Software Engineering Manager
Mountain View, California, Us
Full-breadth managerial experience in highly dynamic and challenging environments. Hands-on involvement in solving complex, bleeding-edge computer vision problems for virtual reality applications. Technical competencies: Computer vision (including multi-view geometry and applied machine learning), C++, Python, OpenCV, tensorflow, VR/VFX tool development in Nuke and Houdini, cross-platform development.Manager of the light-field playback and content delivery development team: A high performing research and development team, defining the future of light-field compression standards, and creating bleeding edge real-time rendering systems.Previously manager and individual contributor on team responsible for R&D of visual effects tools for post-production manipulation of light-field volumetric data for virtual reality. Helped bootstrap the applied machine-learning team, applying CNNs to real-world problems. Manager of teams responsible for camera software development, and cross-platform domain layer libraries.