Nate Dykstra Email and Phone Number
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I am mobile industry veteran of 15 years -- from ringtones to game production to marketing & monetization to app development & marketing tools to market intelligence & research.I have produced and shipped 30+ mobile apps & games -- starting with feature phone games back in 2006, then onto iOS & Android upon the launch of the Apple App Store & Google Play in 2007 and 2008, respectively. I then moved to the monetization & user acquisition space for the next eight years helping developers get the most out of their performance marketing, in-app monetization, creative services, and competitive market intelligence.My true professional passion lies in helping app and game developers build and run successful, thriving, long-term businesses.
Mattel, Inc.
View- Website:
- mattel.com
- Employees:
- 12032
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Director, Business Development - Digital Games LicensingMattel, Inc.San Francisco, Ca, Us -
Senior Licensing & Business Development Manager, Digital GamingMattel, Inc. Mar 2023 - PresentEl Segundo, California, Us -
AdvisorGolferx Jul 2022 - PresentSan Francisco, Ca, Us -
Board MemberPresidio Golf Course Jan 2021 - PresentNorthern California Golf Association - Club Captain -
Director, Business Development (Contract)Wappier Feb 2022 - Mar 2023New York, New York, Us -
Senior Business Development ManagerTapresearch Jan 2021 - Feb 2022Menlo Park, Ca, UsGames Business Development -
Senior Director Of Business Development (Contract)Gamerefinery Nov 2019 - Jul 2020Helsinki, Southern Finland, FiGameRefinery provides feature-level data in the mobile games market, helping production and market research teams delve into the building blocks of games to see the drivers that bring the success. The service lets you see the why and the how in successful games and what can be done to achieve the same — all the way from pre-production to live-ops. -
Senior Sales DirectorApponboard Aug 2019 - Nov 2019Los Angeles, California, UsYour App Starts Here. Simple Tools to Create Powerful Experiences!AppOnboard’s product suite of #nocode tools allows anyone to create high-impact interactive experiences, faster than ever. - Full Apps & Games- Prototypes- Playable & Interactive Ads- Retail Experiences- Platform Solutions -
Senior Director Of Business Development And Developer GrowthApponboard Sep 2017 - Aug 2019Los Angeles, California, UsAppOnboard is the first download-less app platform to provide high fidelity content optimization with next generation analytics featuring chronological heat maps. Go beyond playable ads with tutorial and A/B content testing and optimization, with fraud prevention built-in. -
Director Of Developer Relations, AmericasChartboost Sep 2016 - Sep 2017San Francisco, California, UsChartboost is the world’s largest mobile games-only platform, helping developers grow their audience, monetize, and make better data-driven decision. We work with 90% of the top-grossing iOS and Android game developers and are currently being leveraged by over 300,000 games, reaching over 1 billion active players around the world every month. We offer a simple SDK enabling cross promotion, direct deals, and a mobile ad network - all with 100% transparency and full control for our users, empowering them to run campaigns when, where, and how they want.Headquartered in San Francisco, with offices in Amsterdam and Tokyo, we're growing teams across all areas of the organization. -
Director, Publisher GrowthFuse Powered Inc. (Acquired By Upsight, January 2016) Dec 2014 - Sep 2016Palo Alto, Ca, Us(Acquired by Upsight, January 2016)Fuse Powered provides the industry’s only player-centric platform to enable mobile game publishers to optimize every player experience. From targeted IAP offers, rewarded video and relevant ads, Fuse helps publishers maximize game revenue, from a single SDK.Fuse was started as a publisher of top ten mobile games, transitioning to commercialize its internal monetization and ad mediation platform in 2012. In 2014, Fuse acquired Corona Labs, the leading 2D mobile development platform used by over 300,000 developers worldwide. Today, the Fuse platform has more than 600 million installs worldwide.Fuse is a venture-backed, privately held company with offices in San Francisco, Palo Alto and Toronto. -
Developer Relations Team LeadNativex, A Mobvista Company Oct 2013 - Dec 2014San Francisco, California, UsLeading a super team of developer relations managers to be the world leader in native advertising technology for games! -
Game & Monetization Team Lead - Games Task ForceNativex, A Mobvista Company Oct 2012 - Oct 2013San Francisco, California, Us -
Mobile Games ProducerNativex, A Mobvista Company Oct 2011 - Oct 2012San Francisco, California, Us -
ProducerThq Inc. Feb 2011 - Oct 2011Agoura Hills, Ca, UsMobile game production - focusing on premium and F2P games for iOS and Android -
Senior Manager, Production & Post ProductionThq Inc. May 2010 - Mar 2011Agoura Hills, Ca, UsMobile game production, operations, and submissions - iOS, J2ME, BREW -
Manager, Post Production (Thq Wireless)Thq Inc. Jan 2008 - Oct 2010Agoura Hills, Ca, UsManager of Post Production team at THQ Wireless. Responsibilities include: team management, porting development, carrier/3rd party deployment, and project management -
Mobile Deployment Manager (Thq Wireless)Thq Inc. Oct 2006 - Jan 2008Agoura Hills, Ca, UsMobile game porting operations and deployment - J2ME & BREW -
Mobile Operations Lead (Ag Interactive)American Greetings Sep 2005 - Oct 2006Cleveland, Oh, UsCarrier partnerships. Mobile content production and deployment. -
Content Creation Lead (Ag Mobile)American Greetings Jan 2005 - Oct 2006Cleveland, Oh, UsRingtone & wallpaper production for J2ME & BREW. -
Recording EngineerStudio Network Solutions 2002 - 2004St. Louis, Mo, UsStorage technology company specializing in the development of hardware and software systems for the Media and Entertainment industry. -
Studio ManagerMcnally Smith College Of Music Aug 2000 - Aug 2002St.Paul, Mn, Usstudio booking, studio technical support, student tutoring, equipment repair/maintenence, equipment managment
Nate Dykstra Education Details
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Mcnally Smith College Of MusicTechnology -
Iowa State UniversityJournalism & Mass Communication
Frequently Asked Questions about Nate Dykstra
What company does Nate Dykstra work for?
Nate Dykstra works for Mattel, Inc.
What is Nate Dykstra's role at the current company?
Nate Dykstra's current role is Director, Business Development - Digital Games Licensing.
What is Nate Dykstra's email address?
Nate Dykstra's email address is na****@****ail.com
What is Nate Dykstra's direct phone number?
Nate Dykstra's direct phone number is +161242*****
What schools did Nate Dykstra attend?
Nate Dykstra attended Mcnally Smith College Of Music, Iowa State University.
Who are Nate Dykstra's colleagues?
Nate Dykstra's colleagues are Karel Vondrášek, Ma. Guadalupe Alvarez Icaza Alcàntara, Kellie Crawford, Patrick Chu, Tammy Davidson, Mayra Vega, Azael Garcia.
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