Myriam Bloom Email and Phone Number
Myriam Bloom is a UI/UX Artist and Designer, 2D game Artist, and Illustrator based in Philadelphia, PA, USA. She has created concepts, assets, environments, UI, and illustrations on over 15 shipped titles.
Pixelscopic
View- Website:
- pixelscopic.com
- Employees:
- 3
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2D ArtistPixelscopic Sep 2023 - PresentUnited States● Creating 2D art across character, enemies, environments, and props for 2D procedurally generated roguelike game.● Supporting the art in Unity with lighting and tech art.● Working with a small, cross-disciplinary team using Spine and Unity. -
Senior Ui/Ux Artist And DesignerWe'Re Five Games Oct 2020 - May 2023United States● Design UI and UX for unreleased game, developing and defining a playful art style that helps build the world and story while iterating user flows and layouts with a focus on functionality and easy of use.● Work closely with UI engineers to implement art assets through a wide range of technical limitations and situations.● Overhauled UI for Totally Reliable Delivery Service. Produced UX flows, ideated designs, and produced final art assets. Focused on making unique, whimsical art style that reinforced the game feel and enhanced the usability and intuitiveness of the game’s UI.
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Freelance Graphic Designer And IllustratorSelf Employed Oct 2009 - Apr 2023● Provided graphic design solutions, illustrations, and 2D art for a variety of companies including Intempt Technologies, The Movement Guild, Incendia Creative, Yes Ma'am Circus, Cirque Du Nuit, The Golden Gate Restaurant Association, Alterra Productions and more.
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Art Director, 2D Artist, Level DesignerAlterra Productions Oct 2019 - Jul 2022Philadelphia, Pennsylvania, United States● Provided art direction for online interactive playable theater experience Thickett to ensure worlds, marketing, and all elements of the experience were visually consistent, engaging, and conveyed the whimsical storybook tone of the experience.● Designed, illustrated, and implemented environment and prop art that served to unite multiple platforms into a single experience. Facilitated a digital environment responsive to character development and story needs.● Designed and implemented over 80 level designs for use by up to 50 players, cast, and crew for live game sessions.● Utilized player feedback and usage to enhance the environment, creating a dynamic experience for players.
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Concept & Ui ArtistMassvr Apr 2018 - Feb 2020Chicago, Il● Sole concept artist on props, character, and UI artist and designer for unreleased VR cooperative fantasy puzzle game. I worked closely with a small, dedicated team of programmers, 3D artists, and animators while using iterative methods to provide turn arounds, concepts, and paint-overs to explore and develop the world.● For MassVR’s second title, Hallow Realm VR, I created concepts, paint-overs, and intuitive UI design and art to enhance and give depth to the story and create an immersive world players would want to explore. Provided marketing imagery, social media content, and more to help promote the game and location.● On VR Champions, I provided paintovers for new levels to make them more intuitively navigable, and created UI designs to add functionality and ease players gameplay experience to allow for fast, competitive play. In addition, I designed in-world themed maps and game guides for on-boarding players, marketing graphics, and social media content. -
2D Game ArtistPixelscopic, Black Lantern Studios 2009 - 2015Missouri, United States● Worked on a contract basis with Pixelscopic and Black Lantern Studios.● Create finished asset, character, environment, icon, UI, and cinematic art as needed from concepts.● Short and longer contracts working on licensed games, adapting to meet the needs of specific style and design guides per property. -
2D ArtistBlack Lantern Studios Apr 2009 - May 2010● 2D artist across multiple projects. Duties included character and environment art, UI and menu design, and sprite and animation clean up. Worked on games for Activison, Disney, Nickelodeon, and more.● Created the concepts and oversaw the art direction and style consistency of the environment art for Popcap Games' Bookworm for the DS.● Successfully set the visual style for UI for the Zhu Zhu Pets game universe. -
Graphic DesignerManagement Development Institute At Missouri State University Nov 2008 - Apr 2009
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Photo Retoucher And Studio AssistantCreative Images Photography May 2004 - Aug 2006Lawrence, Kansas, United States● Provided customer service, juggled short and long term jobs, handled sales and advertising, assisted with photo shoots, photo retouching, collage, colorizations, adjustments.● Oversaw non-photography studio operations for over a month while owner was absent.
Myriam Bloom Education Details
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Graphic Design And Illustration
Frequently Asked Questions about Myriam Bloom
What company does Myriam Bloom work for?
Myriam Bloom works for Pixelscopic
What is Myriam Bloom's role at the current company?
Myriam Bloom's current role is UI/UX Art and Design | 2D Art.
What schools did Myriam Bloom attend?
Myriam Bloom attended Missouri State University.
Who are Myriam Bloom's colleagues?
Myriam Bloom's colleagues are Nathen Reynolds.
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