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Nate White Email & Phone Number

Executive Producer at Dropfake
Location: United States 11 work roles 2 schools
2 phones found area 916 and 970 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 86%

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Direct phone (916) ***-****
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Role
Executive Producer at Dropfake
Location
United States

Who is Nate White? Overview

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Quick answer

Nate White is listed as Executive Producer at Dropfake based in United States. AeroLeads shows phone signal with area code 916, 970 and a matched LinkedIn profile for Nate White.

Nate White previously worked as Executive Producer at Drop Fake and Principal Creative Producer at Drop Fake. Nate White holds Ms, Interactive Entertainment from University Of Central Florida.

Profile bio

About Nate White

Over the years I have had the privilege of developing and managing several great games and projects. Currently I am working at Drop Fake on developing our first game release. I am truly blessed to work in a field that I am so passionate about.

Listed skills include Texture Painting, Maya, Photoshop, Environment Art, and 28 others.

11 roles

Nate White work experience

A career timeline built from the work history available for this profile.

Executive Producer

Vancouver, Ca

Jan 2023 - Dec 2024

Principal Creative Producer

Vancouver, Ca

Jan 2022 - Jan 2023

Head Of Production, Art

Mz

Palo Alto, Ca, Us

Overseeing the development of all Game Art for MZ.Developing and mentoring a team of project managers, outsource managers, and sales artists.Developing and overseeing pipelines for outsourcing of art across multiple projects. Developing business proposals for the needs of MZ's art departments.Developing and implementing best practices and improvements.Providing critical decision making to the development and release of art assets for MZ.Released: World War Rising for iOS and AndroidSet budgets and monitor spending across art and outsourcing.

Sep 2017 - Jan 2020

Sr. Project Manager

Mz

Palo Alto, Ca, Us

Developed pipelines and road maps for the art department for the release of Final Fantasy XV: A New Empire.Funneled communication between SquareEnix and MZ for the development of assets for Final Fantasy XV: A New EmpireResponsible for overseeing the development and delivery of all art assets for MZ's live games.Responsible for mentoring and developing junior talent.Responsible for critical decision making for deliveries and direction for assets across all of MZ's live games.

Apr 2017 - Sep 2017

Art Project Manager

Mz

Palo Alto, Ca, Us

Responsible for planning and tracking all art tasks.Responsible for maintaining and developing proper information channels and process pipelines.Responsible for inter and cross departmental communication will all production/development teamsResponsible for developing and maintaining a positive culture among the team and the studio.And a whole lot more...

Dec 2014 - Apr 2017

Environment Artist

Mz

Palo Alto, Ca, Us

"Game of War: Fire Age" - Assistant Art Project Manager for specific features - Responsible for planning, tasking, and tracking all aspects of art for designated featuresEnvironment Artist - Responsible for creating 3D assets, UVing, texturing, and rendering.2D Artist - Responsible for creating tile concepts and in game blog imagesAnimator - Responsible for creating animations and assisting in the animation pipeline More...

Apr 2012 - Dec 2014

3D Artist

Falls Church, Virginia, Us

Confidential Project – 3D Artist -Responsible for 3D assets, characters, and animations. Developed task tracking pipeline and coordinated programming and 3D environment team tasks.

Jun 2011 - Oct 2011

Environment Artist

Utv Ignition Entertainment

“Reich” – Responsible for geometry, texture mapping and texture creation - Responsible for managing outsourced assets for level regions

Aug 2010 - Dec 2010

Environment Artist

Redwood City, Ca, Us

“Madden 2011” – Environment Artist - Developed new assets, textures, made (geometry, texture, UV) optimizations, vertex lighting - Tracked and resolved bugs using devTrack.

Dec 2009 - May 2010

Artist

Fiea

“Sultans of Scratch” - Environment Artist - Responsible for asset and texture creation for environments, and characters - Provided concept art, and art for the instruction manual and website- Received honorable mention at IGF 2010 “Chain Game”- Art Lead - Led team of 4 through preproduction under a modified Scrum method - Character Artist – provided concept art, models, and textures Rapid Prototype Development-Developed assets for 4 games, produced in two week sprints. -Positions: Character, Environment Artist, Animator

Aug 2008 - Dec 2009
2 education records

Nate White education

Ms, Interactive Entertainment

University Of Central Florida

Ba, Computer Graphics

University Of Northern Colorado
FAQ

Frequently asked questions about Nate White

Quick answers generated from the profile data available on this page.

What is Nate White's role at their current company?

Nate White is listed as Executive Producer at Dropfake.

What is Nate White's phone number?

AeroLeads has found 2 phone signal(s) with area code 916, 970 for Nate White.

Where is Nate White based?

Nate White is based in United States.

What companies has Nate White worked for?

Nate White has worked for Drop Fake, Electronic Arts (Ea), Mz, General Dynamics Information Technology, and Utv Ignition Entertainment.

How can I contact Nate White?

You can use AeroLeads to view verified contact signals for Nate White, including work email, phone, and LinkedIn data when available.

What schools did Nate White attend?

Nate White holds Ms, Interactive Entertainment from University Of Central Florida.

What skills is Nate White known for?

Nate White is listed with skills including Texture Painting, Maya, Photoshop, Environment Art, Concept Design, Character Animation, Zbrush, and Uv Mapping.

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