I'm a designer by nature. I like to analyze how systems work from computer languages to electronics to linguistics to social media. To me the most useful attribute a designer can have is a curious, open mind. A designer should also be a jack-of-all-trades: I've dabbled in programming as well as visual & concept design in my work. I also have experience in producing, localization and testing.I've spent most of my life with video games starting from Commodore 64 and Nintendo Entertainment System to modern consoles and PC. Growing up I knew that games were an important part of my life. Rather than restricting myself to a favorite genre or type of game, I've developed an all inclusive taste. Half of my enjoyment comes from discovering what makes games tick.Other than games I enjoy animation, model kits, movies, comics, great food and beer.Skillset:* Game design* Programming* Visual design* Concept design* Producing* Localization and testing
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Gameplay DesignerLightheart Entertainment Apr 2021 - Feb 2024Helsinki, Southern Finland, FinlandI worked on level design in the established casual shooter title Mr. Autofire!I created hundreds of levels for with Unity development tools. I also created dozens of enemy and boss characters, scripting their AI patterns, developing new weapons and attacks.In addition I designd new playable events such as the Gambit and Heist. I also had the chance to create a new meta level event in the form of the Boardgame which rewards player for engaging with longer play sessions. -
Level DesignerKuuhubb Apr 2019 - Mar 2021Helsinki Area, FinlandI created hundreds of levels and game mechanics for a game combining visual novel storytelling with casual Match-3 gameplay. -
DesignerFrozenbyte Oy Jan 2014 - Mar 2019HelsinkiI designed games! Projects I've worked on are* Trine 3: The Artifacts of Power (level design, tutorial design)* Nine Parchments (prototype design, level design)* Trine 4: The Nightmare Prince (level design)I have also been head of development training, a role that included documentation, developing interactive level design tutorials and training of new employees.Keywords:* Level design* Gameplay design* Tutorial design -
Gameplay DesignerFragment Production Ltd. Mar 2012 - Aug 2013Tampere, FinlandI worked as a gameplay designer and helped create the best fire and rescue service simulator in Finland Rescue 2013: Everyday Heroes.My role was to design a management simulator where unique characters interact with a fully customizable fire station. Characters have their own wants, needs and interests that affect their morale as well as efficiency in their day-to-day rescue service work. I also created a very basic fire simulation prototype for the game as well as completing other minor programming tasks.I also found myself producing and directing the audio for this game as well as managed the localization efforts with a multinational team.Keywords:* C#* Unity 3D* Photoshop* Game design* System design* Gameplay balance* Level design* UI design* Localization* Producing* Testing
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Game DesignerTuotantoyhtiö Tuokio Oy Jun 2010 - Feb 2011I came up with new game concepts and designed gameplay mechanics for multiple iOS games. Main release was Raiding Company in 2011, a wacky multiplayer shooting game.My job was to design the main gameplay loop as well as controls and interface. I also designed and developed a grid based level design toolset used for the project in Unity.Keywords:* C#* Unity 3D* Game design* System design* Level design* Prototyping
Niko Korhonen Education Details
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Tampere University Of Applied SciencesInteractive Design
Frequently Asked Questions about Niko Korhonen
What is Niko Korhonen's role at the current company?
Niko Korhonen's current role is Professional Gameplay Designer.
What schools did Niko Korhonen attend?
Niko Korhonen attended Tampere University Of Applied Sciences.
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Niko Korhonen
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Niko Korhonen
Finland
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