Randolph Aarseth Ii

Randolph Aarseth Ii Email and Phone Number

Chief Technology Officer and Co-Founder @ POGR.io
Bullhead City, AZ, US
Randolph Aarseth Ii's Location
Bullhead City, Arizona, United States, United States
Randolph Aarseth Ii's Contact Details

Randolph Aarseth Ii personal email

n/a
About Randolph Aarseth Ii

• Specialties: Autodidactic Learning, Rapid Prototyping, Structural Breakdown of Applications, Ability to quickly learn new Programming Languages & Environments, Game Development, IoT Development, API/SaaS Development, Mobile/Application Development, CI/CD Development & Implementation, Consumer Facing Application Development/Design, Backend Micro-Service Development/Design, Platform Experience Breakdowns into Userflows, Functionality Sync between Platform Experience and User Flows • Game Engine Experience*: Unreal Engine 4, Unity3d, Amazon Lumberyard, Godot, Phaser v3/v4— Note: I have used all of these to make Games or work on Contracted Projects within the Last 5 Years.• Programming Experience*: C++, C#, Javascript(Node.js), Typescript, Java, Bash, Python, Go, SQL, MongoDB, JSON, Scheme, HTML, Blueprints, Elixir, Erlang, Ruby, Rust, HCL, Terraform, — Note: I also included Data Languages, and Scripting Languages as well. These include some of the Languages I have utilized for various projects over the course of the last 5 years.• Operating System Experience*: Windows 10, WSL, WSL2, Ubuntu, FreeBSD• Software Experience*: Photoshop, After Effects, ZBrush, Visual Studio, Atom.io, Notepad++, JIRA, MindTex, Maya, 3ds Max, NaviCat, Magic Leap package manager, Git, SVN, Steamworks, Node.js, Terraform, Packer, AWS, GCP, Docker— * Note: All listed above is what I have installed or utilized within the last 5 years, I have much more experience then this.• Platform Experience: AWS, GCP, Digital Ocean, Gigalixer, Openshift, Github, Gitlab, JIRA, Trello, Confluence• Currently Developing with: OpenVINO, RF, IoT RaspberryPi & Arduino, GPS, GSM, Trovo• Consumer Applications Developed• • Superforest's Canopy ~ Business 2 Consumer Tree Planting Service where Businesses plant Trees on behalf of their Customer's Purchases.• • Pokeworld ~ Recreated the Pokemon Universe in Text Based form.• • TheVR Browser ~Take Website URLs and convert the HTML/CSS/Javascript into a functional VR Experience.• • TwitchBadges ~ Badges that are given or earned from Twitch Streams which is collectible.• • xStreamer Cards ~ Collectible Trading Card Game where the Streamers are the Cards.• • SocialScore ~ Collects and References Social Media Information on a User to provide their Social Standing based on attitude, professionalism, wording, content, sentiment value, and other various things.• • Alot more to list but not enough space to put them all, ask me about them.

Randolph Aarseth Ii's Current Company Details
POGR.io

Pogr.Io

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Chief Technology Officer and Co-Founder
Bullhead City, AZ, US
Website:
pogr.io
Employees:
7
Randolph Aarseth Ii Work Experience Details
  • Pogr.Io
    Chief Technology Officer And Co-Founder
    Pogr.Io
    Bullhead City, Az, Us
  • Pogr.Io
    Chief Technology Officer & Co-Founder
    Pogr.Io Jul 2021 - Present
    Los Angeles, Us
    Building the statistical foundation for the future of game & the metaverse.
  • Superforest
    Lead Software Architect
    Superforest Apr 2021 - Mar 2022
    • Programming/Configuration Languages Used: Powershell, Node.js, HCL(Terraform), Bash, SQL, YAML, Make• Operating Systems Used: Windows 10, WSL2 Ubuntu• Cloud Infrastructure Platform/Tools/Services Used: GKE, External-DNS, Keel, Postgres, Prometheus, Kibana, Grafana, Jaeger, Elasticsearch, Dex, Helm — Developing Rapid Iterative Prototypes— Developing Modular Architecture to allow for Prototypes Integration— Creation of Database Structure to match Prototype's Modular Architecture— Creation of Localized Workspace to decrease future tech. Debt for onboarding new Engineers— Primitive Prototype Development & Design with React— Integration with React Prototype and Backend Services— Initial Development Structure & Planning focused on Scalability and Later CI/CD integration— Developed a GCP based Terraform Project to Deploy & Manage Prod/Dev & Stage Clusters.— Developed a Series of Systems for Automated Deployment of Service Dependencies, Project Setup, and Various Requirements for CI/CD— Developed a Custom Helm Chart to Deploy Services on GKE for automation within the CI/CD to handle GKE specific Requirements needed to Setup & Link SSL Certs to Automated Loadbalancers and Proper HTTP -> HTTP Redirection as well as other GKE specific requirements.
  • Final Strike Games
    Senior Backend Engineer
    Final Strike Games Nov 2020 - Feb 2021
    Bellevue, Wa, Us
    • Programming/Configuration Languages Used: Golang, Make, Bash, Powershell, Node.js• Operating Systems Used: Windows 10, WSL2 Ubuntu— Helped Deliever the 3.1.0 Update for Rocket Arena— Patched Micro-Services and Dependency Packages for the 3.1.0 Update of Rocket Arena— Developed & Integrated Full VSCode Integrations into Golang Projects for Local Development, supporting Format, Vet, and Linting, along with VSCode delve Debugger Integration.— Added Local Database Management Support for VSCode Integrated Debugger— Developed a Series of Powershell frameworks for Window 10 that Setup the Environment, Prepare a Computer for a Project, as well as Check if the Project & Environment are ready for Development— Powershell Framework specifically for Deploying and Setting up SSH/Git Integration and Support— Powershell Framework for installing VSCode Plugins, Golang Tools, and various Tools needed for development on a Windows PC— Developed a base E2E Testing Framework utilizing Cypress.io for Golang Restful APIs— Updated various Micro-services based on various Requirements for Error Checking— Added base Golang API Tests and Validations— Deployed various Micro-services to Kubernetes for several Environments for Validation & Testing of Deployed Services— Provided insights to env file handling, local development, and deployment methodologies via ci/cd— Developed & Implemented a Local Micro-Service Development Strategy utilizing VSCode, Docker, and Powershell
  • Allied Universal
    Cloud Architect/Lead Devops Engineer
    Allied Universal Nov 2020 - Dec 2020
    Irvine, Ca, Us
    • Programming/Configuration Languages Used: HCL(Terraform), Bash, Make, YAML• CLI Used: kubectl, terraform, docker, awscli, helm• Operating Systems Used: Windows 10, WSL2 Ubuntu— Designed and Implemented a Complete Terraforming System to Deploy Services onto AWS— Designed and Implemented a Automated deployment of Datadog, Vault, Gitlab, external-dns, metrics-server into a Kubernetes Cluster— Designed and Implemented a Deployment Structure & Strategy for Node.js, Typescript, Java, Python based Applications— Setup a CI/CD Pipeline from Gitlab -> Kubernetes via AutoDevOps— Made Documentation for Logging, Security Implementation, Chain of Custody for Responsibility— Made Security Reports, and Assessments, along with Prevention Plans, and documentation of possible solutions for Security Issues.— Implemented a Simple Local Environment Testing Suite to allow for Duplication of Pipeline like deployment of Applications— Design and implemented LISA Services CI/CD Deployment & Testing Pipeline for Environment Specific Configurations and External DNS Handling
  • Allied Universal
    Staff Software Engineer
    Allied Universal Aug 2020 - Nov 2020
    Irvine, Ca, Us
    • Programming/Configuration Languages Used: HCL(Terraform), Bash, Make, YAML• CLI Used: kubectl, terraform, docker, awscli, helm • Operating Systems Used: Windows 10, WSL2 Ubuntu— Developed a Terraform Module that would auto-deploy base ec2 instance with all service routing, and proper loadbalancer role with group permisisons.— Helped Integrate Vault into our Infrastructure `System` with support for auto unseal based off AWS KMS.— Implemented usage of Datadog for Logging on AWS, and Associated Services.— Setup of Process manager with integration into Datadog for our Environments to keep Services up and being monitored at all times.— Deployed Various Environments onto EC2 Instances for Dev, QA, Staging, and Production— Handled Database Deployments, Updates, Restores, and Security— Developed a Terraform Module to Auto-deploy RDS Instances onto EC2 VPC in a automated fashion— Developed a Terraform Module to Auto-deploy FTP Servers— Designed & Implemented API Tests, and Mock Services— Developed Setup Scripts in Bash, Node.js for Environment Setup— Designed a Auto-deployment System for application deployment into EC2 based Environments— Implemented Datadog, Vault, External-DNS, CertManager, Metrics-Server within Kubernetes— Setup HPA within EKS for AWS— Helped Launch the LISA Project into Beta
  • Cøntact Systems
    Senior Engineer
    Cøntact Systems Jan 2020 - Aug 2020
    • Programming Languages Used: Javascript(Web), Javascript(Node.js), Elixir, Postgresql, Html, C++, Canvas, Typescript, Rust, Golang, Erlang• Game Engines Used: Unreal Engine 4, Phaser.js v3, Unity3d• Operating Systems Used: Windows 10, WSL Ubuntu, Ubuntu (VM), WSL2— Helped Launch our Consumer Facing Marketplace Platform: Kalorian.io— Helped Launch our Consumer Facing Arcade Plarform: Arcade.Kalorian.io— Developed a SDK Generation Utility in Multiple Programming Languages— Developed & Released Node.js SDK for Virtus Engine interface using GraphQL.— Integrated our company's Node.js SDK into a Published Partner's Product with a Large User base.— Design, Developed & Implemented a Elixir based Multiplayer Game Service.— Designed & Implemented Game Mechanics & Collision Mechanics within Elixir for a 2D HTML Canvas Game.— Helped Design and Implement Slate UI within a Unreal Engine 4 Plugin— Implemented Unreal Engine 4 Plugin Documentation Generation, Developer Login, and Asset Displaying/Uploading/Updating & Creation to a External Service.— Helped designed Kalorian's first 2D HTML Canvas based Game in Phaser.js— Developed a Automated set of Tools and workflow Pipeline for creating html, pdf, chm and apple help documentation dynamically for various SDKs across multiple programming Languages
  • 55 Foundry
    Senior Backend Engineer
    55 Foundry Jun 2019 - Jan 2020
    • Programming Languages Used: C++, C#, GOLang, Javascript, Powershell, Batch, Bash, Python, XAML, Elixir, Ruby, Rust• Operating Systems Used: Windows 10— Developing SDKs in Various Languages, to be utilized injunction with Various Game Engines.— Invented & Developed a Sudo-Programming Language to build Tools, Documentation, applications Procedurally.— Developed a Procedurally Generated Unreal Engine 4 Plugin utilizing a Sudo-Programming Language— Design, Developed, and Implement a Windows based Authentication Application.— Designed & Implemented a Robust Postgresql Database Structure with proper Data Relations and Structure— Developed & Showcased a Functional UE4 FPS Demo showcasing functionality of our Launching Product.— Designed the Functionality & Features for a Launching Product— Designed a User Management & Inventory Management System with Session Based Inventory Handling for 3d Party Games— Designed & Maintained a automated SDK update framework with a functional workflow for efficiency and quick response to issues or updates.
  • Assigncorp
    Senior Backend Engineer
    Assigncorp Jun 2019 - Jan 2020
    Glendale, California, Us
    Under Temp to Hire for 55Foundry
  • Wolfpack-Manor, Llc.
    Founder
    Wolfpack-Manor, Llc. Jan 1996 - Jun 2019
    Los Angeles, California, Us
    • Programming Languages Used: Bash, TCL, Perl, Python, CPP, C, Javascript, PHP, C#• Operating Systems Used: FreeBSD, Debian, Ubuntu, CentoOS— Successfully maintained Several Dozen Linux Based Servers across multiple data-centers and various cloud providers.— Designed and Built Infrastructures targeted towards server maintenance, log scanning/notification, user systems, and tools for users to automate the installation & setup of various opensource projects.— Developed Applications & Services for Customers & Users utilizing a wide array of programming languages.— Integrated Micro-Service Applications built on Node.js, Express.js, Postgres to manage Servers, handle user management, and provided direct access to various Servers to control, manage, mirror user data.— Created & Setup various Automated tools & Systems to utilize advanced features of Server Applications: Apache, Nginx, Bind, IPFW, UFW, OpenSSH, Mysql, MongoDB, FTP, and various assorted utilizes and applications.— Handled Hosting & Installation/Setup of Various Services for Customers as well as automated the process to handle them: Shoutcast, Icecast, BNC, Eggdrop, Php, Forums, Websites, Blogs, and more.— Handled Security & Account Restrictions across various Servers to allow for FTP, SSH, Mysql, access to compilers, various tools for handling processes and data.— Developed Text Based MMO Frameworks built with Node.js, Express.js, Mysql, Postgres for Virtual Communities on IRC, Secondlife, Discord, Twitch.— Launched Pokeworld using Node.js, Express.js, Mysql, on Discord. **Update** 3 Years Later over 1.9mil+ Users have registered.
  • Thevr Studio
    Lead Software Developer
    Thevr Studio Jul 2016 - Feb 2019
    • Programming Languages Used: Javascript, Blueprints, CPP, C#, HTML, CSS • Operating Systems Used: Ubuntu— Focused on creating Virtual Reality Experience within Unreal Engine 4, specifically for the HTC Vive & Oculus Rift Consumer Edition.— Developed 3d Tele-presence Conferencing System that ran through Unity3d, then Unreal Engine 4.— Took the same 3d Tele-Presence Conferencing System and implemented it to be used within Google Hangouts for Weebly.— Designed, Implemented, and Developed a complete VR Art Gallery which was Multiplayer utilizing the HTC Vive & Unreal Engine 4.— Developed a VR based Browser that converted websites into 3D Visual Levels in OpenGL written in CPP & C#. — Developed a wide array of Micro-Service Applications built on Node.js, Express.js, Mysql that were used with VR Applications for `Virtual Reality Search Engine`, News Viewing, Digital Store and Purchase System.— Developed a Data Structure for Websites to design and implement 3D Levels for their website, by placing information and 3d Models to create Structured Design of the website..
  • Zhao, Inc.
    Lead Software Engineer
    Zhao, Inc. Jul 2016 - Sep 2017
    San Francisco, California, Us
    • Programming Languages Used: Javascript, HTML, CSS, Typescript • Operating Systems Used: Ubuntu — Built a GPS based Map System\w Payment Options utilizing Google Maps & Websockets.— Stuctured a Backend Service utilizing Express.js, Mysql built-on Node.js with Simple Interface & JWT API Endpoints.— ACL(Access Control List) System Designed based on Permissions assigned to individuals within the Company allowing for various degrees of information to be seen/utilized/queried.— Implemented a Electron based Mobile Application utilizing the above features.
  • Mindped Llc
    Lead Programmer
    Mindped Llc Oct 2014 - Jun 2017
    • Programming Languages Used: C#, C++, Javascript, HTML• Game Engines Used: Unity3d, Unreal Engine 4— Developed a Mobile App for displaying Locations across the World based off your GPS Location, built within unity3d allowing for a 3D Logo and interactive effects. Built with a fully functional Node.js backend with a simple HTML/Javascript interface utilizing Username/Password with multiple admins & 1000s of Locations placed within a Mysql Database. — Managed & Secured a FreeBSD server for the Project that handled a Reverse Proxy in Nginx pointed to a Node.js Web Service. — Developed & Implemented AI systems with C# in Unity3d and then converted a majority of the AI over to C++ in Unreal Engine 4.— Developed a Reaction/Action system for in-Level events, and Cause/Effect situations. Allowing for a large interactive setup with choices having reactions that happen in a level.— Developed a IK Based Climbing system in C++ for Unreal Engine 4.
  • Durand-Wayland, Inc.
    Software Engineer
    Durand-Wayland, Inc. Aug 2015 - Nov 2015
    Lagrange, Ga, Us
    • Programming Languages Used: C• Operating Systems Used: Windows 95(VMWare)• Applications Used: Visual Basic 6— Implemented Windows 95 within a VMWare with Applications needed for Source to be Compiled and Project to Open.— Implemented a Working Development Environment that was not present to begin with.— Worked out the Required Dependencies which were not present at the start.— Created a complete VMWare setup of the working Dev Environment for the Project allowing it to Compile.— Implemented Weight Scale Changes to Record Documentation according too USDA/APHIS Requirements and Federal Regulations. — Traveled to Remote Customer Locations for the Company to Implement & Test Updates on-site.— Wrote & Maintained simple Documentation for placement and understanding of the OS, Application & Source along with Requirements and Dependencies for later implementation if needed.
  • Pranichealing.Net
    Webmaster
    Pranichealing.Net Jun 2012 - Mar 2013
    • Programming Languages Used: Javascript, PHP— Maintained a Wordpress Website with a Store Portal allowing for purchase of Pranichealing Goods.— Developed parsing systems to Implement 100,000s of Products into the Store Portal from various Wholesale providers.— Maintained the Database & Security for the Wordpress Site along with any updates needed for the domain.— Maintained Email Services for all users under Pranichealing.net— Wrote custom Wordpress Plugins associated to Products Specifically within Pranic Healing.— Wrote custom Wordpress Template Layout Pages for Product Types.
  • Nagol Holdings
    Lead Programmer
    Nagol Holdings Aug 2012 - Jan 2013
    • Programming Languages Used: C#• Game Engines Used: Unity3d— Managed Team of 6— Developed Turn based Control of Unit Movements & Trigger-able Actions— Implemented the NGUI into the Project allowing for Data Association to Units & Player Resource Management— Managed Timesheets & Payroll along with daily Updates on current progress.— Designed & Implemented milestone goals with micro-challenges & requirements for the team to hit for during the development cycle.

Randolph Aarseth Ii Skills

Game Development Unity3d Game Design C# Visual Studio Programming C++ Json Mobile Applications Git Web Development Software Development Video Games Mysql C Javascript Data Modeling Analytical Skills Business Technical Documentation Object Oriented Programming Big Data Optimization Continuous Integration Web Applications Administration Node.js Mongodb Arduino Bash Python C (Programming Language Restful Webservices Communication Customer Service Written Communication Problem Solving Skilled Multi Tasker Api Development Software Deployment Virtual Reality Unreal Engine 4 Alternate Reality Game Development Augmented Reality Raspberry Pi Inventiveness Internet Software Server Management Coding Standards Microservices

Randolph Aarseth Ii Education Details

  • Fresno City College
    Fresno City College
    Computer Science
  • Marathon Key High School
    Marathon Key High School
    High School Diploma

Frequently Asked Questions about Randolph Aarseth Ii

What company does Randolph Aarseth Ii work for?

Randolph Aarseth Ii works for Pogr.io

What is Randolph Aarseth Ii's role at the current company?

Randolph Aarseth Ii's current role is Chief Technology Officer and Co-Founder.

What is Randolph Aarseth Ii's email address?

Randolph Aarseth Ii's email address is ra****@****orp.com

What schools did Randolph Aarseth Ii attend?

Randolph Aarseth Ii attended Fresno City College, Marathon Key High School.

What skills is Randolph Aarseth Ii known for?

Randolph Aarseth Ii has skills like Game Development, Unity3d, Game Design, C#, Visual Studio, Programming, C++, Json, Mobile Applications, Git, Web Development, Software Development.

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