Martin Ruel

Martin Ruel Email and Phone Number

Development Director @ Electronic Arts (EA)
Saint-Basile-le-Grand, QC, CA
Martin Ruel's Location
Saint-Basile-le-Grand, Quebec, Canada, Canada
Martin Ruel's Contact Details

Martin Ruel personal email

About Martin Ruel

Martin Ruel is a Development Director at Electronic Arts (EA). He possess expertise in certified scrum master csm, change leadership, technical leadership, video game development, maya and 17 more skills. Colleagues describe him as "Martin is a great leader and a key player in the studio. I've been very impressed by his strong work ethic, his passion and hard work, and how he continually pushes everyone else around him to the next level. I learned a great deal with him. He’s the kind of leader who inspires trust but mostly: he gets things done and done well. I would not hesitate to recommend Martin to lead a complex project. Working with Martin has been a pleasure; I wish him all the best!", "Martin and I partnered closely while he was a Senior Development Director with Visceral Games Montreal. In an industry where projects and timelines can shift quickly, he was a pillar not only for his team, but also for the studio. Martin guides by giving the right amount of autonomy and direction, staying attuned to his team and is knowledgeable about all aspects of a project's life cycle from pre-production to ship. Most importantly, Martin inspires those around him to be better by setting a strong example. Simply put, I would fully recommend Martin and would happily work with him again in a heartbeat.", and "I had the pleasure of working with Martin Ruel on the creation of a new IP for EA’s Action division, Visceral Games. Martin’s incredible work ethic and tireless dedication to continual personal and professional improvement have made him a top tier development director at EA. A natural leader and devoted coach and mentor to his team Martin is a foundational pillar on any team lucky enough to work with him."

Martin Ruel's Current Company Details
Electronic Arts (EA)

Electronic Arts (Ea)

View
Development Director
Saint-Basile-le-Grand, QC, CA
Website:
ea.com
Employees:
34905
Martin Ruel Work Experience Details
  • Electronic Arts (Ea)
    Development Director
    Electronic Arts (Ea)
    Saint-Basile-Le-Grand, Qc, Ca
  • Ubisoft Montréal
    Online Services Director
    Ubisoft Montréal Mar 2022 - Present
    Montréal, Québec, Ca
    I am responsible for Platform Services, a group of 140 developers spread across 4 studios. We bring forth development tools, pipelines, SDK and core services required to fuel top tier online experiences.​
  • Ubisoft Montréal
    Development Director - Online Services
    Ubisoft Montréal Oct 2021 - Mar 2022
    Montréal, Québec, Ca
  • Square Enix Montreal
    Chief Technology Officer
    Square Enix Montreal Apr 2018 - Oct 2021
    Montreal, Quebec, Ca
    My main responsibility was to facilitate the transition of the studio to craft and operate free to play games. I was in charge of all the central services necessary to conduct great live operations: technology, business intelligence, user research, quality assurance, release management and more. I also took part in some legal, IT and HR activities of the studio.
  • Square Enix Montreal
    Senior Producer
    Square Enix Montreal Apr 2014 - Apr 2018
    Montreal, Quebec, Ca
    As a senior producer, I was responsible for both Lara Croft GO and Hitman GO while supporting the central technology team of the studio. Both of these titles were critically acclaimed and Lara Croft GO won the mobile game of the year award. I spearheaded a multiplatform strategy to bring our games to the largest audience possible: Playstation, Steam, Oculus, iOS, Android and more.
  • Square Enix Montreal
    Technical Director
    Square Enix Montreal Apr 2012 - Apr 2014
    Montreal, Quebec, Ca
    As employee number 7, I participated in the creation of the studio culture, structure and values. I assembled a core team of 15 programmers and crafted a technical vision to support multiplayer console games and a mobile technology stack that was at the core of our operations.
  • Electronic Arts
    Senior Development Director
    Electronic Arts Sep 2010 - Apr 2012
    Redwood City, Ca, Us
    I supervised the development of an original IP in the preproduction phase. I implemented scrum principles in partnership with the executive producer, managed financial aspects of the project and exercised my resource planning skills. I was overseeing a team of up to 75 developers.
  • Electronic Arts
    Technical Director
    Electronic Arts Oct 2009 - Sep 2010
    Redwood City, Ca, Us
    I managed the technical development of an original IP. I was responsible of a team of 18 engineers using the Frostbite 2.0 engine in preproduction before I transitioned to a development director role on the same project.
  • Electronic Arts
    Engineering Team Lead
    Electronic Arts Jun 2006 - Oct 2009
    Redwood City, Ca, Us
    Shipped two projects from concept to finish as an engineering team lead. Managed up to 14 engineers and extended ownership to different production aspects when required: audio, environment art and user interface.
  • Behaviour Interactive
    Tools Team Lead
    Behaviour Interactive Jan 2004 - Jun 2006
    Montréal, Québec, Ca
    It was my first contact with people management. I led a central team of programmers to support production of multiplatform games. We were supporting programmers, artists and level designers in a Maya environment.
  • Behaviour Interactive
    Engine Programmer
    Behaviour Interactive Jan 2000 - Jan 2004
    Montréal, Québec, Ca
    I wrote 3 massive iterations of the engine that was used for all the games made at Behaviour Interactive during the same period. I touched many aspects of game technology: physics, animation, world management & particle systems just to name a few.

Martin Ruel Skills

Certified Scrum Master Csm Change Leadership Technical Leadership Video Game Development Maya Animation Software Engineering Ps3 Xbox 360 Video Games Computer Games Wii Xbox Perforce Gameplay Game Development Console Game Programming Mobile Games Game Engines Game Design Scrum

Martin Ruel Education Details

  • Université De Montréal
    Université De Montréal
    Software Engineering (M.Sc.A)
  • Université Laval
    Université Laval
    Software Engineering

Frequently Asked Questions about Martin Ruel

What company does Martin Ruel work for?

Martin Ruel works for Electronic Arts (Ea)

What is Martin Ruel's role at the current company?

Martin Ruel's current role is Development Director.

What is Martin Ruel's email address?

Martin Ruel's email address is ma****@****ail.com

What is Martin Ruel's direct phone number?

Martin Ruel's direct phone number is +151467*****

What schools did Martin Ruel attend?

Martin Ruel attended Université De Montréal, Université Laval.

What skills is Martin Ruel known for?

Martin Ruel has skills like Certified Scrum Master Csm, Change Leadership, Technical Leadership, Video Game Development, Maya, Animation, Software Engineering, Ps3, Xbox 360, Video Games, Computer Games, Wii.

Who are Martin Ruel's colleagues?

Martin Ruel's colleagues are Pete Myron, Ranjeet Kumal, Jichen Peng, Alu Irani, Rachel Mackinnon, Christopher Spooner, Nicholas Alvarez.

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