Nathan Mejia Email and Phone Number
3D Prop Modeler and Texture Artist. Nathan, strives to improve his abilities in order to re-create assets digitally, endeavoring to replicate a realistic quality. Capable of color theory and art direction, he seeks to formulate the narrative development of asset creation to best suit the project's desired look. Easy to get along with and independent, Nathan looks forward to collaboration with team members to achieve the end result. Enjoying stepping out of bounds, Nathan pursues inter-team collaboration with other disciplines; pursuing self-governance to accomplish a task. Being self-organized and motivated, he enjoys the undertaking of challenge, in order to push the boundaries of the current task at hand. Independently using outside resource, he betters himself in the improvement of the latest industry standards and software, in order to best apply his capabilities to the current project undertaken. With the capability of edgeloop workflow and PBR texture design, Nathan pushes to achieve high quality render standards. Having a passion for videogames, Nathan seeks after improving the artistic vision of videogame development. Favoriting hack n' slash RPG's and 3rd person quest-based videogames, Nathan has a desire for adventure and a curiosity for exploration, striving to implement such wonder into all his assets. Nathan looks to best benefit your studio, and incorporate his talents to better the graphical quality of videogames as a whole, and see the pertinence in the success of videogames that had such an impact on him as a kid.*****To those who are reviewing my Experience section and reportedly saying "Hey, he's lying!"- You're right... sort of. I've listed jobs that list capabilities that best fit my own current skillset and qualifications. LinkedIn suggests future job openings based upon your PAST work experience. I was tired of LinkedIn offering jobs that had no relation to my current work capabilities. I'm just using the algorithm to do a job search curation for me. The jobs are not true, but the qualities and capabilities listed beneath them, are what I would be able to perform in a normal workplace environment. I've always been told, "Work Smarter, not Harder". The worst thing that could happen, is I get Blacklisted. The best thing, maybe Whitelisted...or a job.
Ubisoft Toronto
View- Employees:
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Texture ArtistUbisoft Toronto Nov 2023 - PresentToronto, Ontario, Canada- Collaborated with the art team in order to grasp the game's artistic vision in order to set material and texture goals in priority.- Took initiative to procure the quality and efficiency of material and texture content generated by the team.- Ensured balance between artistic aspects and technical constraints. -
ModelerUbisoft Toronto Oct 2021 - Nov 2023Toronto, Ontario, Canada- Developed high quality assets for daily deliverables.- Collaborated with other teams to adapt to their needs and constraints.- Optimized 3D game assets for best quality game implementation. -
Material ArtistSeedworld Studios Sep 2019 - Oct 2021- Developed shaders for assets as part of the vital look development phase.- Matched shaders to studios artistic style.- Referenced artwork, paint overs, and look development target imagery in order to acquire shader material look.
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Shader ArtistStudio Wildcard Jul 2017 - Sep 2019Kirkland, Washington, United States- Incorporated the Artistic Vision and game design into shading and texturing of specified materials.- Created high quality physically based materials while making improvements as necessary- Collaborated with other team members in order to build and integrate visually consistent assets. -
Hard Surface ArtistAtomic Arcade Sep 2013 - Jul 2017Raleigh, North Carolina, United States- Established high quality standards to define industry leading processes in asset development.- Collaborated with Art Director and Lead Artist to deliver outstanding game asset integration.- Developed efficient and high fidelity content for final polished models. -
Weapon Hard-Surface Concept ArtistGadget-Bot Productions Sep 2011 - Sep 2013- Taking great interest in shape and feel, developed concepts for hard-surface models.- Developed narrative of shape and composition appertaining to modeled asset.- Developed shader materials in PBR workflow pipeline for modeled assets. -
Environment Concept Artist IiiEpic Games Oct 2009 - Sep 2011Los Angeles, California, United States- Developed memorable environments that helped exude personality and style.- Used artistic expertise in color, composition, shape, and visual direction to help push studio's visual depiction in asset creation.- Aided team collaboration in driving various visual themes in benefit for different projects.
Nathan Mejia Education Details
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Animation, Interactive Technology, Video Graphics And Special Effects -
Animation, Interactive Technology, Video Graphics And Special Effects
Frequently Asked Questions about Nathan Mejia
What company does Nathan Mejia work for?
Nathan Mejia works for Ubisoft Toronto
What is Nathan Mejia's role at the current company?
Nathan Mejia's current role is 3D Hard-Surface Modeler and Texture Artist.
What schools did Nathan Mejia attend?
Nathan Mejia attended Flashpoint Chicago, Flashpoint Chicago, The Art Institutes.
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