Namit Lavekar Email & Phone Number
@blackbirdinteractive.com
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Who is Namit Lavekar? Overview
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Namit Lavekar is listed as Senior Artist at Blackbird Interactive, a company with 228 employees, based in Burnaby, British Columbia, Canada. AeroLeads shows a work email signal at blackbirdinteractive.com and a matched LinkedIn profile for Namit Lavekar.
Namit Lavekar previously worked as Lead Artist at Iugo Games and Sr. Game Artist at Iugo Mobile Entertainment. Namit Lavekar holds Comp 2501 - Programming Fundamentals Part 2 (Java) from British Columbia Institute Of Technology.
Email format at Blackbird Interactive
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AeroLeads found 1 current-domain work email signal for Namit Lavekar. Compare company email patterns before reaching out.
About Namit Lavekar
I am a seasoned and creative 3D Generalist with a strong passion for designing both stylized and realistic 3D characters, as well as crafting visually captivating and immersive 3D environments. Known for my collaborative and adaptable nature, I thrive in dynamic work settings, and excel in quick-paced environments delivering quality projects in a timely manner.My solid understanding of rendering techniques, coupled with a keen enthusiasm for tools and pipeline development, positions me as a valuable asset to any team of Video Game Developers.
Listed skills include Texturing, Maya, Video Games, Animation, and 30 others.
Namit Lavekar's current company
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Namit Lavekar work experience
A career timeline built from the work history available for this profile.
Lead Artist
Sr. Game Artist
Sr. Game Artist
Sr. Artist
- As a Senior Game Artist at Koolhaus Games, I was involved in developing some major game-titles on iOS and Android platform.
- My role consisted of creating 3D characters, props & textures as well as developing UI style using Photoshop and Unity.
- Contributed towards mentoring junior artists and R&D and tool development to streamline our development process.
- Streamlined proper art-processing pipeline with correct folder structures, naming conventions and file-formats.
- Worked with Art-Director to manage certain art distribution tasks and discussing various efficient ways to produce good quality art in short amount of time.
3D Modeler & Texture Artist
- Created character and prop textures
- Modeled and textured weapons and some props.
Freelance Game Artist
- Textured Props for an Android Game.
- Designed and created complete UI art for an iOS Game.
Environment Artist
- As a member of Environment Art team, my work profile not only consists of creating environment art props, models and textures, but most importantly creating an exciting game play.
- Lent a major hand in restructuring terrains and tracks meshes & adding interesting game play, by adding jumps, rails, trees and various gameplay props.
- Worked on making the terrain visually appealing using shaders and tools.
Sr. Game Artist
- Ghost Harvest (Feb’11 – March’11) Platform: i-phone & i-pad & Publisher: EASingle handed concept & designing the Visual Target of the UI style and color palette.
- Mixology Application for Bombay Sapphire (Nov’10 – Feb’11) Platform: FlashModeled, Textured, Rendered and post-processed all of the Cocktail drink renders.Animation for UI transitions in Flash
- Various Online Pogo Games (Aug’10 – Dec’10) Platform: FlashResearch and develop various efficient Art conversion Pipelines.Training the Graphic Tech's on use of Flash & the Art Pipeline.
- Unreleased titles for WiiConcept art, Modelling and texturing of Environment Props & Game Trophies. Designing Art Style & implementation of the entire UI System.Visual effects
- Triple Crown Championship Snowboarding (Feb 2010, Publisher: Destineer Games)Modelling and texturing of Environment Props & Game Trophies. Designing & implementation of the entire Front End System.
- Word Jong Wii Party (Jan 2009, Publisher: Destineer Games) Concept art, Designing & Documentation of the Art Style Guide to be outsourced.In game cut scene animations, Particle effects.R&D support for building of the.
Sr. Art Lead, Mobile Gaming
- Conceptualized & designed graphics for some of Indiagames famous mobile games to Date such as Predator, Bruce Lee, Cricket world Cup, sexy pool, Serenity & Pub Games etc.
- Lead the Art Team for developing amazing Game Art, as well as Art Work for Game Promotions; both web & print.
- Hold a major hand in developing innovative and optimized techniques for Efficient, but Eye-catching game-art for wireless games.
- Independently created the first successful 2D Tile based MAP for the mobile game Predator- First map based action game at IG.
- Independently managed and cracked The Palette Fundamentals for changing the color of sprite during runtime. This really helped Programmers & Artists alike.
Colleagues at Blackbird Interactive
Other employees you can reach at blackbirdinteractive.com. View company contacts for 228 employees →
Trevor Ware
Colleague at Blackbird InteractiveRichmond, British Columbia, Canada, Canada
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Chip T.
Colleague at Blackbird InteractiveNorth Vancouver, British Columbia, Canada, Canada
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Mike Thistle
Colleague at Blackbird InteractiveCanada, Canada
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Willem Toorenburgh
Colleague at Blackbird InteractiveNew Westminster, British Columbia, Canada, Canada
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JP
Jeremy Powell
Colleague at Blackbird InteractiveGreater Vancouver Metropolitan Area, Canada
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JL
Jisu Lee
Colleague at Blackbird InteractiveVancouver, British Columbia, Canada, Canada
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SC
Supitcha Chailom
Colleague at Blackbird InteractiveVancouver, British Columbia, Canada, Canada
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Samuel L.
Colleague at Blackbird InteractiveQuébec, Quebec, Canada, Canada
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Peter Greenwood
Colleague at Blackbird InteractiveWest Vancouver, British Columbia, Canada, Canada
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Carl Matthes
Colleague at Blackbird InteractiveVancouver, British Columbia, Canada, Canada
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Namit Lavekar education
Comp 2501 - Programming Fundamentals Part 2 (Java)
Comp 1516 - Programming Fundamentals Part 1 (Python)
Post Graduate Diploma, 3D Animation For Games
Bachelor Of Commerce (B.Com.), Business Administration And Management, General
Frequently asked questions about Namit Lavekar
Quick answers generated from the profile data available on this page.
What company does Namit Lavekar work for?
Namit Lavekar works for Blackbird Interactive.
What is Namit Lavekar's role at Blackbird Interactive?
Namit Lavekar is listed as Senior Artist at Blackbird Interactive.
What is Namit Lavekar's email address?
AeroLeads has found 1 work email signal at @blackbirdinteractive.com for Namit Lavekar at Blackbird Interactive.
Where is Namit Lavekar based?
Namit Lavekar is based in Burnaby, British Columbia, Canada while working with Blackbird Interactive.
What companies has Namit Lavekar worked for?
Namit Lavekar has worked for Blackbird Interactive, Iugo Games, Iugo Mobile Entertainment, Roadhouse Interactive, and Koolhaus Games.
Who are Namit Lavekar's colleagues at Blackbird Interactive?
Namit Lavekar's colleagues at Blackbird Interactive include Trevor Ware, Chip T., Mike Thistle, Willem Toorenburgh, and Jeremy Powell.
How can I contact Namit Lavekar?
You can use AeroLeads to view verified contact signals for Namit Lavekar at Blackbird Interactive, including work email, phone, and LinkedIn data when available.
What schools did Namit Lavekar attend?
Namit Lavekar holds Comp 2501 - Programming Fundamentals Part 2 (Java) from British Columbia Institute Of Technology.
What skills is Namit Lavekar known for?
Namit Lavekar is listed with skills including Texturing, Maya, Video Games, Animation, Zbrush, Environment Art, Game Development, and Mobile Games.
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