Muhammad Umar Ali Email and Phone Number
Around 10 years experienced Software Engineer with a demonstrated history of working in the game development and Automotive Industry. Skilled in Unity3D, C#, C++. Strong engineering professional with a BS Computer Science.
Unico Studio
View- Website:
- unicostudio.co
- Employees:
- 82
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Senior Game Developer (Remote)Unico StudioIslamabad, Pk -
Senior Game DeveloperUnico Studio Nov 2022 - PresentPalo Alto, California, United States- Lead developer in the core development team, responsible for designing and implementing core game mechanics and architecture.- Spearhead feature design initiatives, collaborating closely with cross-functional teams to ensure alignment with project goals and timelines.- Actively participate in the art design process, providing valuable feedback and insights from a development perspective to enhance overall game quality.- Successfully integrate third-party plugins including ad mediation, social media integration, in-app purchases (IAP), and subscription services to enhance game functionality and monetization strategies.- Utilize Git as the primary version control tool to manage source code efficiently, ensuring code integrity and facilitating collaboration among team members.- In the process of implementing Jenkins as a build automation tool to streamline the development workflow, automate build processes, and improve overall project efficiency.- Continuously stay updated with the latest trends and advancements in game development, incorporating best practices and optimizations to -
Senior Unity 3D (Sensor) DeveloperMaanz Ai Smc Private Limited (Strategic Partner - Automotive Artificial Intelligence -Gmbh) Jun 2021 - Oct 2022
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Senior Unity 3D (Sensor) DeveloperAutomotive Artificial Intelligence (Aai) Gmbh Mar 2020 - Oct 2022IslamabadNVIDIA Optix based Raytracing Sensors- Design, development and implementation of in house raytracing based physically accurate lidar and camera sensor simulation frameworks- OSI Standard(Open Simulation Interface) Format export for Camera and Ground Truth Sensor data- Synthetic Image Segmentation (Segmented images, Normals, Depth) Using advanced custom passes- Asynchronously Save Camera output in the form of Images to disk for every frame- Procedural Roads and 3D Environment Generation- Procedural Terrain generation and Optimization- Ray-casting Lidar Sensor- Upgrade Project Render Pipeline to HDRP - Create Calibration Room to Virtually Calibrate different Sensors like Camera, Lidar- Sensor Setups to run distributed sensors in parallel mode- Camera Intrinsic Properties- Multiple Camera Configurations for distributed ReplicaR- Jenkins Builds for the latest Unity versions on Windows and Linux- Define Github process for the team -
Senior Software EngineerMindstorm Studios Jan 2017 - Mar 2020Lahore, PakistanTiny Sheep and its variants- Tiny Sheep is a casual strategy game where you clone hundreds of sheep by just tapping. Do new researches strategically,sheer the sheep and produce wool to ship and earn.- I was responsible for the architecture and coding structure of game-play on client side from scratch.- I used Play-Fab for user state management and loading project settings at runtime from server and IAP verification for all- Platforms (IOS, Android, Amazon, Windows).- I worked on sheep navigation using Unity’s NavMesh system.- I was responsible for the creation/delivery of builds on all four major mobile platforms: iOS, Android, Amazon and- Windows (phone and store) with around 50,000 daily active users.- I performed optimization efforts for aforementioned platforms. Reduced iOS and Android build size by 20 MB.- I fixed ANRs got the games featured on Play Store. I was the only man carrying out port to windows platform.- I used and modified Jenkins build automation system for all platforms and lead the team to create quality variants. -
Software EngineerMindstorm Studios Apr 2013 - Dec 2016Lahore, Punjab, PakistanSwords and Sorcery.- SNS was a client/server based strategic card fight game. You have a whole kingdom to grow farms, hire and train soldiers and go to the battle. Everything was server driven. Many kinds of third party tools were used for monetisation and retention purposes. All user state and actions we stored on server.- I was part of the team to design the game architecture and code flow. Built client server communication and data flow module.- I wrote plugins for various purposes including Third Party IAPs, Analytics, Ad mediation etc.Software Engineer, Coin Party and its variants.April 2013 – October 2015- It’s a Carnival Coin Pusher game with a nice mix of 3D and 2D Art work and excessive use of third party plugins like Ad mediations, Analytics, IAPs and Social Networks integrations etc. for monetisation and retention factors.- Key responsibilities: Participating in the architecture designing, Developing the main features, Front-end UI/UX- I was responsible for the development, Performance/Memory optimization. Integration of third party plugins.- I lead the team to create its variants with quick pace and great quality. -
Software EngineerGameview Aug 2012 - Mar 2013Lahore, Pakistan
Muhammad Umar Ali Education Details
Frequently Asked Questions about Muhammad Umar Ali
What company does Muhammad Umar Ali work for?
Muhammad Umar Ali works for Unico Studio
What is Muhammad Umar Ali's role at the current company?
Muhammad Umar Ali's current role is Senior Game Developer (Remote).
What schools did Muhammad Umar Ali attend?
Muhammad Umar Ali attended University Of The Punjab, Lahore.
Who are Muhammad Umar Ali's colleagues?
Muhammad Umar Ali's colleagues are Burak Demir, Rıdvan Aşcı, Samet Evren, Bahadır Erel, İsmail Çamönü, Marcela Siman García-Prieto, Joanne Cansu Akmansoy.
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Muhammad Umar Ali
Faisalabad -
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Muhammad Umar Ali Khan
Human Resources Manager | Ms In Construction Engineering & ManagementPakistan -
Muhammad Umar Ali
Visiting Assistant Professor, Lums | Socio-Legal Research | Fulbright ScholarLahore
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