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Michael Bermann Email & Phone Number

Principal Technical Designer at Epic Games at Epic Games
Location: Schenectady, New York, United States 17 work roles 2 schools
2 work emails found @vvisions.com 1 phone found area 518 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 1 phone

Work email m****@vvisions.com
Direct phone (518) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Principal Technical Designer at Epic Games
Location
Schenectady, New York, United States
Company size

Who is Michael Bermann? Overview

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Quick answer

Michael Bermann is listed as Principal Technical Designer at Epic Games at Epic Games, a company with 11318 employees, based in Schenectady, New York, United States. AeroLeads shows a work email signal at vvisions.com, phone signal with area code 518, and a matched LinkedIn profile for Michael Bermann.

Michael Bermann previously worked as Principal Technical Designer at Epic Games and Senior Technical Designer at Epic Games. Michael Bermann holds Level Design from Smu Guildhall.

Company email context

Email format at Epic Games

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{first_initial}{last}@vvisions.com
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AeroLeads found 2 current-domain work email signals for Michael Bermann. Compare company email patterns before reaching out.

Profile bio

About Michael Bermann

Specialties: Gameplay Systems, Combat Encounters, Level Design, Tools Design, Direct-Report Career Development

Listed skills include Level Design, Gameplay, Game Design, Scripting, and 44 others.

Current workplace

Michael Bermann's current company

Company context helps verify the profile and gives searchers a useful next step.

Epic Games
Epic Games
Principal Technical Designer at Epic Games
Schenectady, NY, US
Website
Employees
11318
AeroLeads page
17 roles

Michael Bermann work experience

A career timeline built from the work history available for this profile.

Principal Technical Designer

Current

Cary, NC, US

Jun 2024 - Present

Senior Technical Designer

Cary, NC, US

Aug 2023 - Jun 2024

Design Specialist

Vicarious Visions

Tony Hawk Proskater 1 & 2 - Lead Designer UI, Systems DesignerDiablo 2: Resurrected - Technical DesignerDestiny 2 (Season of the Forge) - Lead World DesignerRoles: Technical Design Discipline Lead

Mar 2018 - Jan 2022

Senior Technical Designer

Vicarious Visions

Destiny 2 (Warmind) - World DesignerCrash Bandicoot N Sane Trilogy - Gameplay Systems DesignerSkylanders Super Chargers - Systems DesignerAlchemy Tools Suite (inhouse) - Tools Lead, Tools DesignerRoles: Technical Design Discipline Lead

Sep 2014 - Mar 2018

Technical Designer

Vicarious Visions

Alchemy Tools Suite (inhouse) - Tools DesignerSkylanders Swapforce - Technical Game DesignerRoles: Technical Design Discipline Lead

Aug 2012 - Sep 2014

Designer

Hunt Valley, Maryland, US

Elder Scrolls Online - Level Designer on Dungeons Team

Feb 2012 - Aug 2012

Lead Designer

Billund, DK

Shipped Games: Lego Universe (4 content releases)Managed 8 DesignersLead team through 4 major content releasesWorked as the Tools DesignerClosely worked with Art and Programming Leads to build a integrated development team

Mar 2011 - Mar 2012

Senior Technical Designer

Louisville, Colorado, US

Shipped Games: Lego UniverseWorked on the Live Team for 6 months fixing bugs for all existing content in preparation for launch; continued working with the Live Team to prepare every major release after launchResponsible for all existing Lua scripts including; maintaining, bug fixing, restructuring, reworkingCreated Lua scripting best practices and.

Aug 2010 - Mar 2011

Senior Level Designer

Louisville, Colorado, US

Games: Lego UniverseDeveloped the first 3 content zones as a Level Designer, including content design, level layout, scripting, object placement, missions, platforming and all gameplay

Mar 2009 - Sep 2010

Technical World Builder Ii

Cheyenne Mountain Entertainment

Games: Stargate Worlds (Not Released)Managed the Technical Worldbuilding Team consisting of 2 peopleDeveloped an in-house tool using Python 2.5, consisting of 14 unique automation scriptsResponsible for all server related aspects of the Worldbuilding process; creating and maintaining navigational information, checking spawnsSupported Unreal for the.

Oct 2007 - Mar 2009

Lead Programmer/Designer

Guildhall Xna (Pc/Xbox) Project Team - Guildhall/Microsoft

Five month project funded by Microsoft.Coded 45 new components in C#; including all player and actor functionality with an emphasis on ease of implementation in the Torque Game Builder X editor for the end userCreated weekly tasks for a team of five programmers using the Scrum methodologyDesigned coding framework for XNA/XBOX starter kit projectMaintained.

Apr 2007 - Sep 2007

Level Designer (Intern)

Ritual Entertainment

Designed, built, textured, populated, lit and optimized one level using the Hammer editor10 person team consisting of five Level Designers, four Artist and one Programmer to create a Death Match version of Sin Episodes in the Half-Life 2 Source EngineWrote the level design document for one levelScripted environmental sequences (explosions, sparking power.

Jun 2006 - Aug 2006

Manager

Ups

Atlanta, GA, US

Facility Hazmat Coordinator: Managed Hazmat Response Team and was responsible for the facility to comply withOsha and government regulations involving hazardous materials.Training Manager: Trained new employees on scanning and loading packages

Jan 2000 - Aug 2003
Team & coworkers

Colleagues at Epic Games

Other employees you can reach at epicgames.com. View company contacts for 11318 employees →

2 education records

Michael Bermann education

Level Design

Smu Guildhall

Education record

Maple Woods Community College
FAQ

Frequently asked questions about Michael Bermann

Quick answers generated from the profile data available on this page.

What company does Michael Bermann work for?

Michael Bermann works for Epic Games.

What is Michael Bermann's role at Epic Games?

Michael Bermann is listed as Principal Technical Designer at Epic Games at Epic Games.

What is Michael Bermann's email address?

AeroLeads has found 2 work email signals at @vvisions.com for Michael Bermann at Epic Games.

What is Michael Bermann's phone number?

AeroLeads has found 1 phone signal(s) with area code 518 for Michael Bermann at Epic Games.

Where is Michael Bermann based?

Michael Bermann is based in Schenectady, New York, United States while working with Epic Games.

What companies has Michael Bermann worked for?

Michael Bermann has worked for Epic Games, Blizzard Entertainment, Vicarious Visions, Zenimax Online Studios, and Lego.

Who are Michael Bermann's colleagues at Epic Games?

Michael Bermann's colleagues at Epic Games include Scott Benza, Lakshya Singh, Kylee Leiendecker, Darden Grubb, Cpa, and Moises Briceno Medina.

How can I contact Michael Bermann?

You can use AeroLeads to view verified contact signals for Michael Bermann at Epic Games, including work email, phone, and LinkedIn data when available.

What schools did Michael Bermann attend?

Michael Bermann holds Level Design from Smu Guildhall.

What skills is Michael Bermann known for?

Michael Bermann is listed with skills including Level Design, Gameplay, Game Design, Scripting, Lua, Game Development, Video Games, and Unrealscript.

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