Nate Storm

Nate Storm Email and Phone Number

Art Director @ Dire Wolf Digital
San Francisco, CA, US
Nate Storm's Location
San Francisco, California, United States, United States
Nate Storm's Contact Details

Nate Storm personal email

n/a
About Nate Storm

Nate Storm is a Art Director at Dire Wolf Digital. They possess expertise in game development, gamebryo, game design, mmo, game art and 26 more skills. Colleagues describe them as "Nate is one of the best game makers I've worked with. He's a very skilled 3D artist. But more than that, he's a calm, creative, collaborative partner in whatever challenge you want to tackle. He leads through quiet mastery of his art, critiques with a kindness that still get the point across, and gets the job done no matter what. I learned an incredible amount from him and I would work with him again anytime. " and "Nate is a heavy hitter, and one well experienced artist for sure. One of the most helpful people I've come across in my career. Nate has always been generous with his time and wisdom, always up to talk art/design or help a young artist. I am consistently impressed with how traditional artistic principals show though in all his works. Nate's steady approach to art pared with his experience/temperament would make any project better across the board. Leader level quality for sure both in art and presence. No stronger asset on a team then a gentleman like Nate!"

Nate Storm's Current Company Details
Dire Wolf Digital

Dire Wolf Digital

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Art Director
San Francisco, CA, US
Nate Storm Work Experience Details
  • Dire Wolf Digital
    Art Director
    Dire Wolf Digital
    San Francisco, Ca, Us
  • Dire Wolf Digital
    Art Director
    Dire Wolf Digital Apr 2022 - Present
    Denver, Co
  • Dire Wolf Digital
    3D Artist, Generalist
    Dire Wolf Digital Mar 2012 - Present
    Greater Denver Area
    3D Artist, Concept Artist and Generalist on Eternal Card Game. Concepted, modeled, textured and implemented a majority of the 3D assets in this game. 3D Artist, Concept Artist and Generalist on Elder Scrolls: Legends (Card Game). Concepted, modeled and textured many assets in this game including the playmat and cards. Concepted VFX and transition sequences.Supporting Artist on Clank! and Clank! In! Space!. Look development, icon illustrations, marketing art, card template art, back of the box art, print file preparation, some board art.Artist on Clank: Acquisitions Incorporated. Sculpted Jim Darkmagic and Morgaen Miniatures. Painted tuckbox art assets, designed vacu tray, Back of the box graphic design.Primary Artist on Lanterns Digital. Concepted, Modeled and Illustrated a majority of the in-game and UI assets on this game.Concept Artist and 3D artist on Lotus Digital. Concepted the look for the primary play area, Modeled and implemented 3D assets for this game. Concepted some UI pieces.Concept Artist and 3D artist on Raiders of the North Sea Digital. Concepted the look for the primary play area, Modeled and implemented 3D assets for this game. Art support on Yellow & Yangtze Digital. Primarily worked on the board/environment.
  • Immortal Kings Game
    Lead Digital Sculptor, 3D Printer
    Immortal Kings Game 2016 - Present
    Denver, Co
    Digitally sculpting assets for a Kickstarter based on provided concepts.Preparing all assets and keying them for 3D Print.3D Printing and finishing all prototype assets.
  • Lego Group
    Lead World Artist
    Lego Group 2007 - 2011
    Louisville, Co
    World Art Lead on Lego Universe. I led a team of environment artists in asset creation, training, look development and in-engine asset placement to create environments for the game.Concept Artist and R&D artist on Lego Universe. I worked directly with the Art Director to develop concepts, new approaches to creating assets, and new ways to optimize our visuals.
  • Netdevil
    3D Artist
    Netdevil Aug 2003 - Nov 2007
    Louisville, Co
    Production 3D Artist on Auto Assault. Modeling, Texturing, creating physics and VFX for hundreds of assets.Lead 3D Artist on Auto Assault, Managing, training and guiding a small team of 3D Artists. Worked with the Art Director to make sure we maintained quality and consistency.Managed Outsourcers on Auto Assault. Worked with multiple outsource companies, distributing asset requirements, giving feedback, doing paintovers and implementing final asset drops.Character Artist on the Warmonger. I modeled, textured, material'd and implemented the character art in Unreal Engine.Outsource Management on Warmonger. I reviewed and critiqued assets from an outsource company.

Nate Storm Skills

Game Development Gamebryo Game Design Mmo Game Art Video Games Level Design Gameplay Xbox 360 Unity3d Texture Painting Texturing Perforce User Interface Unreal Engine 3 Digital Painting Photoshop High Poly Modeling Havok Conceptual Art Animation Casual Games Computer Games Flash Maya Online Gaming User Interface Design 3d Studio Max Zbrush Art 3d Modeling

Frequently Asked Questions about Nate Storm

What company does Nate Storm work for?

Nate Storm works for Dire Wolf Digital

What is Nate Storm's role at the current company?

Nate Storm's current role is Art Director.

What is Nate Storm's email address?

Nate Storm's email address is na****@****vil.com

What skills is Nate Storm known for?

Nate Storm has skills like Game Development, Gamebryo, Game Design, Mmo, Game Art, Video Games, Level Design, Gameplay, Xbox 360, Unity3d, Texture Painting, Texturing.

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