Thomas Stevenson
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Thomas Stevenson Email & Phone Number

Software Engineer - Animation and Rigging at Netflix Animation Studios
Location: Wellington, New Zealand 10 work roles 3 schools
1 work email found @animallogic.com 1 phone found area 787 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email t****@animallogic.com
Direct phone (787) ***-****
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Current company
Role
Software Engineer - Animation and Rigging
Location
Wellington, New Zealand
Company size

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Quick answer

Thomas Stevenson is listed as Software Engineer - Animation and Rigging at Netflix Animation Studios, a with 594 employees, based in Wellington, New Zealand. AeroLeads shows a work email signal at animallogic.com, phone signal with area code 787, and a matched LinkedIn profile for Thomas Stevenson.

Thomas Stevenson previously worked as Senior Software Engineer - Animation & Rigging at Animal Logic and Senior Puppet Creature TD at Unity. Thomas Stevenson holds Postgraduate Certificate, Animation from University Of The West Of England.

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{first}.{last}@animallogic.com
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Profile bio

About Thomas Stevenson

VFX computer programmer. Real time rigging, pipeline, tooling, animation and computer graphics.

Listed skills include Development, Rendering, Git, Linux, and 32 others.

Current workplace

Thomas Stevenson's current company

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Netflix Animation Studios
Netflix Animation Studios
Software Engineer - Animation and Rigging
Wellington, New Zealand
Website
Employees
594
AeroLeads page
10 roles

Thomas Stevenson work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer - Animation & Rigging

Senior Puppet Creature Td

Apr 2022 - Feb 2023

Lead Puppet Creature Td

Leading and developing high performance rigging technology.

Feb 2019 - Jun 2022

Creature Td

Wellington & Wairarapa, New Zealand

Jul 2018 - Feb 2019

Animation Td

Wellington & Wairarapa, New Zealand

Pipeline and animation tools development. Developed pipeline infrastructure to support the animation department. Developed bespoke animation tools while supporting show productions.Proposed and developed a solution for vehicle rigs used on Mortal Engines to deform large amounts of geometry while maintaining realtime performance for animators. This also allowed geometry to be independent of rigs, reducing the amount of assets requiring updates.Films:War for Planet of the… Show more Pipeline and animation tools development. Developed pipeline infrastructure to support the animation department. Developed bespoke animation tools while supporting show productions.Proposed and developed a solution for vehicle rigs used on Mortal Engines to deform large amounts of geometry while maintaining realtime performance for animators. This also allowed geometry to be independent of rigs, reducing the amount of assets requiring updates.Films:War for Planet of the ApesMortal Engines Show less

Aug 2016 - Jul 2018

Rigging Td

Mpc

London, United Kingdom

Developing tools and software for the rigging department and character pipeline.

Jul 2014 - Aug 2016

Animation Td

Mpc

London, United Kingdom

Worked for the software department within the animation department to develop, improve and support the animation departments tool set and the studios character pipeline across multiple international sites.New software included a Maya embedded toolbox for managing the departments scripts and UIs, nodes enabling preview of crowd characters within Maya, tools for interactive curve editing and others.Helped develop an animateable rag doll system based on MPCs propriety PAPI physics… Show more Worked for the software department within the animation department to develop, improve and support the animation departments tool set and the studios character pipeline across multiple international sites.New software included a Maya embedded toolbox for managing the departments scripts and UIs, nodes enabling preview of crowd characters within Maya, tools for interactive curve editing and others.Helped develop an animateable rag doll system based on MPCs propriety PAPI physics engine, used on World War Z and The Lone Ranger.Developed the pipeline used for the Sentinel character in X-Men 4: Days of Future Past, integrating it into our existing character caching pipeline.Collaborated across departments with core software developers, animators, riggers and technical animators on many of these projects.Films:World War z47 RoninSeventh SonThe Lone RangerPercy Jackson 2James Bond: Sky FallRise of EmpiresMalificentX-Men 4: Days of Future PastGuardians of the Galaxy Show less

Jul 2012 - Jun 2014

Software Developer

Mpc

London, United Kingdom

Production Technology software developer, supporting and developing pipeline, third party and bespoke CG/VFX tools.Extensive work with Packaging, MPCs propriety asset management system, and work to extend features in MPCs FX scene building tools.Films:Life of PiJack The Giant Killer

Mar 2012 - Jun 2012

Vfx Wrangler

Bristol, United Kingdom

Hired to work on a Sony/Aardman feature film, Pirates!Managed a 200+ node render farm of Sun, HP and SuperMicro blades, with Pixar's Tractor as the job dispatcher.Worked extensively with Tractor. Wrote software to allow a single Tractor instance to use multiple Renderman license servers by wrapping its configuration files, as well as various scripts to set up jobs, report on jobs, manage queues and record statistics.Pipeline development in bash, Python, PyQT and Nuke and… Show more Hired to work on a Sony/Aardman feature film, Pirates!Managed a 200+ node render farm of Sun, HP and SuperMicro blades, with Pixar's Tractor as the job dispatcher.Worked extensively with Tractor. Wrote software to allow a single Tractor instance to use multiple Renderman license servers by wrapping its configuration files, as well as various scripts to set up jobs, report on jobs, manage queues and record statistics.Pipeline development in bash, Python, PyQT and Nuke and Maya APIs. Built, modified and maintained various pipeline tools. Extended existing footage processing tools to reformat full-aperture plates to different resolutions for compositing.Extended existing tools for ingesting plates delivered from outsourcing. This allowed tracking of versions between the in-house pipeline and the outsource vendor pipeline I also added support for full-aperture plates and automated error checking on delivered plates.Debugged and fixed numerous problems with Nuke, Maya, Realflow and Houdini.Systems administration, DNS, DHCP, FTP and various VFX software license servers. Experience with ONTAP 8, looked after a HA pair of NetApp filers. Ran tape backups with BakBone NetVault. Show less

Mar 2011 - Feb 2012
Team & coworkers

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3 education records

Thomas Stevenson education

Bsc (Hons.), Computer Science

Aberystwyth University

British Computer Society accredited course.

Foundation, Art And Design

Carmarthen School Of The Arts
FAQ

Frequently asked questions about Thomas Stevenson

Quick answers generated from the profile data available on this page.

What company does Thomas Stevenson work for?

Thomas Stevenson works for Netflix Animation Studios.

What is Thomas Stevenson's role at Netflix Animation Studios?

Thomas Stevenson is listed as Software Engineer - Animation and Rigging at Netflix Animation Studios.

What is Thomas Stevenson's email address?

AeroLeads has found 1 work email signal at @animallogic.com for Thomas Stevenson at Netflix Animation Studios.

What is Thomas Stevenson's phone number?

AeroLeads has found 1 phone signal(s) with area code 787 for Thomas Stevenson at Netflix Animation Studios.

Where is Thomas Stevenson based?

Thomas Stevenson is based in Wellington, New Zealand while working with Netflix Animation Studios.

What companies has Thomas Stevenson worked for?

Thomas Stevenson has worked for Netflix Animation Studios, Animal Logic, Unity, Weta Digital, and Mpc.

Who are Thomas Stevenson's colleagues at Netflix Animation Studios?

Thomas Stevenson's colleagues at Netflix Animation Studios include James Hardy, Daniel Murray, Raluca Dima, Ankit Sinha, and Sanjoo Ayathan Katteri.

How can I contact Thomas Stevenson?

You can use AeroLeads to view verified contact signals for Thomas Stevenson at Netflix Animation Studios, including work email, phone, and LinkedIn data when available.

What schools did Thomas Stevenson attend?

Thomas Stevenson holds Postgraduate Certificate, Animation from University Of The West Of England.

What skills is Thomas Stevenson known for?

Thomas Stevenson is listed with skills including Development, Rendering, Git, Linux, Netapp, C, Ruby, and Mongodb.

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