Nancy Andrews Email & Phone Number
Who is Nancy Andrews? Overview
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Nancy Andrews is listed as Art Director at Four Leaf Gaming, a company with 13 employees, based in West Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Nancy Andrews.
Nancy Andrews previously worked as Senior 2D and 3D Artist at Wildlife Studios and Concept & Game Artist (2D and 3D) at Wildlife Studios. Nancy Andrews holds Animation And Digital Art from TecnolΓ³gico De Monterrey.
Email format at Four Leaf Gaming
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About Nancy Andrews
π£π’π₯π§ππ’πππ’βΆ https://www.artstation.com/nanzdrawsπΉππ π¦π’ππ§πͺππ₯π: Photoshop, Clip Studio, SAIπΉππ π¦π’ππ§πͺππ₯π: Blender, Zbrush, 3D Coat, Substance Painter & DesignerπΉππ‘πππ‘ππ¦: Unreal Engine 5, Unity EngineπΉπ©ππππ’ ππππ§ππ‘π: Premiere, After Effects, Final CutSenior Concept Artist and Illustrator with experience across πππ πππ ππ¦, π π’ππππ & ππ‘πππ. I create dynamic Characters, Props and Environments as well as Splash Arts, Bundle Art & Key Art. I possess practical 3D knowledge which aids in streamlining my illustration process and reduce production times.Beyond my core skills, I also have experience in video compositing (Premiere & After Effects), Particle System Creation (Unity), and Art Outsource Management.
Nancy Andrews's current company
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Nancy Andrews work experience
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Senior 2D And 3D Artist
Concept & Game Artist (2D And 3D)
Current
Lead Artist
- Pre Production: Game Art prototyping and user experience mockups before going into production
- Production: Closely working with Devs & Designers to deliver a compelling experience, In-game high quality 2D assets, Logos, UI/UX & Environments.
- Post Production: Brainstorming and bringing new features to light to keep the player experience fresh and engaging.
- Other: Key Art, Art Bible Creation, Resource Allocation & Outsource Management
Concept Artist
- Concept art & Game Art for Characters, Stage & Props
- Splash Art & Key Art for Shop Bundles & Battle Pass
- In-game Particles (Unity)
- 3D modeling to aid streamline the illustration process & reduce production times.
- Video compositing and FXs for In-game video sequence.
Concept Artist
Concept artist for "Sackboy A Big Adventure" and an undisclosed project. Tasks included, but were not limited to: character design, props, graphics, and environment designs, orthographical views & layouts.
Concept Artist
Concept artist and asset developer for the game MilitAnt, (www.militantgame.com) a 2.5D side scrolling Platformer/Shooter for PS4 and PC. Tasked with developing the conceptual design of the game and visually enhancing the levels, as well as hand painted textures for 3D assets, props and tiles, ambient lights and asset placement via Unity Engine and in-game.
Concept Artist
Concept Artist, tasks were a combination of character creation, assets and UI elements.
2D Artist
Lead artist for Requiem of Hollow, an Independent prototype made in Unreal Development Kit. Tasks included, but were not limited to, concept design, textures, ambient lights, 2D graphic elements and introduction video animation. (6 person team)
Video Editor
Direction assistant, camera-men supervisor and video editor for commissioned projects and TV ads.
Nancy Andrews education
Frequently asked questions about Nancy Andrews
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What company does Nancy Andrews work for?
Nancy Andrews works for Four Leaf Gaming.
What is Nancy Andrews's role at Four Leaf Gaming?
Nancy Andrews is listed as Art Director at Four Leaf Gaming.
Where is Nancy Andrews based?
Nancy Andrews is based in West Vancouver, British Columbia, Canada while working with Four Leaf Gaming.
What companies has Nancy Andrews worked for?
Nancy Andrews has worked for Four Leaf Gaming, Wildlife Studios, Game Hive, Station Interactive, and Xibalba Studios.
How can I contact Nancy Andrews?
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What schools did Nancy Andrews attend?
Nancy Andrews holds Animation And Digital Art from TecnolΓ³gico De Monterrey.
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