Nate Pendleton Email & Phone Number
@sibblingz.com
3 phones found area 760, 415, and 877
LinkedIn matched
Who is Nate Pendleton? Overview
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Nate Pendleton is listed as Sr. Software Engineer at Visual Concepts, a with 421 employees, based in Portland, Oregon, United States. AeroLeads shows a work email signal at sibblingz.com, phone signal with area code 760, 415, 877, and a matched LinkedIn profile for Nate Pendleton.
Nate Pendleton previously worked as Software Architect, Gliffy at Perforce Software and Tools Software Engineer at Leapfrog.
Email format at Visual Concepts
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AeroLeads found 1 current-domain work email signal for Nate Pendleton. Compare company email patterns before reaching out.
About Nate Pendleton
Over 20 years professional experience developing desktop applications, web applications, mobile applications, video games, and tools.Experience working on a very wide variety of software and game projects, for platforms ranging from Playstation up to modern PCs (Windows, Mac, and Linux), including Android and iOS devices, along with web development.Experience working on teams ranging in size from three to thirty programmers, including mentoring and directing other developers.Excellent interpersonal and communication skills, including ability to produce concise, thorough technical writing and flowcharts for describing and discussing processes.Proficient in Javascript, Java, C#, C, C++, and C++/CLI. Reasonably proficient in Swift, Objective-C, Python, and Visual Basic. Proficient at writing bridging code to allow managed and unmanaged code to interoperate, as well as translating code where desirable. Deep experience with Ember, including migrating and updating an older project to modern versions. This included scaffolding and a custom build process to allow use of modern tools in our legacy application, before fulling adapting the legacy application.Experience designing and developing complex and innovative 2D and 3D user interface components using HTML/CSS, WPF, Windows Forms, SWT, Cocoa, QT, and more.Proponent of Test-Driven Development.Experience working with many Atlassian products, including plugin development.Experience setting up continuous integration pipelines, using Travis, Hudson/Jenkins, Bamboo, and others.Experience developing Eclipse-based tools and plugins, including creating a full CI pipeline using Maven/Tycho, JUnit, and SWTBot.Experience writing cross-platform C++ code for use with gaming, desktop, and mobile platforms.Experience building tools for use in game development pipelines, including experience with many 3D modeling/animation software packages and formats (Maya/Alias/FBX).
Listed skills include Game Development, Video Games, Perforce, Gameplay, and 40 others.
Nate Pendleton's current company
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Nate Pendleton work experience
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Software Architect, Gliffy
Many responsibilities covering virtually the entire gamut of services and applications Gliffy produces. Responsible for coordinating the development of new feature sets for Gliffy’s award-winning Atlassian Confluence and JIRA plugins, as well as leading many of the implementations. Lead development on Visio 2013 (.vsdx) and draw.io document importers. Streamlined many build/release processes, migrating from custom build processes to off-the-shelf tools. Refactored dependencies in legacy core library, and created a translation tool to convert our legacy/globals-based code to ES6 modules, while preserving the global wrappers externally for backwards-compatibility with existing legacy applications.
Tools Software Engineer
Worked on a small team responsible for maintenance and upgrades for a suite of internal tools. Ported fourteen-year-old C++/MFC tool to an Eclipse RCP (Java/SWT) application, including setting up a group of acceptance tests to compare output with that of the legacy tool in order to verify business logic correctness. Set up continuous integration pipeline (Maven/Jenkins) for three separate applications, including Windows, Mac, and Linux versions. Added installers for all products automatically built by CI pipeline. Responsible for migration of decade-old legacy codebase from Subversion to Git, including development of a reusable, data-driven tool created solely for this purpose.
Contract Software Developer
Senior Software Engineer
Contributed to development of cross-platform ActionScript-based game platform, including resource management, startup flow, and asset distribution. Worked on both Android and iOS aspects in their respective native environments, as well as cross-platform common code written in C++. Developed a number of “plugins” which provided a unified interface for ActionScript code to interface with the native platforms without writing special-case code for each. Developed a set of Eclipse plugins to allow easy development and publishing of projects from directly within FlashBuilder and FDT IDEs, including build and distribution automation.
Senior Software Engineer
Developed and maintained a family of easy-to-use “virtual studio” rendering software suitable for professional use (our customers include Ford, Nissan, Honda, and many other car companies; along with a number of top advertising agencies). Designed and developed the content import/export pipeline, which is based on a self-developed plug-in architecture and includes support for many geometry and image formats. Designed and developed the animation system, including WPF-based user interface and all backing code to drive animation data in real-time and during rendering processes. Maintenance of all installers and continuous build integration. Development of many WPF UI elements and other miscellaneous features.
Software Engineer
Developed flexible, data-driven Maya-centric asset exporter with support for data types including models, skeletons, skeletal and texture animations, skinning data, cutscene data, shader data, and other custom data types. Assisted with design and implementation of game engine, including implementations of world node management, environmental animations, trigger and inventory systems, texture animations, heads up display, and much preliminary work for things such as vehicles and world management. Worked on prototype project including work with in-game cameras, character control and gameplay, sound and special effects management, a data-driven UI system which included support for 2D and 3D interactions, and a mouse-driven in-game editing facility (including GUI) that operated across PC and Playstation 2. Became very familiar with much of the engine and game code base due to nature of exporter work. Worked closely with artists and designers to give them the results they desired.
Software Engineer
Completed UI for HBO Boxing, which featured a complex career mode. Developed UI editing tool for artists to tune look and feel of UI without programmer interaction. Began prototype work for Playstation 2 project before company disbanded.
Software Engineer
Worked with two other programmers on a motorcycle racing game in early development. Developed streaming system on Playstation 1 which allowed two players to be on completely opposite sides of a gigantic race course. Implemented most basic features in the game excluding physics and rendering.
Software Engineer
Managed in-house test team and assisted with gameplay tuning for titles such as Warhawk, Twisted Metal, Twisted Metal 2, and Jet Moto (all for Playstation). Assisted with networking code for PC port of Twisted Metal 2. Worked as game/UI programmer and gameplay designer on Critical Depth and Streak: Hoverboard Racing (both for Playstation). Informally assisted with gameplay tuning for Jet Moto 2 and Outwars.
Colleagues at Visual Concepts
Other employees you can reach at vcentertainment.com. View company contacts for 421 employees →
Divya Ravilla
Colleague at Visual ConceptsSan Francisco, California, United States
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Angelica Cobb
Colleague at Visual ConceptsAtlanta, Georgia, United States
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Yader Fonseca
Colleague at Visual ConceptsNew York City Metropolitan Area, United States
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Adam Ausiello
Colleague at Visual ConceptsPetaluma, California, United States
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Andras Jambori
Colleague at Visual ConceptsNovato, California, United States
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Ian Overturf
Colleague at Visual ConceptsAustin, Texas, United States
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Samuel Brintnall
Colleague at Visual ConceptsNovato, California, United States
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John Butcher
Colleague at Visual ConceptsBattle Creek, Michigan, United States
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John Brough
Colleague at Visual ConceptsOcean Shores, Washington, United States
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Jay Iwahashi
Colleague at Visual ConceptsOakland, California, United States
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Frequently asked questions about Nate Pendleton
Quick answers generated from the profile data available on this page.
What company does Nate Pendleton work for?
Nate Pendleton works for Visual Concepts.
What is Nate Pendleton's role at Visual Concepts?
Nate Pendleton is listed as Sr. Software Engineer at Visual Concepts.
What is Nate Pendleton's email address?
AeroLeads has found 1 work email signal at @sibblingz.com for Nate Pendleton at Visual Concepts.
What is Nate Pendleton's phone number?
AeroLeads has found 3 phone signal(s) with area code 760, 415, 877 for Nate Pendleton at Visual Concepts.
Where is Nate Pendleton based?
Nate Pendleton is based in Portland, Oregon, United States while working with Visual Concepts.
What companies has Nate Pendleton worked for?
Nate Pendleton has worked for Visual Concepts, Perforce Software, Leapfrog, Self, and Spaceport.Io Inc..
Who are Nate Pendleton's colleagues at Visual Concepts?
Nate Pendleton's colleagues at Visual Concepts include Divya Ravilla, Angelica Cobb, Yader Fonseca, Adam Ausiello, and Andras Jambori.
How can I contact Nate Pendleton?
You can use AeroLeads to view verified contact signals for Nate Pendleton at Visual Concepts, including work email, phone, and LinkedIn data when available.
What skills is Nate Pendleton known for?
Nate Pendleton is listed with skills including Game Development, Video Games, Perforce, Gameplay, C++, User Interface, C#, and Objective C.
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