Jade Panganiban Email & Phone Number
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Jade Panganiban is listed as Junior Designer at International Institute for Strategic Studies, a with 159 employees, based in London Area, United Kingdom. AeroLeads shows a matched LinkedIn profile for Jade Panganiban.
Jade Panganiban previously worked as Freelance Graphic Designer and illustrator at Msjecp and Freelance Graphic Designer and Illustrator at Speak Street C.I.C. Jade Panganiban holds Ba (Hons) Computer Arts, Computer Arts from University Of Abertay Dundee.
Email format at International Institute for Strategic Studies
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About Jade Panganiban
I’m a disciplined Graphic Artist who thrives on developing bespoke marketing and brand materials. I’ve worked as an in-house and freelance designer, following trends to deliver fresh content in an accessible style. My designs become best sellers by standing out from the crowd without overshadowing the brand.I’ve learnt to work fast and think outside the box, making images fit with client’s needs. I have a feel for eye-catching design, and using the limitations given to me to my advantage – in both physical and digital media.It’s important to always be growing whether that’s new ideas or new products, both individually and in business. I have several years experience with the Adobe suite, always finding better and faster ways to work.
Listed skills include Environment Art, Concept Art, Photoshop, Maya, and 28 others.
Jade Panganiban's current company
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Jade Panganiban work experience
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Freelance Graphic Designer And Illustrator
Currently working on multiple projects from wedding stationary to designing game card layouts.
Freelance Graphic Designer And Illustrator
Designing and Illustrating ESOL workbooks and booklets.
Freelance & In-House Graphic Designer
First year: Full-time in house graphic designer.Second year (new management): ad-hoc freelance graphic designer.Personalised print business, creating fun and exciting designs for homes and occasions. I have created 60% of the company’s bestselling personalised products, and customise them to order. My skill lies in having a good eye for composition and attention to detail (proof reading and double-checking layout for print). My work is varied and includes personalised… Show more First year: Full-time in house graphic designer.Second year (new management): ad-hoc freelance graphic designer.Personalised print business, creating fun and exciting designs for homes and occasions. I have created 60% of the company’s bestselling personalised products, and customise them to order. My skill lies in having a good eye for composition and attention to detail (proof reading and double-checking layout for print). My work is varied and includes personalised posters, character illustrations, promotional material and more. I bring clients’ personality into every print, liaising with customers to adjust the designs and completing orders on the same day.My inspiration comes from fashion trends and homeware (e.g. colour and form), working with the company owners to fit with the brand identification, and training others in adhering to the visual style. Show less
Volunteer Graphic Designer
Designing for TKO meant channelling goodwill through my work. Because of the strong brand identity, my work focused on remixing existing art. I would prepare advertising, posters and leaflet files for print and web, following strict guidelines and style consistency for use in various media.I am most proud of my role in decorating the Kinder bus (TKO’s mascot and repurposed vintage Routemaster). I collaborated with the founders to design 1950s and 60s posters for the inside. This project… Show more Designing for TKO meant channelling goodwill through my work. Because of the strong brand identity, my work focused on remixing existing art. I would prepare advertising, posters and leaflet files for print and web, following strict guidelines and style consistency for use in various media.I am most proud of my role in decorating the Kinder bus (TKO’s mascot and repurposed vintage Routemaster). I collaborated with the founders to design 1950s and 60s posters for the inside. This project provided me with an opportunity to play with design, revamping a classic style.I still continue to volunteer on a ad-hoc basis for any design work needed. Show less
Volunteer Graphic Designer
Volunteering on a ad-hoc basis at Performing Productions was about creativity on a budget, balancing visual spectacle with simplicity to target the family market. Armed with only an old school printer and guillotine, I created an eye-catching pamphlet which received an overwhelming positive response from target groups; increasing attendance to the advertised workshops. Due to the pamphlet’s success, I was tasked with designing a festival banner for professional print. In staff meetings, I… Show more Volunteering on a ad-hoc basis at Performing Productions was about creativity on a budget, balancing visual spectacle with simplicity to target the family market. Armed with only an old school printer and guillotine, I created an eye-catching pamphlet which received an overwhelming positive response from target groups; increasing attendance to the advertised workshops. Due to the pamphlet’s success, I was tasked with designing a festival banner for professional print. In staff meetings, I pitched ideas to the marketing team to increase online engagement with content for social media and newsletters. Show less
Ui And Ux
I was involved in designing UI and UX for an appointment booking application on Android. The lead designer handed me a flowchart of how the application worked. From this I created sets of wireframes. By creating many iterations, testing and filming user’s interactions with the paper prototype I improved design of the wireframes, and then repeated testing and iteration to create a more streamlined experience for users.
General Digital Artist
I was Taaime Online Studios’ creative all-rounder; designing graphics, UI, and concept art. We had strict deadlines because being an online studio, time zone differences had the knock-on effect of snowballing delays.My most treasured moment was re-vamping the Kickstarter campaign, where I created graphics for the page in the style of the game. This doubled the number of backers. Based on this success, I became the backbone of the company’s for-hire software design team. Other related… Show more I was Taaime Online Studios’ creative all-rounder; designing graphics, UI, and concept art. We had strict deadlines because being an online studio, time zone differences had the knock-on effect of snowballing delays.My most treasured moment was re-vamping the Kickstarter campaign, where I created graphics for the page in the style of the game. This doubled the number of backers. Based on this success, I became the backbone of the company’s for-hire software design team. Other related work included email campaigns and leaflets. Show less
Digital Artist
Cat Dash: pixel art side-scroller for mobile.When I joined, work had already begun. Making use of the designer’s placeholder art and concepts I created sprites, animation, and environments. This game’s style – pixel art – is one I had never tried before; I quickly adapted to it.
Character Art And Level Design
This project was to create a real time strategy game for a mobile platform, themed on bacteria. I worked as part of a team of three, setting ourselves deadlines to complete tasks every week in order to encourage clear goals and discuss progress. I would map out ideas for each level’s design and generate concepts for character art which would be built upon using feedback from the rest of the team
Level Design And User Experience
My dissertation (Player Autonomy in Non-textual Environments) tested the limits of nudging players to learn game mechanics with a non-traditional tutorial.I researched semiotics, usability, and human-computer interaction to create an entertaining and easy to learn game. I mapped out several potential level designs, merging the best elements of each before creating assets. I enlisted play-testers of various videogame familiarity, and iterated based on responses.More info on my… Show more My dissertation (Player Autonomy in Non-textual Environments) tested the limits of nudging players to learn game mechanics with a non-traditional tutorial.I researched semiotics, usability, and human-computer interaction to create an entertaining and easy to learn game. I mapped out several potential level designs, merging the best elements of each before creating assets. I enlisted play-testers of various videogame familiarity, and iterated based on responses.More info on my project development blog Show less
Lead Artist
Space Fish: reverse tower defense game for mobile.As the lead artist for a brief set by award winning Ninja Kiwi, I steered the team’s style by collating our pitches, choices, and client feedback in a visual style guide. I ensured this document was always available for easy reference by the entire team, promoting clear communication and smooth workflow.In weekly meetings with Ninja Kiwi, I presented the team’s progress and art direction. I supplemented my illustrations with… Show more Space Fish: reverse tower defense game for mobile.As the lead artist for a brief set by award winning Ninja Kiwi, I steered the team’s style by collating our pitches, choices, and client feedback in a visual style guide. I ensured this document was always available for easy reference by the entire team, promoting clear communication and smooth workflow.In weekly meetings with Ninja Kiwi, I presented the team’s progress and art direction. I supplemented my illustrations with physical concepts. These sold the feel of the game, and fed into the final tile-based assets. Show less
Rigging And Technical Art
I rigged characters and created a tool using Python to aid a rigger’s building process in Maya. The tool was made to create ‘control shapes’ for the rigger: they were able to name, scale, and change the colour of the ‘control shapes’ for the crucial joints for the mesh.
Environment Artsit
Working in a team of six (artists, a designer/producer, and programmer) we created a short, point-and-click adventure game called Brass. I worked with three other artists, and I was tasked with creating environment art. I produced concepts for the backgrounds and then refined them in order to create the final game environments.
Digital Artist
This project’s aim was to create a piece of interactive media, which I chose to make into a ‘choose your own adventure’ game. I based the story on ‘Alice’s Adventures in Wonderland” by Lewis Carroll, in which the player’s decisions alter the story. I created concept, environment, and character art which were put together and made into a game using Adobe Flash Professional. As the pictures were to aid the story it was a key requirement to use my understanding of composition, colour theory, and… Show more This project’s aim was to create a piece of interactive media, which I chose to make into a ‘choose your own adventure’ game. I based the story on ‘Alice’s Adventures in Wonderland” by Lewis Carroll, in which the player’s decisions alter the story. I created concept, environment, and character art which were put together and made into a game using Adobe Flash Professional. As the pictures were to aid the story it was a key requirement to use my understanding of composition, colour theory, and texture to convey mood and tone effectively. Show less
Colleagues at International Institute for Strategic Studies
Other employees you can reach at iiss.org. View company contacts for 159 employees →
Dzaky Naradichiantama
Colleague at International Institute For Strategic StudiesLondon Area, United Kingdom
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Dana Allin
Colleague at International Institute For Strategic StudiesLondon Area, United Kingdom
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Jonelle Davis
Colleague at International Institute For Strategic StudiesManama, Capital Governorate, Bahrain
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Robert Ward
Colleague at International Institute For Strategic StudiesLondon, England, United Kingdom
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Conor Hodges
Colleague at International Institute For Strategic StudiesGreater London, England, United Kingdom
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Allen Kleiman
Colleague at International Institute For Strategic StudiesSmithtown, New York, United States
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Devaraj Praveen Thote
Colleague at International Institute For Strategic StudiesBahrain
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Mina Konishi
Colleague at International Institute For Strategic StudiesGreater Matsumoto-Nagano Area, Japan
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Maria Shagina
Colleague at International Institute For Strategic StudiesZurich, Switzerland
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Gabriel Mueller
Colleague at International Institute For Strategic StudiesLondon, England, United Kingdom
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Jade Panganiban education
Ba (Hons) Computer Arts, Computer Arts
Btec National Diploma, Computer Games Development
Frequently asked questions about Jade Panganiban
Quick answers generated from the profile data available on this page.
What company does Jade Panganiban work for?
Jade Panganiban works for International Institute for Strategic Studies.
What is Jade Panganiban's role at International Institute for Strategic Studies?
Jade Panganiban is listed as Junior Designer at International Institute for Strategic Studies.
Where is Jade Panganiban based?
Jade Panganiban is based in London Area, United Kingdom while working with International Institute for Strategic Studies.
What companies has Jade Panganiban worked for?
Jade Panganiban has worked for International Institute For Strategic Studies, Msjecp, Speak Street C.I.C, Made To Impress Ltd (Formally Known As Your Secret Gift), and The Kindness Offensive (Non-Profit Organisation).
Who are Jade Panganiban's colleagues at International Institute for Strategic Studies?
Jade Panganiban's colleagues at International Institute for Strategic Studies include Dzaky Naradichiantama, Dana Allin, Jonelle Davis, Robert Ward, and Conor Hodges.
How can I contact Jade Panganiban?
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What schools did Jade Panganiban attend?
Jade Panganiban holds Ba (Hons) Computer Arts, Computer Arts from University Of Abertay Dundee.
What skills is Jade Panganiban known for?
Jade Panganiban is listed with skills including Environment Art, Concept Art, Photoshop, Maya, 3D Studio Max, 3D Modeling, Adobe Illustrator, and User Interface Design.
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