As a passionate Software Engineer with a Master's in Entertainment Arts and Engineering and a Bachelor's in Computer Science & Engineering, I specialize in creating immersive, user-centric experiences in game development. My career blends creativity with technical expertise, where I design and implement innovative solutions that enhance gameplay and user engagement.Most recently, I contributed to the development of Star Wars Hunters at Zynga Inc., where I played a pivotal role in designing intuitive frontend features and optimizing performance for cross-platform support (mobile and Nintendo Switch). My work focused on creating seamless user interfaces with Unreal Engine 4, always prioritizing performance and user satisfaction.Previously, I gained invaluable experience at Robert Bosch Engineering & Business Solutions, where I deepened my knowledge of software architecture, performance optimization, and advanced multi-threading techniques. From Archifiction Inc., where I developed virtual environments, to Honest Cats Studios, where I created engaging gameplay systems, I have consistently worked on high-impact projects that challenge my problem-solving and creative thinking skills.I thrive in dynamic, collaborative environments, applying Agile methodologies to lead cross-functional teams and deliver high-quality solutions. My technical toolkit includes languages such as C++, Java, and JavaScript, as well as frameworks and tools like React Native, Node.js, and Unreal Engine. I’m always excited by new challenges, whether it’s building the next generation of interactive entertainment or innovating user-centric game features.Let's connect and explore how I can contribute to your team's success!
Listed skills include Java, C++, C#, Eclipse, and 38 others.