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Nate Pendleton Email & Phone Number

Sr. Software Engineer at Visual Concepts
Location: Portland, Oregon, United States 10 work roles
1 work email found @sibblingz.com 3 phones found area 760, 415, and 877 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 3 phones

Work email n****@sibblingz.com
Direct phone (760) ***-****
LinkedIn Profile matched
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Current company
Role
Sr. Software Engineer
Location
Portland, Oregon, United States
Company size

Who is Nate Pendleton? Overview

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Quick answer

Nate Pendleton is listed as Sr. Software Engineer at Visual Concepts, a company with 421 employees, based in Portland, Oregon, United States. AeroLeads shows a work email signal at sibblingz.com, phone signal with area code 760, 415, 877, and a matched LinkedIn profile for Nate Pendleton.

Nate Pendleton previously worked as Software Architect, Gliffy at Perforce Software and Tools Software Engineer at Leapfrog.

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Email format at Visual Concepts

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{first}@sibblingz.com
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AeroLeads found 1 current-domain work email signal for Nate Pendleton. Compare company email patterns before reaching out.

Profile bio

About Nate Pendleton

Over 20 years professional experience developing desktop applications, web applications, mobile applications, video games, and tools.Experience working on a very wide variety of software and game projects, for platforms ranging from Playstation up to modern PCs (Windows, Mac, and Linux), including Android and iOS devices, along with web development.Experience working on teams ranging in size from three to thirty programmers, including mentoring and directing other developers.Excellent interpersonal and communication skills, including ability to produce concise, thorough technical writing and flowcharts for describing and discussing processes.Proficient in Javascript, Java, C#, C, C++, and C++/CLI. Reasonably proficient in Swift, Objective-C, Python, and Visual Basic. Proficient at writing bridging code to allow managed and unmanaged code to interoperate, as well as translating code where desirable. Deep experience with Ember, including migrating and updating an older project to modern versions. This included scaffolding and a custom build process to allow use of modern tools in our legacy application, before fulling adapting the legacy application.Experience designing and developing complex and innovative 2D and 3D user interface components using HTML/CSS, WPF, Windows Forms, SWT, Cocoa, QT, and more.Proponent of Test-Driven Development.Experience working with many Atlassian products, including plugin development.Experience setting up continuous integration pipelines, using Travis, Hudson/Jenkins, Bamboo, and others.Experience developing Eclipse-based tools and plugins, including creating a full CI pipeline using Maven/Tycho, JUnit, and SWTBot.Experience writing cross-platform C++ code for use with gaming, desktop, and mobile platforms.Experience building tools for use in game development pipelines, including experience with many 3D modeling/animation software packages and formats (Maya/Alias/FBX).

Listed skills include Game Development, Video Games, Perforce, Gameplay, and 40 others.

Current workplace

Nate Pendleton's current company

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Visual Concepts
Visual Concepts
Sr. Software Engineer
novato, california, united states
Employees
421
AeroLeads page
10 roles

Nate Pendleton work experience

A career timeline built from the work history available for this profile.

Software Architect, Gliffy

Portland, Oregon

Many responsibilities covering virtually the entire gamut of services and applications Gliffy produces. Responsible for coordinating the development of new feature sets for Gliffy’s award-winning Atlassian Confluence and JIRA plugins, as well as leading many of the implementations. Lead development on Visio 2013 (.vsdx) and draw.io document importers..

Dec 2014 - Jul 2022

Tools Software Engineer

Emeryville, CA

Worked on a small team responsible for maintenance and upgrades for a suite of internal tools. Ported fourteen-year-old C++/MFC tool to an Eclipse RCP (Java/SWT) application, including setting up a group of acceptance tests to compare output with that of the legacy tool in order to verify business logic correctness. Set up continuous integration pipeline.

Feb 2013 - Nov 2014

Contract Software Developer

Self

San Francisco, CA

Dec 2012 - May 2013

Senior Software Engineer

Burlingame, CA

Contributed to development of cross-platform ActionScript-based game platform, including resource management, startup flow, and asset distribution. Worked on both Android and iOS aspects in their respective native environments, as well as cross-platform common code written in C++. Developed a number of “plugins” which provided a unified interface for.

Aug 2011 - Dec 2012

Senior Software Engineer

Bunkspeed, Inc.

Carlsbad, CA

Developed and maintained a family of easy-to-use “virtual studio” rendering software suitable for professional use (our customers include Ford, Nissan, Honda, and many other car companies; along with a number of top advertising agencies). Designed and developed the content import/export pipeline, which is based on a self-developed plug-in architecture and.

Sep 2005 - Jul 2011

Software Engineer

Carlsbad, CA

Developed flexible, data-driven Maya-centric asset exporter with support for data types including models, skeletons, skeletal and texture animations, skinning data, cutscene data, shader data, and other custom data types. Assisted with design and implementation of game engine, including implementations of world node management, environmental animations.

Mar 2001 - Jul 2004

Software Engineer

Osiris Studios

Santa Cruz, CA

Completed UI for HBO Boxing, which featured a complex career mode. Developed UI editing tool for artists to tune look and feel of UI without programmer interaction. Began prototype work for Playstation 2 project before company disbanded.

Dec 1999 - Feb 2001

Software Engineer

Accolade

San Jose, CA

Worked with two other programmers on a motorcycle racing game in early development. Developed streaming system on Playstation 1 which allowed two players to be on completely opposite sides of a gigantic race course. Implemented most basic features in the game excluding physics and rendering.

Oct 1998 - Nov 1999

Software Engineer

Singletrac

Salt Lake City, UT

Managed in-house test team and assisted with gameplay tuning for titles such as Warhawk, Twisted Metal, Twisted Metal 2, and Jet Moto (all for Playstation). Assisted with networking code for PC port of Twisted Metal 2. Worked as game/UI programmer and gameplay designer on Critical Depth and Streak: Hoverboard Racing (both for Playstation). Informally.

Apr 1995 - Sep 1998
Team & coworkers

Colleagues at Visual Concepts

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FAQ

Frequently asked questions about Nate Pendleton

Quick answers generated from the profile data available on this page.

What company does Nate Pendleton work for?

Nate Pendleton works for Visual Concepts.

What is Nate Pendleton's role at Visual Concepts?

Nate Pendleton is listed as Sr. Software Engineer at Visual Concepts.

What is Nate Pendleton's email address?

AeroLeads has found 1 work email signal at @sibblingz.com for Nate Pendleton at Visual Concepts.

What is Nate Pendleton's phone number?

AeroLeads has found 3 phone signal(s) with area code 760, 415, 877 for Nate Pendleton at Visual Concepts.

Where is Nate Pendleton based?

Nate Pendleton is based in Portland, Oregon, United States while working with Visual Concepts.

What companies has Nate Pendleton worked for?

Nate Pendleton has worked for Visual Concepts, Perforce Software, Leapfrog, Self, and Spaceport.Io Inc..

Who are Nate Pendleton's colleagues at Visual Concepts?

Nate Pendleton's colleagues at Visual Concepts include Alexander Coffin, Sean Campbell, Becky Arnold, Sergio Montealegre, and Kyle Klassen.

How can I contact Nate Pendleton?

You can use AeroLeads to view verified contact signals for Nate Pendleton at Visual Concepts, including work email, phone, and LinkedIn data when available.

What skills is Nate Pendleton known for?

Nate Pendleton is listed with skills including Game Development, Video Games, Perforce, Gameplay, C++, User Interface, C#, and Objective C.

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