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Nate Gross Email & Phone Number

Creating the future of cloud gaming at PlayStation at PlayStation
Location: Los Angeles Metropolitan Area, United States 8 work roles 1 school
3 work emails found @playstation.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 3 work emails

Work email g****@playstation.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Creating the future of cloud gaming at PlayStation
Location
Los Angeles Metropolitan Area, United States

Who is Nate Gross? Overview

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Quick answer

Nate Gross is listed as Creating the future of cloud gaming at PlayStation at PlayStation, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at playstation.com and a matched LinkedIn profile for Nate Gross.

Nate Gross previously worked as Senior Manager, Software Engineering at Playstation and Software Engineering Manager at Playstation. Nate Gross holds B.S., Computer Science from California State University, Fullerton.

Company email context

Email format at PlayStation

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{last}.{first}@playstation.com
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AeroLeads found 3 current-domain work email signals for Nate Gross. Compare company email patterns before reaching out.

Profile bio

About Nate Gross

I'm absolutely passionate about creating products that make people's lives more enjoyable. As an entrepreneur and as an employee, I've helped develop, produce and lead the creation of software and services used by millions of people around the world.HIGHLIGHTS● Technology, SasS and Game industry experience● Seasoned veteran at managing and leading development teams● 12 years of production, product management and project management experience● Certified ScrumMaster (CSM) & Product Owner (CSPO)● Project Management Professional (PMP)● Managed all phases of the product lifecycle● Helped ship 11 games for multiple platforms: Console, PC, Mac and Web● Deep understanding of free-to-play (F2P) game mechanics.● Technical & creative background● Dependable, organized, team player● Enjoy collaborating and working with others● Agile expertise: Scrum, Lean, Kanban● Experience working with remote teams● Empathy for users & colleagues

Listed skills include Product Development, Project Management, Agile Methodologies, Scrum, and 44 others.

Current workplace

Nate Gross's current company

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PlayStation
Playstation
Creating the future of cloud gaming at PlayStation
AeroLeads page
8 roles · 26 years

Nate Gross work experience

A career timeline built from the work history available for this profile.

Senior Manager, Software Engineering

Current

San Mateo, California, Us

2023 - Present ~3 yrs 7 mos

Software Engineering Manager

San Mateo, California, Us

2020 - 2023 ~3 yrs

Staff Technical Project Manager

San Mateo, California, Us

2019 - 2020 ~1 yr

Sr. Technical Project Manager

San Mateo, California, Us

2017 - 2019 ~2 yrs

Founder & Game Director

Owned and operated an online game studio specializing in free to play games, responsible for product and project management and worked closely with design, art and engineering.Successfully led cross-functional teams of international in-house and outsourced artists, writers, designers and engineers by using the Agile development frameworks of Scrum and Lean.Owned project visions, roadmaps, release plans and product backlogs. Created realistic goals and drove schedules to meet deadlines while fostering an open and collaborative work environment.Analyzed business intelligence metrics and KPIs such as LTV, DAU, DARPU, Retention, Conversion and Churn to make informed decisions and help lead future development.Made it my personal goal to ensure each team member always felt comfortable contributing ideas and felt challenged enough to continually grow in their areas of interest.

2008 - 2018 ~10 yrs

Product Manager & Software Engineer

Saymosaic, Inc. (Yc S16)

Helped develop and manage project visions, roadmaps, release plans and product backlogs.Managed the gathering and analysis of product data to optimize KPIs and guide future development.Coached company leadership and team members on Scrum and Lean, and led the implementation of fast iterations and tight feedback loops for our MVPs.

2015 - 2016 ~1 yr

Software Engineer

Irvine, Ca, Us

Bridged the gap between designers, artists and engineers by working closely with all three disciplines ensuring each understood the other's desires, needs and limitations thus reducing friction and fostering a more collaborative and productive environment.When great ideas were not possible with the studio's current technologies I championed and spearheaded their implementation by bringing together the necessary team members.Collaborated with the Design and Engineering teams to develop and implement the AI for Blizzard's games.Supported level designers and scripters with to get their ideas realized and increased team productivity by enhancing the level editing tools to allow for real-time changes and balancing on the fly.Helped develop some of the underlying technologies used to expand Blizzard's reach and reduce development time such as patching, installing, mastering and on-demand streaming.

2004 - 2008 ~4 yrs

Software Engineer

Us

Designed and implemented core gameplay, UX and AI features. Created sophisticated platoon and squad level AI for training simulators used by the U.S. Army to help teach its battlefield commanders how to plan effective operations and enhance their leadership capabilities.

2001 - 2004 ~3 yrs
1 education record

Nate Gross education

  • California State University, Fullerton
    California State University, Fullerton
    Computer Science
FAQ

Frequently asked questions about Nate Gross

Quick answers generated from the profile data available on this page.

What company does Nate Gross work for?

Nate Gross works for PlayStation.

What is Nate Gross's role at PlayStation?

Nate Gross is listed as Creating the future of cloud gaming at PlayStation at PlayStation.

What is Nate Gross's email address?

AeroLeads has found 3 work email signals at @playstation.com for Nate Gross at PlayStation.

Where is Nate Gross based?

Nate Gross is based in Los Angeles Metropolitan Area, United States while working with PlayStation.

What companies has Nate Gross worked for?

Nate Gross has worked for Playstation, Outcast Games, Saymosaic, Inc. (Yc S16), Blizzard Entertainment, and Quicksilver Software.

How can I contact Nate Gross?

You can use AeroLeads to view verified contact signals for Nate Gross at PlayStation, including work email, phone, and LinkedIn data when available.

What schools did Nate Gross attend?

Nate Gross holds B.S., Computer Science from California State University, Fullerton.

What skills is Nate Gross known for?

Nate Gross is listed with skills including Product Development, Project Management, Agile Methodologies, Scrum, Cross Functional Team Leadership, Leadership, Game Development, and Gameplay.

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