Nathaniel Fong

Nathaniel Fong Email and Phone Number

User Interface Designer @ Azra Games
Oakland, CA, US
Nathaniel Fong's Location
Oakland, California, United States, United States
Nathaniel Fong's Contact Details
About Nathaniel Fong

With an education in traditional Graphic Design and the Sciences from UC Davis in California, Nathaniel has earned a reputation to be an incredibly adaptable, intuitive, and logical UI Designer. His journey across more than a dozen video game industry projects has made him well-versed in translating complex business objectives from their initial solutions and visual concepts to the creation and implementation of the highest quality final assets / products. Famous intellectual properties, lightning-fast development schedules, and navigating several project unknowns at the same time are no sweat off his brow - all of the above might just be a normal Monday morning for him, but first, coffee! Nathaniel is also a bit of a "gear head" and accepts nothing less than the best balance between design and functionality from all things technology, vehicles, accessories, and tools.

Nathaniel Fong's Current Company Details
Azra Games

Azra Games

View
User Interface Designer
Oakland, CA, US
Website:
azragames.com
Employees:
133
Nathaniel Fong Work Experience Details
  • Azra Games
    Azra Games
    Oakland, Ca, Us
  • Azra Games
    Ui Design Director
    Azra Games Jan 2022 - Present
    Sacramento, Us
  • Estelle Bakery & Pâtisserie
    Graphic Designer
    Estelle Bakery & Pâtisserie May 2019 - Present
  • Center For Interdisciplinary Spine
    Operations Manager
    Center For Interdisciplinary Spine May 2019 - Present
  • Lost Boys Interactive
    Senior Ui Artist
    Lost Boys Interactive Jul 2021 - Jan 2022
    Madison, Wi, Us
  • Self-Employed
    User Interface Designer
    Self-Employed Jan 2018 - May 2019
    [Co-founder opportunity]- Worked directly with founder to wireframe HTML pages based on competitor experiences- Provided weekly Adobe Illustrator and Photoshop source files of design work- Advised on business and marketing strategy to stand out from direct competitors- Advised client on hiring guidelines for Software Engineer / Technical Director- Taught client foundation skills in Adobe Illustrator upon requestTROLL FARM- Implemented and maintained UI assets for mobile devices in Unity3D using its native GUI- Created high fidelity mockups, color scheme options for each interaction screen- Created wireframes based on client's existing Unity3D project, and proposed new visual and functional solutions to address client's challenges- Consulted with client to discover project goals, visual direction, and competitorsHEROES RISING- Created UI assets for mobile app version of client's HTML project- Created new iconography library and color variations- Consulted with client to discover visual and functional goals
  • Gazillion Entertainment
    User Interface Artist / Designer
    Gazillion Entertainment Apr 2016 - Oct 2016
    Foster City, Ca, Us
    MARVEL HEROES OMEGA- Implemented UI assets into Adobe Flash for Scaleform / Unreal Engine- Created wireframes and style guide for the new Xbox One/PS4 game in conjunction with outsourcing UI/UX team in Seattle, WA- Presented weekly visual and functional solutions to Management and Design teams- Collaborated on button mapping and Interaction Design for game controllerMARVEL HEROES- Implemented UI assets into Adobe Flash for Scaleform / Unreal Engine- Created high fidelity mockups and UI assets for new features in the PC game using existing style guide Adobe Photoshop files- Created marketing assets for in-game promotions using assets from Art Team- Created new iconography library to be used as guidelines for outsourcing team- Advised on direction for Art Team tasks related to UI work
  • Electronic Arts
    User Interface Designer
    Electronic Arts Nov 2011 - Apr 2016
    Redwood City, Ca, Us
    STAR WARS: GALAXY OF HEROES- Implemented and maintained UI assets in Unity3D using nGUI- Implemented and maintained early UI assets in Adobe Flash / Scaleform- Headed the UI team (two other artists) unofficially as the most senior UI Designer- Always met UI project milestones ahead of team's pace / schedule- Created style guides and wireframes for mobile device experience- Created interactive mockups for the Engineering team when testing new technologies- Advised on visual and functional solutions for other team disciplines- UX tested designs in InVision web application[Mass Effect title]- Created high-fidelity mockups and UI assets for iPad experience based on wireframes from UX Designer- Helped Engineering Team test viability of using Autodesk Scaleform- Consulted with Bioware team on upholding franchise visual guidelines[Command & Conquer title]- Created and exported UI assets as Photoshop files for Unity3D- Collaborated with past C&C teams to establish a hybrid style guide- Created interactive mockups for iPhone and iPad experiencesHEROES OF DRAGON AGE- Created all of the Help screen diagrams in Adobe Illustrator and Photoshop- Created content and promotional art assets in Adobe Photoshop- Created examples for the app icon for Marketing TeamSUPREME HEROES- Created and exported UI assets for Engineering Team to implement in Starling platform for mobile development- Provided Engineering Team with high-fidelity mockups for all states of screens as reference- Collaborated with UX Designer to UX test designs in InVision web application- Advised Art Team on resolution and format guidelines- Collaborated directly with Producer and Designers to convert wireframes for over two dozen HTML screens for mobile device experience[Dungeon Keeper title]- Created high fidelity UI assets and concepts in Adobe Illustrator for weekly reviews- Collaborated with primary UI Designer on establishing a new style guide from past DK franchise titles
  • Klicknation
    Web / Graphic / Ui Designer
    Klicknation Sep 2009 - Nov 2011
    AGE OF IMMORTALS- Implemented and maintained UI assets library and animations in Adobe Flash and Actionscript 3- Collaborated with Art Team to establish an entirely new franchiseSIX GUN GALAXY- Implemented UI assets library and animations in Adobe Flash and Actionscript 3- Created wireframes and high-fidelity mockups for all screens- Collaborated with Art Team to establish an entirely new franchise- Collaborated with Engineering Team to innovate upon platform capabilitiesAGE OF CHAMPIONS- Implemented and maintained UI in HTML/CSS front end code and Javascript- Implemented UI assets in Adobe Flash and Actionscript 3- Lead the production team of key functional systems such as the avatar creator, battle, and "raid battles"- Collaborated with Art and Design teams to create an entirely new franchise (characters, lore, art style)HAPPY ZOO- Implemented and maintained UI assets and animations in Adobe Flash and Actionscript 3- Created marketing assets for Facebook and Twitter- Created high fidelity mockups for weekly reviews- Collaborated with Art Team to establish a new franchiseSUPERHERO CITY- Implemented and maintained UI in HTML/CSS front end code and Javascript- Implemented UI assets in Adobe Flash and Actionscript 3- Lead the production team of some new features such as the avatar creator, special events, and store promotions- Created marketing assets for Facebook and Twitter- Re-designed the entire style guide of the existing HTML game
  • Pipra
    Assistant Iii, Graphic Designer
    Pipra Jan 2008 - Apr 2009
    Davis, Ca, Us
    In my last year of the Graphic Design program at UC Davis, I discovered a student internship with the Public Intellectual Property Resource for Agriculture that focused on skills I was already learning in the curriculum. Their research building was located on campus, so I would work as many hours as I could between or after class. In that year, I worked closely with their onsite researchers to produce Power Point presentations, informational posters, brochures, cards, and started on a website.
  • E*Healthline.Com, Inc
    Data Entry Clerk
    E*Healthline.Com, Inc Mar 2007 - Dec 2007
    Us
    Into my second academic quarter at UC Davis, I started working at E*Healthline.com which had a small office team in Sacramento. My responsibilities as a Data Enterer included the processing of insurance claims into their information management system. Medical offices would fill the forms out by hand, fax them digitally via .pdf, and we would enter the hand-written information into digital form - this process required moderate file management and organizational skills.

Nathaniel Fong Skills

Game Design Game Development Video Games Mobile Games Photoshop Computer Games Web Design User Interface Design Unity3d Social Games Perforce Adobe Photoshop Online Gaming Actionscript Casual Games Adobe Creative Cloud User Centered Design Graphic Design Wireframing Usability User Experience Storyboarding Logo Design Typography Mobile Devices Digital Media Scrum Start Ups Branding And Identity Photography Agile Methodologies Adobe Creative Suite Illustrator Flash Html Css Jira Invision Visual Communication Communication Unreal Engine Visual Design Mobile Design Iconography Mockups Prototyping Style Guides Print Media Information Graphics User Interface Xbox 360 Graphics

Nathaniel Fong Education Details

  • University Of California, Davis
    University Of California, Davis
    Graphic Design
  • Sacramento City College
    Sacramento City College
    Biology And Chemistry

Frequently Asked Questions about Nathaniel Fong

What company does Nathaniel Fong work for?

Nathaniel Fong works for Azra Games

What is Nathaniel Fong's role at the current company?

Nathaniel Fong's current role is User Interface Designer.

What is Nathaniel Fong's email address?

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What is Nathaniel Fong's direct phone number?

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What schools did Nathaniel Fong attend?

Nathaniel Fong attended University Of California, Davis, Sacramento City College.

What skills is Nathaniel Fong known for?

Nathaniel Fong has skills like Game Design, Game Development, Video Games, Mobile Games, Photoshop, Computer Games, Web Design, User Interface Design, Unity3d, Social Games, Perforce, Adobe Photoshop.

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