Mike Wabschall Email and Phone Number
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Studio Management / Game Producer / Game Designer / Casino Gaming Mike Wabschall is an experienced game development leader who parlays risk into fun. He earned a reputation as the go-to-guy, leading companies’ efforts on new platforms and taking over at-risk projects. Mike developed video games for PC, handheld consoles, and social platforms for publishers like Electronic Arts, THQ, Disney Interactive, and Vivendi Universal. For the last decade, he directed the development of slot machines for Everi. As a generalist with technical, creative, and business skills, he has a successful track record of innovation in both video games and casino gaming industries.Core Competencies> Directing game development operations, providing vision and leadership to drive productivity.> Understanding gaming industry trends, market demands, and competition.> Fostering creative environments that empower team members and generate novel solutions.> Providing clear direction, delegating tasks, and holding team members accountable.> Managing licensors and brand relationships for entertainment products.
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Game Studio DirectorBluberi Jan 2024 - PresentLas Vegas, Nevada, UsOversees the day-to-day operations of the studio, managing teams of developers, artists and mathematicians. Collaborates with senior leadership to define and execute business goals. Develops and maintains project schedules, ensuring timely delivery of high-quality games. Establishes clear direction for creative and technical efforts. Provides mentorship and guidance to creative teams, fostering a culture of continuous learning and personal growth. -
Vice President Of Game DesignEveri Holdings Inc. Jan 2022 - Jun 2023Las Vegas, Nevada, UsPowered a decade of company growth with profitable entries into new markets. Launched new product lines and scaled game development capacity.• Drove game production and design for 200 game releases for Class II, Class III, and Central Determination markets while at Everi. Launched 8 new electronic gaming cabinets by delivering on-time games, assembling technical requirements, and influencing hardware design.• Directed idea and concept generation with brainstorming and prototypes. Partnered with legal department to apply for patents on new gaming methods. Led field research efforts and guided player testing sessions to improve our market fit. Collaborated with data science team to generate Tableau reports that track key performance metrics.• Improved the visibility of game project timelines and workload across the organization. Partnered with technology leaders to design our JIRA system and data reports. Onboarded new studios to workflows and dashboard creation.• Partnered with leaders in Product, Marketing and Sales to present products to press, investors and slot operators. Trained sales team on marketable features in upcoming releases. Represented the company at recruiting events and tradeshows.• Led internal efforts to identify and select 3rd party brands and licensed songs for premium products. Developed creative briefs for executive approval. Crafted entertaining, top-performing games with brands including Willie Nelson, Little Shop of Horrors, Press Your Luck, and Hot Stuff.• Managed content delivery for iGaming partners and acted as the sole approver for all integrations on their platforms. This effort spearheaded the creation of a new digital gaming division at Everi. -
Senior Game Design DirectorEveri Holdings Inc. Aug 2020 - Jan 2022Las Vegas, Nevada, UsEnsured our products met business needs and delighted customers and players alike. Drove game design efforts from research to deployment. Collaborated with Marketing, Product, Hardware, and Sales departments to deliver and promote award-winning games. Coached game development talent to increase their fluency in the gaming industry and design. Regularly monitored game performance, gathered customer feedback and interviewed players to improve player experiences. -
Executive ProducerEveri Holdings Inc. Feb 2010 - Aug 2020Las Vegas, Nevada, UsManaged multiple development teams to create game concepts and shepherd them through development to certification. Negotiated and maintained schedules for products. Developed team members. Responsible for designing and executing innovative products while supporting ongoing product conversions and supplemental product releases. Directed activities across departments to set game development priorities and process improvements. Evangelized good design culture.• Produced over 50 original slot titles, including premium participation products and mechanical and video slots. • Producer of the award-winning "Casablanca™" video slot. • Oversaw development of all slot products from Studio 7 since 2016, including proven hits "Smokin' Hot Wicked Wheel™", "Willie Nelson™" and "Cash Machine™" -
Studio DirectorEa (Pogo) Feb 2008 - Dec 2009Redwood City, Ca, UsBuilt a new content pipeline for a leading publisher of casual games. Managed a studio-wide shift into social gaming.Managed a new development studio for Pogo.com. Built and directed two teams focused on creating downloadable casual games and virtual goods. Crafted game pitches for proprietary brands and external IP. Transitioned the studio to social games as the division shifted focus away from downloadable market.• Designed and produced Pictureka Museum Mayhem, a downloadable casual title based on the Hasbro game. The game earned the highest conversion rate in the downloadable library. The first game in the hidden image genre to dynamically generate and update board layouts during play.• Managed the live phase of Pogo Puppies, the first Facebook game from EA’s social gaming group. Transitioned development processes from waterfall to agile for the Austin and LA studio. Managed remote development teams in India, Canada, and China. -
Game Designer | Level Designer | Puzzle DesignerAmaze Entertainment Jan 2003 - Feb 2008Designed and developed games for handheld platforms and PC. Generated original game pitches to Nintendo of America and game publishers like THQ to generate business opportunities. Collaborated with teams to implement puzzle systems, script cutscenes, and build levels and combat.• Invented a gestural, touchscreen driven combat system for WWE SmackDown! Vs. Raw 2008 on Nintendo DS.• Crafted 100 light and mirror puzzles for Spyro: A New Beginning. The feature became a popular mainstay in the series. -
Founder | Sales Director | Project ManagerDigital Mercenaries, Inc Jun 2001 - Jan 2003Established the company brand and marketing strategy for an online content development studio. Implemented online CRM tools and drove sales and contracts. Managed project resourcing and budgets. Collaborated on concept documentation and prototypes for RFPs. Developed content for casual games and educational online materials.
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Game ProducerHuman Code, Inc. Apr 1999 - Jun 2001UsLed game development projects for PC games using licensed brands from Disney and Hasbro. Drove scheduling and project planning. Coordinated asset delivery and licensor approvals. Supported our B2B vertical with interface design work, creating functional prototypes for a cable broadband top-box service, like ReplayTV and TiVo.
Mike Wabschall Skills
Mike Wabschall Education Details
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The University Of Texas At AustinRadio-Television-Film
Frequently Asked Questions about Mike Wabschall
What company does Mike Wabschall work for?
Mike Wabschall works for Bluberi
What is Mike Wabschall's role at the current company?
Mike Wabschall's current role is "Elevating Gaming Experiences" as Game Studio Director.
What is Mike Wabschall's email address?
Mike Wabschall's email address is mi****@****eri.com
What schools did Mike Wabschall attend?
Mike Wabschall attended The University Of Texas At Austin.
What skills is Mike Wabschall known for?
Mike Wabschall has skills like Game Design, Game Development, User Interface Design, Video Games, Casual Games, Interaction Design, Social Games, Computer Games, Online Gaming, Level Design, Gameplay, Gaming.
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