Jim Munroe Email & Phone Number
@nomediakings.org
1 phone found area 647
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Who is Jim Munroe? Overview
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Jim Munroe is listed as Course Director at York University, based in Canada, Canada, Canada. AeroLeads shows a work email signal at nomediakings.org, phone signal with area code 647, and a matched LinkedIn profile for Jim Munroe.
Jim Munroe previously worked as Co-organizer at Toronto Games Week and Narrative Designer and Producer at Get Set Games. Jim Munroe holds Bachelor Of Arts (Ba), Creative Writing And English from York University.
Email format at York University
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AeroLeads found 1 current-domain work email signal for Jim Munroe. Compare company email patterns before reaching out.
About Jim Munroe
Narrative designer and producer with four years of game industry experience working with partners like Gearbox and Meta. Before that I was an independent cultural worker for over 20 years, working with collaborators to realize creative projects (http://jimmunroe.net) on shoestring budgets while also building arts community. "Munroe is a fantastic writer in many media (novels, games, films and comics)" — Cory Doctorow“If only there were more people like Jim Munroe making movies...” —The Globe and Mail“Munroe has created another stunning, thought-provoking work that will linger in the reader’s mind.” — Quill and QuireRecent Awards: IndieCade 2012 Grand Jury Award (for videogame Unmanned), Best Feature at Sci-Fi-London 2012 (for feature film Ghosts With Shit Jobs)
Listed skills include Creative Writing, Editing, Film, Writing, and 22 others.
Jim Munroe's current company
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Jim Munroe work experience
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Course Director
CurrentI direct the Writing for Games & Interactive Media I course for the Department of Cinema and Media Arts, leveraging my 20+ years as a narrative designer and novelist. I create and deliver lectures and assignments and give my TAs the guidance they need to run their labs and mark assignments.
Co-Organizer
CurrentAlong with Marie Flanagan, I coordinate the events during Toronto Games Week, a celebration of playful arts and culture.
Narrative Designer And Producer
-Narrative Designer-Researching loreWriting story synopsisFleshing out charactersWorldbuildingGenerating lists of objects for environmental storytellingWriting dialogueSoliciting and integrating feedback from the teamDirecting actors and capturing audioPlacing audio triggers-Producing-Creating user stories with Creative DirectorCreating milestone and.
Fundraising And Partnerships
Developed revenue streams from arts councils, foundations, membership, sponsorship, and educational programs for the organization I co-founded. Brought close to half a million into the organization and established over a hundred partnerships during my time as executive director and fundraising lead.
Executive Director
I co-founded and ran the world's first first incorporated not-for-profit videogame arts organization. We believe that the videogame is a form of creative expression and showcase local and international examples through public-facing events and various community building initiatives. Our partners have included the Toronto International Film Festival, the.
Creative Lead
Since 2000, I've released projects under the No Media Kings banner: breeding indie culture and publishing the results. I've built an international audience with my novels, graphic novels, videogames and movies and have garnered critical acclaim and awards.
Game Designer
I designed and developed a month-long ARG (alternate reality game) that patrons played by calling a phone number and getting missions at different branches. Part of the Fahrenheit 451 Keep Toronto Reading campaign. I was responsible for concept and writing, voice acting and direction, php programming and internet telephony, and website design.
Co-Designer And Associate Producer
This arcade-style game shipped for iPad and Android tablets. As associate producer, I connected Pop Sandbox with the programming talent required and provided expertise on the marketing and promotion front. As co-designer, I took the lead in level design and iterated extensively on the gameplay in response to the playtests I ran.
Managing Editor
Worked with writers, wrote articles, copy edited, suggested article ideas. Helped design the first website and built the first "Culture Jammer" mass email list.
Jim Munroe education
Frequently asked questions about Jim Munroe
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What company does Jim Munroe work for?
Jim Munroe works for York University.
What is Jim Munroe's role at York University?
Jim Munroe is listed as Course Director at York University.
What is Jim Munroe's email address?
AeroLeads has found 1 work email signal at @nomediakings.org for Jim Munroe at York University.
What is Jim Munroe's phone number?
AeroLeads has found 1 phone signal(s) with area code 647 for Jim Munroe at York University.
Where is Jim Munroe based?
Jim Munroe is based in Canada, Canada, Canada while working with York University.
What companies has Jim Munroe worked for?
Jim Munroe has worked for York University, Toronto Games Week, Get Set Games, Hand Eye Society, and No Media Kings.
How can I contact Jim Munroe?
You can use AeroLeads to view verified contact signals for Jim Munroe at York University, including work email, phone, and LinkedIn data when available.
What schools did Jim Munroe attend?
Jim Munroe holds Bachelor Of Arts (Ba), Creative Writing And English from York University.
What skills is Jim Munroe known for?
Jim Munroe is listed with skills including Creative Writing, Editing, Film, Writing, Game Design, Publishing, Video Games, and Screenwriting.
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