Nate White

Nate White Email and Phone Number

Executive Producer at Dropfake
Nate White's Location
United States, United States
Nate White's Contact Details

Nate White personal email

Nate White phone numbers

About Nate White

Over the years I have had the privilege of developing and managing several great games and projects. Currently I am working at Drop Fake on developing our first game release. I am truly blessed to work in a field that I am so passionate about.

Nate White's Current Company Details

Executive Producer at Dropfake
Nate White Work Experience Details
  • Drop Fake
    Executive Producer
    Drop Fake Jan 2023 - Dec 2024
    Vancouver, Ca
  • Drop Fake
    Principal Creative Producer
    Drop Fake Jan 2022 - Jan 2023
    Vancouver, Ca
  • Electronic Arts (Ea)
    Art Producer
    Electronic Arts (Ea) Feb 2020 - Nov 2021
    Redwood City, Ca, Us
  • Mz
    Head Of Production, Art
    Mz Sep 2017 - Jan 2020
    Palo Alto, Ca, Us
    Overseeing the development of all Game Art for MZ.Developing and mentoring a team of project managers, outsource managers, and sales artists.Developing and overseeing pipelines for outsourcing of art across multiple projects. Developing business proposals for the needs of MZ's art departments.Developing and implementing best practices and improvements.Providing critical decision making to the development and release of art assets for MZ.Released: World War Rising for iOS and AndroidSet budgets and monitor spending across art and outsourcing.
  • Mz
    Sr. Project Manager
    Mz Apr 2017 - Sep 2017
    Palo Alto, Ca, Us
    Developed pipelines and road maps for the art department for the release of Final Fantasy XV: A New Empire.Funneled communication between SquareEnix and MZ for the development of assets for Final Fantasy XV: A New EmpireResponsible for overseeing the development and delivery of all art assets for MZ's live games.Responsible for mentoring and developing junior talent.Responsible for critical decision making for deliveries and direction for assets across all of MZ's live games.
  • Mz
    Art Project Manager
    Mz Dec 2014 - Apr 2017
    Palo Alto, Ca, Us
    Responsible for planning and tracking all art tasks.Responsible for maintaining and developing proper information channels and process pipelines.Responsible for inter and cross departmental communication will all production/development teamsResponsible for developing and maintaining a positive culture among the team and the studio.And a whole lot more...
  • Mz
    Environment Artist
    Mz Apr 2012 - Dec 2014
    Palo Alto, Ca, Us
    "Game of War: Fire Age" - Assistant Art Project Manager for specific features - Responsible for planning, tasking, and tracking all aspects of art for designated featuresEnvironment Artist - Responsible for creating 3D assets, UVing, texturing, and rendering.2D Artist - Responsible for creating tile concepts and in game blog imagesAnimator - Responsible for creating animations and assisting in the animation pipeline More...
  • General Dynamics Information Technology
    3D Artist
    General Dynamics Information Technology Jun 2011 - Oct 2011
    Falls Church, Virginia, Us
    Confidential Project – 3D Artist -Responsible for 3D assets, characters, and animations. Developed task tracking pipeline and coordinated programming and 3D environment team tasks.
  • Utv Ignition Entertainment
    Environment Artist
    Utv Ignition Entertainment Aug 2010 - Dec 2010
    “Reich” – Responsible for geometry, texture mapping and texture creation - Responsible for managing outsourced assets for level regions
  • Electronic Arts
    Environment Artist
    Electronic Arts Dec 2009 - May 2010
    Redwood City, Ca, Us
    “Madden 2011” – Environment Artist - Developed new assets, textures, made (geometry, texture, UV) optimizations, vertex lighting - Tracked and resolved bugs using devTrack.
  • Fiea
    Artist
    Fiea Aug 2008 - Dec 2009
    “Sultans of Scratch” - Environment Artist - Responsible for asset and texture creation for environments, and characters - Provided concept art, and art for the instruction manual and website- Received honorable mention at IGF 2010 “Chain Game”- Art Lead - Led team of 4 through preproduction under a modified Scrum method - Character Artist – provided concept art, models, and textures Rapid Prototype Development-Developed assets for 4 games, produced in two week sprints. -Positions: Character, Environment Artist, Animator

Nate White Skills

Texture Painting Maya Photoshop Environment Art Concept Design Character Animation Zbrush Uv Mapping Perforce Concept Art Mudbox Optimization Materials Lighting User Interface Design Jira Confluence High Poly Modeling Low Poly Modeling Texture Creation Unreal Editor Crazy Bump Ms Office Suite Xnormal Flash Gamebryo Coffee Cup Tortoise Svn Devtrack Hansoft Codespaces Sharepoint

Nate White Education Details

  • University Of Central Florida
    University Of Central Florida
    Interactive Entertainment
  • University Of Northern Colorado
    University Of Northern Colorado
    Computer Graphics

Frequently Asked Questions about Nate White

What is Nate White's role at the current company?

Nate White's current role is Executive Producer at Dropfake.

What is Nate White's email address?

Nate White's email address is n.****@****ail.com

What is Nate White's direct phone number?

Nate White's direct phone number is +191644*****

What schools did Nate White attend?

Nate White attended University Of Central Florida, University Of Northern Colorado.

What are some of Nate White's interests?

Nate White has interest in Snowboarding, Movies, Sports (Playing And Watching).

What skills is Nate White known for?

Nate White has skills like Texture Painting, Maya, Photoshop, Environment Art, Concept Design, Character Animation, Zbrush, Uv Mapping, Perforce, Concept Art, Mudbox, Optimization.

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