Nathaniel Fong Email & Phone Number
@msn.com
3 phones found area 916
LinkedIn matched
Who is Nathaniel Fong? Overview
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Nathaniel Fong is listed as UI Design Director at Azra Games, a with 133 employees, based in Oakland, California, United States. AeroLeads shows a work email signal at msn.com, phone signal with area code 916, and a matched LinkedIn profile for Nathaniel Fong.
Nathaniel Fong previously worked as Graphic Designer at Estelle Bakery & Pâtisserie and Operations Manager at Center For Interdisciplinary Spine. Nathaniel Fong holds Ba, Visual Communications, Graphic Design from University Of California, Davis.
Email format at Azra Games
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AeroLeads found 1 current-domain work email signal for Nathaniel Fong. Compare company email patterns before reaching out.
About Nathaniel Fong
With an education in traditional Graphic Design and the Sciences from UC Davis in California, Nathaniel has earned a reputation to be an incredibly adaptable, intuitive, and logical UI Designer. His journey across more than a dozen video game industry projects has made him well-versed in translating complex business objectives from their initial solutions and visual concepts to the creation and implementation of the highest quality final assets / products. Famous intellectual properties, lightning-fast development schedules, and navigating several project unknowns at the same time are no sweat off his brow - all of the above might just be a normal Monday morning for him, but first, coffee! Nathaniel is also a bit of a "gear head" and accepts nothing less than the best balance between design and functionality from all things technology, vehicles, accessories, and tools.
Listed skills include Game Design, Game Development, Video Games, Mobile Games, and 48 others.
Nathaniel Fong's current company
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Nathaniel Fong work experience
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Role listed
Ui Design Director
Graphic Designer
Operations Manager
Senior Ui Artist
User Interface Designer
[Co-founder opportunity]- Worked directly with founder to wireframe HTML pages based on competitor experiences- Provided weekly Adobe Illustrator and Photoshop source files of design work- Advised on business and marketing strategy to stand out from direct competitors- Advised client on hiring guidelines for Software Engineer / Technical Director- Taught client foundation skills in Adobe Illustrator upon requestTROLL FARM- Implemented and maintained UI assets for mobile devices in Unity3D using its native GUI- Created high fidelity mockups, color scheme options for each interaction screen- Created wireframes based on client's existing Unity3D project, and proposed new visual and functional solutions to address client's challenges- Consulted with client to discover project goals, visual direction, and competitorsHEROES RISING- Created UI assets for mobile app version of client's HTML project- Created new iconography library and color variations- Consulted with client to discover visual and functional goals
User Interface Artist / Designer
MARVEL HEROES OMEGA- Implemented UI assets into Adobe Flash for Scaleform / Unreal Engine- Created wireframes and style guide for the new Xbox One/PS4 game in conjunction with outsourcing UI/UX team in Seattle, WA- Presented weekly visual and functional solutions to Management and Design teams- Collaborated on button mapping and Interaction Design for game controllerMARVEL HEROES- Implemented UI assets into Adobe Flash for Scaleform / Unreal Engine- Created high fidelity mockups and UI assets for new features in the PC game using existing style guide Adobe Photoshop files- Created marketing assets for in-game promotions using assets from Art Team- Created new iconography library to be used as guidelines for outsourcing team- Advised on direction for Art Team tasks related to UI work
User Interface Designer
STAR WARS: GALAXY OF HEROES- Implemented and maintained UI assets in Unity3D using nGUI- Implemented and maintained early UI assets in Adobe Flash / Scaleform- Headed the UI team (two other artists) unofficially as the most senior UI Designer- Always met UI project milestones ahead of team's pace / schedule- Created style guides and wireframes for mobile device experience- Created interactive mockups for the Engineering team when testing new technologies- Advised on visual and functional solutions for other team disciplines- UX tested designs in InVision web application[Mass Effect title]- Created high-fidelity mockups and UI assets for iPad experience based on wireframes from UX Designer- Helped Engineering Team test viability of using Autodesk Scaleform- Consulted with Bioware team on upholding franchise visual guidelines[Command & Conquer title]- Created and exported UI assets as Photoshop files for Unity3D- Collaborated with past C&C teams to establish a hybrid style guide- Created interactive mockups for iPhone and iPad experiencesHEROES OF DRAGON AGE- Created all of the Help screen diagrams in Adobe Illustrator and Photoshop- Created content and promotional art assets in Adobe Photoshop- Created examples for the app icon for Marketing TeamSUPREME HEROES- Created and exported UI assets for Engineering Team to implement in Starling platform for mobile development- Provided Engineering Team with high-fidelity mockups for all states of screens as reference- Collaborated with UX Designer to UX test designs in InVision web application- Advised Art Team on resolution and format guidelines- Collaborated directly with Producer and Designers to convert wireframes for over two dozen HTML screens for mobile device experience[Dungeon Keeper title]- Created high fidelity UI assets and concepts in Adobe Illustrator for weekly reviews- Collaborated with primary UI Designer on establishing a new style guide from past DK franchise titles
Web / Graphic / Ui Designer
AGE OF IMMORTALS- Implemented and maintained UI assets library and animations in Adobe Flash and Actionscript 3- Collaborated with Art Team to establish an entirely new franchiseSIX GUN GALAXY- Implemented UI assets library and animations in Adobe Flash and Actionscript 3- Created wireframes and high-fidelity mockups for all screens- Collaborated with Art Team to establish an entirely new franchise- Collaborated with Engineering Team to innovate upon platform capabilitiesAGE OF CHAMPIONS- Implemented and maintained UI in HTML/CSS front end code and Javascript- Implemented UI assets in Adobe Flash and Actionscript 3- Lead the production team of key functional systems such as the avatar creator, battle, and "raid battles"- Collaborated with Art and Design teams to create an entirely new franchise (characters, lore, art style)HAPPY ZOO- Implemented and maintained UI assets and animations in Adobe Flash and Actionscript 3- Created marketing assets for Facebook and Twitter- Created high fidelity mockups for weekly reviews- Collaborated with Art Team to establish a new franchiseSUPERHERO CITY- Implemented and maintained UI in HTML/CSS front end code and Javascript- Implemented UI assets in Adobe Flash and Actionscript 3- Lead the production team of some new features such as the avatar creator, special events, and store promotions- Created marketing assets for Facebook and Twitter- Re-designed the entire style guide of the existing HTML game
Assistant Iii, Graphic Designer
In my last year of the Graphic Design program at UC Davis, I discovered a student internship with the Public Intellectual Property Resource for Agriculture that focused on skills I was already learning in the curriculum. Their research building was located on campus, so I would work as many hours as I could between or after class. In that year, I worked closely with their onsite researchers to produce Power Point presentations, informational posters, brochures, cards, and started on a website.
Data Entry Clerk
Into my second academic quarter at UC Davis, I started working at E*Healthline.com which had a small office team in Sacramento. My responsibilities as a Data Enterer included the processing of insurance claims into their information management system. Medical offices would fill the forms out by hand, fax them digitally via .pdf, and we would enter the hand-written information into digital form - this process required moderate file management and organizational skills.
Nathaniel Fong education
Ba, Visual Communications, Graphic Design
As, Biology And Chemistry
Frequently asked questions about Nathaniel Fong
Quick answers generated from the profile data available on this page.
What company does Nathaniel Fong work for?
Nathaniel Fong works for Azra Games.
What is Nathaniel Fong's role at Azra Games?
Nathaniel Fong is listed as UI Design Director at Azra Games.
What is Nathaniel Fong's email address?
AeroLeads has found 1 work email signal at @msn.com for Nathaniel Fong at Azra Games.
What is Nathaniel Fong's phone number?
AeroLeads has found 3 phone signal(s) with area code 916 for Nathaniel Fong at Azra Games.
Where is Nathaniel Fong based?
Nathaniel Fong is based in Oakland, California, United States while working with Azra Games.
What companies has Nathaniel Fong worked for?
Nathaniel Fong has worked for Azra Games, Estelle Bakery & Pâtisserie, Center For Interdisciplinary Spine, Lost Boys Interactive, and Self-Employed.
How can I contact Nathaniel Fong?
You can use AeroLeads to view verified contact signals for Nathaniel Fong at Azra Games, including work email, phone, and LinkedIn data when available.
What schools did Nathaniel Fong attend?
Nathaniel Fong holds Ba, Visual Communications, Graphic Design from University Of California, Davis.
What skills is Nathaniel Fong known for?
Nathaniel Fong is listed with skills including Game Design, Game Development, Video Games, Mobile Games, Photoshop, Computer Games, Web Design, and User Interface Design.
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