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📩Grant C. Email & Phone Number

Leading Analytics Transformations at Stellantis at Stellantis
Location: Portland, Oregon, United States 9 work roles 2 schools
1 work email found @ea.com 2 phones found area 310 and 778 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email g****@ea.com
Direct phone (310) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Leading Analytics Transformations at Stellantis
Location
Portland, Oregon, United States

Who is 📩Grant C.? Overview

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Quick answer

📩Grant C. is listed as Leading Analytics Transformations at Stellantis at Stellantis, based in Portland, Oregon, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 310, 778, and a matched LinkedIn profile for 📩Grant C..

📩Grant C. previously worked as Head of Software Product Analytics at Stellantis and Director, Mobile Analytics at Activision. 📩Grant C. holds Bachelor Of Science (Bs), Computer Software Engineering from Queen'S University.

Company email context

Email format at Stellantis

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*@ea.com
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AeroLeads found 1 current-domain work email signal for 📩Grant C.. Compare company email patterns before reaching out.

Profile bio

About 📩Grant C.

Bringing live operations and science-based decision-making as the basis for transformation to a software technology leading company at Stellantis.

Listed skills include Perforce, Game Development, Xbox 360, Ps3, and 26 others.

Current workplace

📩Grant C.'s current company

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Stellantis
Stellantis
Leading Analytics Transformations at Stellantis
AeroLeads page
9 roles

📩Grant C. work experience

A career timeline built from the work history available for this profile.

Head Of Software Product Analytics

Current

Amsterdam, Nl

Define the vision and mission for connected vehicle analytics functions. Define and live objectives and key results that shape and help the team grow. Hire 40+ roles over 2 years, building the right team for the right job.

Jan 2022 - Present

Director, Mobile Analytics

Santa Monica, California, Us

Set the strategic vision for mobile analytics at Activision; communicate with key stakeholders, execute on talent sourcing, hiring and long-term career success for analyst and data science talent. Define analytics lifecycle for mobile games; providing key insights, live operations support, and business decision-making recommendations based on quantitative results.

Mar 2020 - Jan 2022

Director, Game Science

Santa Monica, California, Us

Set the strategic vision for central and embedded analytics teams at Activision studios; communicate with key stakeholders, execute on talent sourcing, hiring and long term career success for central and embedded data science teams. Define analytics lifecycle for development studios and integrate the central analytics team into their process, providing key insights, live operations support, and business decision-making recommendations based on quantitative results.

Jan 2018 - Mar 2020

Senior Manager, Game Science

Santa Monica, California, Us

Working at the intersection of game design and engineering, the Game Science team is charged with creating the best player experiences by applying analytics at all aspects of game design, development, and live operations. As a manager on this team, I focus on creating great relationships to find new areas to empower the game with analytics, setting expectations and best practices for the team, and growing the analytics community at a Fortune 100 company.

Dec 2016 - Jan 2018

Lead Technical Analyst, Game Science

Santa Monica, California, Us

Technical Lead working to provide advanced analytics solutions to internal customers.

Aug 2015 - Dec 2016

Software Engineer Iii

Redwood City, Ca, Us

Technical lead on teams of up to 12 engineers; providing technical guidance, creative problem solving, risk management and mitigation strategies as well as building relationships with our development team partners. Responsible for building and executing on continuous integration strategies to meet needs of AAA game titles with distributed development teams. Key player in building a successful team organization, a lean/agile work environment, and hiring engineers to deliver results driven by KPI and objective goals.

Jun 2013 - Aug 2015

Software Engineer Ii

Redwood City, Ca, Us

Senior team member appointed as technical lead of 4-8 engineers building effective solutions for continuous integration services to development teams. Responsibilities included requirements gathering and priority triage with customers, set up and maintenance of automation jobs, and development and operation of automation scheduling system (C#, ASP.NET web services, MSSQL) to provide effective and efficient continuous integration to EA Sports development teams. Made numerous improvements to the automation engine to add functionality and make it reliable and scalable. Key player in transition to virtual environment for our automation farm. Key player in merging with team providing automated tests for development teams. Also championed our project management when lacking project management support, building out a lean/agile methodology in JIRA.

Jun 2009 - Jun 2013

Software Engineer I

Redwood City, Ca, Us

Worked in several domains: build system engineering, configuration management and continuous integration as a Software Engineer. As a growing build system expert, also was involved in the development and troubleshooting of the build pipeline in Sports games. Consulted game development teams on branching and workflow patterns so that they can work effectively with well supported automation.

Sep 2008 - Jun 2009

Automation Engineer

Redwood City, Ca, Us

Responsible for developing test automation programs in C# for AAA titles including FIFA and Need For Speed. Gathered requirements from Quality Assurance and Dev partners to ensure the best possible coverage for automated tests, including FE crawlers, game modes critical pass tests, and deep repetitive tests (examples include stadium/team combinations and car/accessory combinations.) Strong emphasis on OOD and common frameworks between different game test programs.- provided 1000+ hours of automated Quality Assurance testing

Jul 2007 - Sep 2008
2 education records

📩Grant C. education

Bachelor Of Science (Bs), Computer Software Engineering

Queen'S University

Ronny Kohavi’S Accelerating Innovation With A/B Testing Winter 2021 Cohort

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FAQ

Frequently asked questions about 📩Grant C.

Quick answers generated from the profile data available on this page.

What company does 📩Grant C. work for?

📩Grant C. works for Stellantis.

What is 📩Grant C.'s role at Stellantis?

📩Grant C. is listed as Leading Analytics Transformations at Stellantis at Stellantis.

What is 📩Grant C.'s email address?

AeroLeads has found 1 work email signal at @ea.com for 📩Grant C. at Stellantis.

What is 📩Grant C.'s phone number?

AeroLeads has found 2 phone signal(s) with area code 310, 778 for 📩Grant C. at Stellantis.

Where is 📩Grant C. based?

📩Grant C. is based in Portland, Oregon, United States while working with Stellantis.

What companies has 📩Grant C. worked for?

📩Grant C. has worked for Stellantis, Activision, and Electronic Arts (Ea).

How can I contact 📩Grant C.?

You can use AeroLeads to view verified contact signals for 📩Grant C. at Stellantis, including work email, phone, and LinkedIn data when available.

What schools did 📩Grant C. attend?

📩Grant C. holds Bachelor Of Science (Bs), Computer Software Engineering from Queen'S University.

What skills is 📩Grant C. known for?

📩Grant C. is listed with skills including Perforce, Game Development, Xbox 360, Ps3, Xbox, Video Games, Visual Studio, and Jira.

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