, California, UsSold to Penn Interactive as a successful exitWorked on and shipped 6+ mobile slots games including Viva, Downtown Deluxe, and Vegas Jackpot.Designed and built the HTML5 web engine and clientBuilt real-time slots tournament tech with thousands of concurrent'sBuilt several different slot engines and countless features and machinesUsed C#, Java, Haxe, and Javascript -
Senior Software EngineerTapzen Jun 2013 - Aug 2014Los Angeles, California, UsGameplay engineer on cancelled tablet game using Unity3D.Platform engineer building out authentication, storage, leaderboards, and other game services using .NET with MongoDB and Redis in Azure. -
Co-Founder & Lead EngineerIron Rebel Studios Dec 2012 - Jun 2013* Built a custom 2D game engine (AS3) featuring config driven behavior, scalable UI system, AI, and multiplayer modes* Built the server (Apache & PHP in AWS) handling registration, authentication, and data storage* Built the multiplayer socket server (NodeJS) featuring match making and player communication* Lead game design and monetization strategies
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Principal Software EngineerZynga May 2011 - Nov 2012San Francisco, California, UsTeam Architect on Farmville 2* Responsible for choosing company-first 3D tech stack* Brought in as first engineer to help cost systems and build the core game prototype* Drove initiative for high quality code through reviews and documentation coverage* Implemented various features* Wrote the asset versioning system and build/deploy scriptsLead Engineer on Prototyping Team* Built gameplay features* Converted prototype to a full game with payments and social integration -
Lead Senior Software EngineerZynga May 2010 - May 2011San Francisco, California, UsPod Architect on FarmVille* Lead 5-7 engineers in building revenue features* Co-Lead pod on building tech for the first expansion, English Countryside* Created a powerful dialog framework (MT4D) which won a company award and was used in several other games -
As3 / Php Game DeveloperZynga Jul 2009 - May 2010San Francisco, California, UsWorked on the Facebook game, PetVille -
Iphone DeveloperZynga Nov 2008 - Jul 2009San Francisco, California, UsDeveloped Scramble Live (Word Scramble) for iPhoneImplemented features and optimizations for Live Poker for iPhoneImplemented In-App purchase framework for Mafia Wars for iPhone -
DeveloperI-Play Feb 2006 - Nov 2008New York, New York, UsDeveloped I-play Bowling for iPhoneDeveloped JewelQuest II for iPhoneDeveloped demos for embedded devices.Converted titles to Windows Mobile.Ported on J2ME/BREW handsets. -
OwnerRdxgames (Defunct) Jan 2005 - Feb 2006Created a website to promote my personal game engine, RDXEngine.Created video tutorials teaching new programmers how to create a text based RPG in C++.The video tutorial series titled "Wrath Lands" was featured on the front page of digg.com and gamedev.net
Mark Troyer Skills
Mark Troyer Education Details
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Cerro CosoGame Art And Design -
Sierra CollegeGe
Frequently Asked Questions about Mark Troyer
What company does Mark Troyer work for?
Mark Troyer works for Perfect Storm Studios
What is Mark Troyer's role at the current company?
Mark Troyer's current role is CTO at Perfect Storm Studios.
What is Mark Troyer's email address?
Mark Troyer's email address is dx****@****ail.com
What schools did Mark Troyer attend?
Mark Troyer attended Cerro Coso, Sierra College.
What are some of Mark Troyer's interests?
Mark Troyer has interest in Engine Development, Technical Design Documents, Gameplay Programming.
What skills is Mark Troyer known for?
Mark Troyer has skills like Game Development, Gameplay, Iphone, Video Games, Actionscript, Social Games, Game Design, Gameplay Programming, Mobile Games, J2me, Java, Php.
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