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Nathaniel Hunter is the Co-Founder and COO of DreamView, Inc. Prior to founding DreamView in partnership with Euan Macdonald, the duo previously launched two other companies together, SiXiTs and SuperTales, Inc. — both of which specialized in high-tech, cutting-edge digital entertainment. When creating DreamView, Nathaniel brought his three decades of leadership experience at the forefront of industry-defining computer-generated imagery (CGI) development to the table to help create a trusted content generation solution with software capable of producing photoreal assets and media.Nathaniel’s entrepreneurial and leadership skills date back to his early years, when he opened his first business at the age of 17: a comic bookstore that he owned and operated in Novato, CA. From there, he established himself within traditional animation and illustration circles, and quickly advanced to director and team leadership roles in the CGI industry with marquee companies such as Lucasfilm Animation and Apple. Over the last 3 decades, Nathaniel has co-founded multiple successful companies, as well as taking this positive momentum and experience with him as he stepped up as COO for several other behemoth entertainment brands, all of which led to him co-establishing DreamView in 2018. Through DreamView, Nathaniel is able to leverage his expertise to lead the creation of an enabling platform and service solution that fulfills the production, marketing and distribution needs of small to enterprise level brands, eCommerce suppliers, manufacturers and retailers worldwide. As a veteran leader in the digital hardware and software implementation space, he creates compelling, multi-dimensional content that blends visual and technical artistry into engaging, immersive brand experiences. Some of his best-known clients have included Apple, AT&T, Ford, Comcast, Lululemon, Universal Studios, Lucasfilm, Disney, and more.Nathaniel is a calm, humble leader who inspires the best from his teams while maintaining his focus on creating disruptive technology that both empowers users and enables global social change. In addition to leading his team at DreamView, he also serves as Co-Chair of Asset Creation with Khronos 3D Commerce group. In his spare time, Nathaniel devotes himself to environmental causes and animal rescue.
Dreamview
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FounderD1Srupt1Ve Inc. Jan 2023 - PresentAt D1srupt1ve Products, we are revolutionizing human-computer interaction through cutting-edge AI-enhanced products. Powered by our proprietary MAGICAL™ platform (Multi-modal Artificial General Intelligence Controller for All Languages), we integrate the latest advancements across AI systems to deliver practical, real-world solutions that impact industries globally.Our vision is to transform the way people interact with technology, offering multi-modal experiences that blend voice, text, audio, and visuals to create immersive, personalized engagements. With an emphasis on security, privacy, and seamless integration, our products are built to break language barriers, optimize daily life, and solve complex challenges across diverse sectors like healthcare, education, finance, entertainment, and more.As leaders in AI orchestration and moderation, D1srupt1ve leverages the full power of scalable, adaptive learning to continually evolve our products. Our solutions are designed to be flexible and customizable, making them ideal for both consumers and enterprises, with global language support and cross-industry applicability.Join us as we drive the next era of AI-powered transformation, where technology doesn’t just interact—it understands, adapts, and enhances life for users across the world.Learn more at d1srupt1ve.com
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Chief Executive Officer And Co-FounderDreamview May 2021 - PresentSan Francisco, California, Us -
Chief Operating Officer And Co-FounderDreamview Apr 2018 - May 2021San Francisco, California, UsDreamView Studios was founded by veteran CGI visionaries with 100+ years combined experience in creating CGI & Visual Effects for blockbuster movies, AAA games, commercials, and eCommerce products, hailing from companies such as Disney, Industrial Light & Magic, Pixar, and Electronic Arts.The DreamView™ cloud software and production services help e-commerce business create, manage, and distribute photoreal and AR CGI assets and media for eCommerce platforms and clients. Virtual product and lifestyle scene creation is not only faster and less costly than traditional set design and layout, but also provides infinitely reusable 3D CGI assets and media. The company’s proprietary process also facilitates visualization and market testing of virtual product color and texture variations, and is globally scalable. -
Chief Innovation OfficerInfiniteworld Jul 2022 - Jan 2023Remote Company, UsReassigned to strictly handle and manage innovation in the company across all divisions, business units, and employees. I was tasked to research and architect innovative solutions based on company initiatives, goals and C-Level reporting of these solutions. both findings and to any/all new projects, particular problems or new initiatives direct C-level reporting -
Chief Strategy OfficerInfiniteworld Mar 2022 - Jul 2022Remote Company, UsShifting from my role as Chief Operating Officer into Chief Strategy Officer to focus more directly on overall company strategy, especially as it pertained to the complex structure of multiple M&A integrations across different company types and technology. -
Chief Operating OfficerInfiniteworld Dec 2021 - Mar 2022Remote Company, UsInfiniteWorld empowers brands and creators with the engine and technologies they need to engage customers and fans in the Metaverse.InfiniteWorld’s platform provides a bridge between the physical and digital worlds, with leading infrastructure and marketplace solutions, as well as world-class content production platforms for digital content, including digital assets, eCommerce and NFTsAs Chief Operating Officer, I architected the company wide operational Integration of merged technology, process, workflows, strategy, and vision -
PrincipalHogarth Worldwide Dec 2018 - May 2019London, England, GbWe produce advertising and other marketing communications for our clients across all media and all languages. Our production expertise coupled with our powerful workflow and asset management technology delivers quality, control and savings for global brands. -
Vice PresidentIndustrial Color Studios Feb 2017 - Apr 2018Leading the Augmented, Virtual Reality and CGI eCommerce division of Industrial Color. From top tech and production support on over 10,000 shoots to inventing online digital photo workflow, Industrial Color continues to push the limits and develop industry standards. With offices in New York, Los Angeles and Miami, our talented team and extensive production capacity enables us to provide a full range of high-end services to our clients whether it be in studio or on location anywhere around the globe.
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ConsultantApple Mar 2017 - Dec 2017Cupertino, California, UsI was brought in as a consultant to help rearchitect and restructure the team and tools for the Image Studio at Apple. Working with upper management and the art direction team at Apple, i created a plan to: • scale and re-organize a team of 50+ artists and production staff• setup layers of supervision and management inside the studio to streamline the production and asset management, tools and review processes• interview and hire 2 dozen new staff members• setup new processes, software, and workflows for CGI content creation• improve the speed and methods employed at the studio for the creation of all core Apple marketing content for both the spring and winter launches in 2017• create a roadmap to scale the teams capacity and efficiency through current day -
Consulting Services For Vr, Vfx And MobileFreelance Consultant Nov 2015 - Feb 2017Consulting services for Immersive Media, CGI eCommerce, Visual Effects and Mobile/Internet products including: Architecture, design, development, implementation, marketing and distribution. Working with multiple clients, i have developed unique CGI Pipelines and workflows ,AR, VR, mobile experiences and tech for headsets and Mobile devices (Gear, Oculus, Vive, Cardboard, iOS and Android) utilizing Nuke/CaraVR, Maya, Houdini, Unity, Xcode/Objective-C, Android/Java, Shotgun/fTrack, AWS hosted services, and more. Some of the highlights....• On set logistics and oversight• VR and VFX pipeline architecture, design & implementation• Production management, setup and workflow• VFX breakdown and budgeting• Hands on approach with VFX, Camera tech (VR and Digital)• In depth knowledge of cutting edge production methodologies and technologies• Performance capture, virtual camera, motion control and miniature work experience• Vendor and crew contract and deal negotiations• Liaison with studio, producers, crew and vendors• Stereoscopic productions (native and conversion)• Global outsourcing experience• Strategic thinker, motivation builder, ability to stay grounded, problem solver
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Lead Vr Mobile EngineerWevr Jun 2015 - Oct 2015Venice, Ca, UsWEVR is a virtual reality community and VR media player for aspiring and professional creatives. WEVR collaborates with leaders in the immersive, creative, and technology communities – providing high performance VR playback software for VR producers. We are committed to developing a superior VR player and supporting collaborations, showcasing exceptional virtual reality projects created by emerging VR storytellers. As an open VR technology platform, WEVR enables immersive storytellers to create, present, and publish projects on all VR headsets. -
Coo / Cg SupervisorAlteractive Llc Feb 2014 - Jun 2015Consulting & Contracting services for digital media and online products and productions, using a variety of tools including Autodesk, Adobe products, Shotgun Software, Parse, AWS, MongoDB, Unity3D cross platform publishing, iOS (Objective-C) and Android (Java) for application development and rapid prototyping. Over 12 applications on iOS and Android developed in 2014 where i acted as main design and developer on the released and internal Enterprise applications. Low level architecting and design, back end and client front end design and implementation, multi-platform design and coding as well as support and updates. Media pipeline design, application design and development, general product management consulting, and development for early stage prototype devices such as the Oculus Rift in numerous vertical media markets.
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Coo / Cg SupervisorSupertales Inc. Feb 2013 - Mar 2014COO & Co-Founder of SuperTales Inc, high tech, innovative and ground breaking digital entertainment. I was the main developer and initial designer on the core app, MashFX. I also helped in setting up the company, day to day operations and daily management of 12 people, engineers and artists. Managed product lifecycle, development, distribution and B2B relationships for licensing. iOS and Android design and development prototyping, C#, Objective-C and Java mainly, with some Javascript, Python and a bit of Ruby thrown in. -
Co-Founder / Chief Operating OfficerSixits Inc Mar 2009 - Feb 2013San Rafael, Ca, UsAs a Co-Founder in the company, i initially setup all of the companies operating procedures, hired over 40 artists and developers, as well as managed them on a daily basis, acted in tandem with the CEO for all business development. I generated over $5M in sales and projects during my three years at the company.I also stepped in as main designer, architect and lead developer for a all of the experiences that were created, both internally and for external clients such as Qualcomm, CrowdStar, Ubisoft, and others. C#, Python, Objective-C, Java, PHP, Python, Node.js, and various other server based scripting. Lots of architecting out complex back end to client facing solutions that allowed for easier deployments, scalability and manipulation of data without re-releasing application bundles. Over 30 applications and games were produced and launched under my watch, with an accumulated 15M+ users overall.I also architected and lead a technology/art team of 6 over the course of a 6 month intensive development process to revamp Legend3D's pipeline for shot execution, internal development, and overall studio pipeline for 3D Stereoscopic workflows. -
Lead Technical Director / Production TechnologyImagemovers Digital May 2007 - Mar 2010UsHelped design, implement and execute a "from scratch" feature film pipeline that allowed the company to complete "A Christmas Carol" while building the company in 4 locations, staffing to 650 employees, and 3 physical moves, from the ground up in 2-1/2 years.I led the Production Technology team in the design, creation and distribution of the core production software and tools used in lighting, animation, motion capture (pre-production on stage and post), asset management, studio interconnectivity, and other areas. During this time i also managed workflows, managed other TD's and worked with producers to manage tasks and deliverables.During the final months of production, i also took on tasks for lighting and compositing 16 shots in "A Christmas Carol". -
Lead Technical DirectorLucasfilm Animation Nov 2006 - May 2007San Francisco, Ca, UsWorked on Look Development, early pre-production, and pipeline structure, design, and workflows on the movie that eventually became Strange Magic for George Lucas. I helped setup the overall pipeline, managing the lighting and FX on look development shots, compositing pipeline and rendering technology with Zeno, Nuke, and other proprietary and off the shelf software. -
Senior Technical Director / Cg SupervisorThe Orphanage May 2006 - Nov 2006San Francisco, Ca, UsBrought on to help design and implement Visual FX for "The Last Mimzy" using Houdini, Maya, Nuke. Scripting, animation, and pipeline for over 30 shots in the film. Early CG-Supervisor role on Fantastic Four 2: Rise of the Silver Surfer. -
Lead Vfx ArtistEyestorm Llc May 2006 - Jun 2006Created the all CG portions of an E3 :30 second commercial spot for Traxion, a LucasArts PSP game. Character animation, FX, lighting, rendering, and compositing.Animation, shading, lighting and rendering for sequences in "Amazing Life" a THX trailer that won 2 Telly Awards, 3 CREATE awards and was played in 3000+ theaters worldwide.
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Cg SupervisorCritterpix Studios Jan 2005 - May 2006UsWorked as the FX Supervisor and then the CG Supervisor for a startup animation studio. Hiring and team management, Pipeline design and implementation, Shading, Lighting, Animation, FX, and production tracking. -
Lead Technical DirectorTippett Studio Jan 2002 - Jan 2005Berkeley, California, UsLead multiple teams of FX artists for multiple feature films. Hands on pipeline development, shot work with Maya/Renderman/Nuke/Shake, as well as supervision and shot planning with production leads/staff. -
Vfx SupervisorFlipside Editorial Nov 2001 - Dec 2002Acted as the VFX supervisor on multiple commercial projects for major brand clients such as McDonalds, Procter & Gamble, AT&T, and more. Supervised the overall planning and execution of all of the CG work that went into the commercials, as well as managing other artists and developers in the pre-production, production and post processes.
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Lead Technical DirectorRadium Jul 2001 - Nov 2001Dallas, Tx, UsWorked as an FX artist/compositor on commercial and episodic TV projects. -
Senior Technical DirectorKleiser Walzack Jun 2001 - Jul 2001Implementation for effects, Tools scripting and Compositing on multiple film projects.
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Senior Technical DirectorTippett Studio Oct 2000 - Jun 2001Berkeley, California, UsI was brought on as a Senior FX Technical Director for the movie, Evolution. During this time i also helped in the creation of tools for the studio, as well as extra support and FX for the film Cats & Dogs. -
Lead Art DirectorThe 3Do Company Aug 1998 - Oct 2000UsWorked on multiple titles for 3DO as a lead art director. I managed teams of up to 30 for PS1 and PS2 based titles. -
Co-Founder / SupervisorLumens Studios Oct 1996 - Aug 1998Lumens Studios created the visual effects for the first live action / CG animated kids cartoon program, VanPires, in 1997. I managed a team of 12 people, creating software, rendering and compositing solutions and delivering over an hours worth of footage for seasons one and two. Lumens also worked with the creator of AfterBurn in the creation of visual effects for Armageddon for Matte World Digital.
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Technical Director/AnimatorPrime Source Mar 1993 - May 1996Product visualization in both 3DS Dos R3/4 and Alias Power Animator for internal clients: Intel, AMD, Subway, Supercuts, CA Dept of Transportation.
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Freelance 2D/3D ArtistMisc. Small Companies Oct 1992 - Mar 1993Visual development for multiple CG projects. SuperCuts, Intel, CA Highway, and more. Utilizing 3DS Dos R2/3, and Alias power animator to create animated sequences for products and demos.
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Owner / ProprietorSpiders Den Comics Jul 1991 - Oct 1992My first business venture at the age of 18, i created, managed and eventually sold the sole comic book business in Novato, CA. I worked with a distributors, managed inventory, put on special events surrounding launches of both Image Comics and Valiant Entertainment titles, and generally ran the day to day operations in the shop.
Nathaniel Hunter Skills
Frequently Asked Questions about Nathaniel Hunter
What company does Nathaniel Hunter work for?
Nathaniel Hunter works for Dreamview
What is Nathaniel Hunter's role at the current company?
Nathaniel Hunter's current role is Advisor. Investor. Serial entrepreneur. D1sruptor. Developing and partnering in AI and Web3 to change human evolution through the optimization of the human experience..
What is Nathaniel Hunter's email address?
Nathaniel Hunter's email address is na****@****mac.com
What is Nathaniel Hunter's direct phone number?
Nathaniel Hunter's direct phone number is +131042*****
What skills is Nathaniel Hunter known for?
Nathaniel Hunter has skills like Animation, Computer Graphics, Compositing, Lighting, Visual Effects, Film, Maya, Feature Films, Character Animation, Shading, Video Games, Nuke.
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