Matthew Terry
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Matthew Terry Email & Phone Number

Kubernetes | Containers | Autoscaling | Game Services & Infrastructure at EA at Electronic Arts (EA)
Location: Seattle, Washington, United States 9 work roles 2 schools
1 work email found @ea.com 5 phones found area 951, 626, 408, and 415 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 5 phones

Work email m****@ea.com
Direct phone (951) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Kubernetes | Containers | Autoscaling | Game Services & Infrastructure at EA
Location
Seattle, Washington, United States
Company size

Who is Matthew Terry? Overview

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Quick answer

Matthew Terry is listed as Kubernetes | Containers | Autoscaling | Game Services & Infrastructure at EA at Electronic Arts (EA), a with 5 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 951, 626, 408, 415, and a matched LinkedIn profile for Matthew Terry.

Matthew Terry previously worked as Senior Software Engineer II at Electronic Arts (Ea) and Senior Software Engineer I at Electronic Arts (Ea). Matthew Terry holds Bachelor Of Science, Computer Science from California State Polytechnic University-Pomona.

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Email format at Electronic Arts (EA)

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{first_initial}{last}@ea.com
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Profile bio

About Matthew Terry

Director-level platform engineer with 20+ years experience at companies ranging from small startups to large corporations. I have designed and implemented scalable services platforms from the ground up, creating production services serving over 1 million users per day.Some areas that I'm especially passionate about are efficiency (autoscaling and cost optimization) and scalability.Shipped products include:* Need For Speed: Payback, PvZ: Battle for Neighborville, Star Wars: Squadrons (EA), PGA Tour* GiftNow (Loop Commerce)* Apoc Wars (gloops/Nexon)Specialties:* Kubernetes, Containers* Go, Java, Groovy* Cloud Providers - AWS, Azure, GoogleIndustries:* Games* E-commerce

Listed skills include Git, Mysql, Amazon Web Services, Java, and 23 others.

Current workplace

Matthew Terry's current company

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Electronic Arts (EA)
Electronic Arts (Ea)
Kubernetes | Containers | Autoscaling | Game Services & Infrastructure at EA
Redwood City, CA
Website
Employees
5
AeroLeads page
9 roles

Matthew Terry work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer Ii

Current

Redwood City, Ca, Us

Supports engineering across the entire Game Server Hosting team and drives the team's external technology partnerships.

Dec 2022 - Present

Senior Software Engineer I

Redwood City, Ca, Us

Building scalable services on Kubernetes in the EADP Cloud team to help bring EA games to the world. Among many things, I focus on autoscaling and efficiency, as the architect and owner of EA's custom game server autoscaling technology. In addition, I am a contributor to the open source Kubernetes cluster autoscaler and (unofficially) advised the Karpenter team at AWS.Titles launchedhttps://www.mobygames.com/developer/sheet/view/developerId,903663/Need For Speed: Payback (2017)Star Wars Battlefront II (2017)Battlefield V (2018) (credited as Matt Terry)Plants Vs Zombies: Battle for Neighborville (2019)Star Wars: Squadrons (2020)Battlefield 2042 (2021)Need For Speed: Unbound (2022)EA Sports PGA Tour (2023)

Feb 2017 - Dec 2022

Senior Software Engineer

Mountain View, California, Us

Originally known as Loop Commerce, which was acquired by Synchrony Financial in June 2018.As one of the first 3 engineers at Loop Commerce, I was responsible for many key components of the SaaS platform, creating the technology solution that powers gifting on sites such as Macy's, Saks Fifth Avenue, Neiman Marcus, American Giant, and more. One important piece that I owned was the integration with the Demandware e-commerce platform (now Salesforce Commerce Cloud). I also worked directly with many partners, owning the technical relationship from on-boarding to post-launch.Loop Commerce powers gifting for retailers and redefines the way consumers purchase and send gifts, as well as the way recipients experience receiving them. Loop™ is an enterprise-grade SaaS platform and turnkey checkout solution that seamlessly integrates with a retailer's online store and essentially makes every product easily giftable. Buyers can purchase any product as a gift without the usual constraints, such as delivery time, or knowing the recipient’s style, color, size or shipping address. Recipients receive notifications of their gifts, and are directed to the retailer’s online store to accept them. Recipients can then configure gifts to suit their preferences, or 'virtually exchange' them online for something else before they ship to the address of their choosing. Retailers leverage this new way of gifting to increase sales, customer acquisition, reduce the costs of returns and exchanges, and gain actionable insights from customer data.With $30 million investment from PayPal and other strategic investors who are influential individuals notable for their significant contributions to retail, technology and finance, Loop was recognized by Forbes magazine as one of “12 innovative companies moving global commerce forward.”

Jun 2013 - Feb 2017

Senior Server Engineer

Gloops International (Acquired By Nexon, Now Nexon M)

As the platform architect and lead server engineer, I designed and implemented a new REST micro-services platform for mobile games. Functionality included user management, matchmaking, in-app purchases, push notifications, in-game mail, clan support, achievements and scores via Facebook API, live chat, auctions, game administration, and abuse mitigation.Apoc Wars was launched 2 months ahead of schedule using this platform in May 2013 and was featured on Apple's App Store, generating hundreds of thousands of installs during its first week available, eventually growing to 100k DAU. This success lead to the acquisition of gloops by Nexon, after which the next major success, DomiNations used the same game server platform that I created and reached well over 1 million DAU.Technologies used included Java, Spring, Go, MySQL, Redis, and Memcached, built on AWS.

Apr 2012 - Jun 2013

Principal Engineer And Tech Lead, Game Services

Rocket Ninja

Promoted to Tech Lead in January 2012, I was responsible for managing the game services and operations teams.Additionally, as the Principal Engineer, I led the server engineering team and coordinated development with the client team.Technologies used include Java, Spring, MySQL, Hibernate, MongoDB, and Amazon Web Services (EC2, S3).

Jan 2012 - Apr 2012

Senior Server Engineer

Rocket Ninja

Lead server engineer on Dusk, a turn-based fantasy fighting game on Facebook. The game was released in April, 2012.Prior to that, I was the lead server engineer for Wrestler: Unstoppable, the most popular wrestling game on Facebook.Technologies used include Java, Spring, MySQL, Hibernate, memcached, and Amazon Web Services (EC2, S3, SimpleDB, SQS)

Dec 2010 - Jan 2012

Senior Software Engineer

Sunnyvale, Ca, Us

Lead multiplayer games server engineer. Responsible for development, maintenance, and abuse mitigation at one of the most popular multiplayer games destinations on the internet.If you remember playing Yahoo! Spades, Hearts, Chess, Backgammon, or any of our casual games, I worked on those.

May 2006 - Nov 2010

Mobile Developer

Sunnyvale, Ca, Us

Lead J2ME and BREW developer of Yahoo! Chess, which was released in April, 2006.

Oct 2005 - Apr 2006

Mobile Developer

Air Strategy

Lead J2ME and BREW developer of Yahoo! Hearts, released in January, 2005.

Aug 2004 - Oct 2005
Team & coworkers

Colleagues at Electronic Arts (EA)

Other employees you can reach at ea.com. View company contacts for 5 employees →

2 education records

Matthew Terry education

Bachelor Of Science, Computer Science

California State Polytechnic University-Pomona

Music, Piano Performance

California State University, Long Beach
FAQ

Frequently asked questions about Matthew Terry

Quick answers generated from the profile data available on this page.

What company does Matthew Terry work for?

Matthew Terry works for Electronic Arts (EA).

What is Matthew Terry's role at Electronic Arts (EA)?

Matthew Terry is listed as Kubernetes | Containers | Autoscaling | Game Services & Infrastructure at EA at Electronic Arts (EA).

What is Matthew Terry's email address?

AeroLeads has found 1 work email signal at @ea.com for Matthew Terry at Electronic Arts (EA).

What is Matthew Terry's phone number?

AeroLeads has found 5 phone signal(s) with area code 951, 626, 408, 415 for Matthew Terry at Electronic Arts (EA).

Where is Matthew Terry based?

Matthew Terry is based in Seattle, Washington, United States while working with Electronic Arts (EA).

What companies has Matthew Terry worked for?

Matthew Terry has worked for Electronic Arts (Ea), Giftnow - Gift Experience Management, Gloops International (Acquired By Nexon, Now Nexon M), Rocket Ninja, and Yahoo! Inc..

Who are Matthew Terry's colleagues at Electronic Arts (EA)?

Matthew Terry's colleagues at Electronic Arts (EA) include Munashe Maunga, Tonza Cobra, Mamadou Tandian, Valentin Ungureanu, and Cristian Casco.

How can I contact Matthew Terry?

You can use AeroLeads to view verified contact signals for Matthew Terry at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.

What schools did Matthew Terry attend?

Matthew Terry holds Bachelor Of Science, Computer Science from California State Polytechnic University-Pomona.

What skills is Matthew Terry known for?

Matthew Terry is listed with skills including Git, Mysql, Amazon Web Services, Java, Android, Hibernate, Mobile Devices, and Web Services.

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