Nate Ferguson

Nate Ferguson Email and Phone Number

Lead Level Designer | Senior Staff Game Designer | Bend Studio @ Bend Studio
Bend, OR, US
Nate Ferguson's Location
Bend, Oregon, United States, United States
Nate Ferguson's Contact Details

Nate Ferguson personal email

About Nate Ferguson

I am a well-rounded designer that is focused on creating immersive experiences, engaging gameplay, and cohesive levels.

Nate Ferguson's Current Company Details
Bend Studio

Bend Studio

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Lead Level Designer | Senior Staff Game Designer | Bend Studio
Bend, OR, US
Website:
bendstudio.com
Employees:
104
Nate Ferguson Work Experience Details
  • Bend Studio
    Bend Studio
    Bend, Or, Us
  • Bend Studio
    Senior Staff Game Designer
    Bend Studio Jun 2022 - Present
    Bend, Oregon, Us
  • Bend Studio
    Game Designer
    Bend Studio Apr 2015 - Jun 2022
    Bend, Oregon, Us
    Game design
  • Illfonic
    Game And Level Designer
    Illfonic Apr 2014 - Apr 2015
    Golden, Colorado, Us
    Game and Level Design
  • Dire Wolf Digital
    Technical Ui/Ux Artist
    Dire Wolf Digital May 2013 - Apr 2014
    Denver, Co, Us
    UX/UI
  • Wicked Cinder
    Game Designer
    Wicked Cinder Mar 2012 - Mar 2014
    Bubble Flow : iOS and Android• progression, and UI• Created layouts for 60 levels• Created VFX for multiple uses and for multiple levels• Lit and created art assets for two of four levels • Created art assets for all the UI and in-game HUD elements
  • Idol Minds
    Combat Designer
    Idol Minds Dec 2010 - Mar 2012
    Westminster, Co, Us
    Warrior's Lair AKA Ruin (Working Title) : PS3 and PSVita• Designed overall combat treatment and combat systems• Creature and Boss design and implementation which included constructing the creature, implementing VFX and SFX, and gameplay tuning• Assassin player class design and implementation, Mage player class design, including control schemes• Creation of boss environments, scripting of encounters, and tuning the encounter• Level Editor Tools Design for both creature/player modular construction tools and level design tools• Pre-design of the game including art style exploration, game play, and core features
  • Idol Minds
    Environment Artist
    Idol Minds Jun 2010 - Dec 2010
    Westminster, Co, Us
    Warrior's Lair AKA Ruin (Working Title) : PS3 and PSVita• Created modular assets and tiling texturesUnannounced title : PS3• Created both large scale and prop type environment assets for a driving game• Populated areas with down-rezzed assets
  • Wicked Cinder
    Lead Artist
    Wicked Cinder Oct 2009 - Dec 2010
    Decay: PC • Managed 5 environment artists, providing feedback and direction for the game’s art• Created assets, animations, environments and textures• Lit, created effects, and rendered for the game’s pre-rendered scenesFlip-Swap Vacation: PC • Worked closely with our programmer to create and implement a VFX system• Created UI, 3d assets, textures, and VFX for this match 3 title
  • Idol Minds
    Level Designer
    Idol Minds Jan 2009 - Oct 2009
    Westminster, Co, Us
    PAIN : PS3• Designed freeplay layouts, new modes, and prototypes using Idol Minds' in-house tools.• Wrote detailed game design docs for new modes, prototypes and game pitches.• Rapid prototyped new game modes using grey boxing and the editor to iterate quickly.
  • Idol Minds
    Environment Artist
    Idol Minds Jan 2008 - Jan 2009
    Westminster, Co, Us
    Madagascar 2 : XBox, PS3, PS2, PC, Wii (PS2 Port: Published 11/08)• Reduced model and texture resolutions.• Repopulated the 12 levels that I was responsible for with the lower resolution assets.• Painted many textures from scratch to assist with implementing a new art style specific to the PS2 version of this game.• Remodeled assets that were not suited for poly reduction.• Painted and baked in vertex lighting for both assets and terrain our lighting solution. PAIN: Sore Spots Theme : PSN• Produced high quality models at current gen specs using a variety of methods to produce outstanding models.• Created a wide variety of textures for use with our shaders including normal, spec, alpha, grime and grunge overlays, tint maps and others. • Used Havok to create accurate collision for each object.• Used Havok to 'rig' models with Havok constraints for complex interactions between the player world and game object.
  • Moblie Post Production
    Qa Engineer
    Moblie Post Production Jul 2006 - Sep 2007
    • Tested mobile games for clients such as Vivendi Mobile, EA mobile, Hands-On, MoBliss, Sony, Sega, and others. • Maintained detailed notes and bug files for multiple builds of games.• Worked with a great deal of organization, systematically reproducing bugs and glitches.

Nate Ferguson Skills

Game Development Game Design Video Games Ps3 Level Design Texturing Gameplay Maya Game Art Environment Art 3d Studio Max Unreal Engine 3 Character Animation Mobile Games Unity3d Photoshop Xbox Low Poly Modeling Perforce World Building Havok Uv Mapping Modeling C# Multiplayer Zbrush Excel Word Texture Painting Changing Environments Gamebryo Microsoft Excel Microsoft Word Javascript Dreamweaver Combat Design Rapid Prototyping Unreal Unreal Editor Environment Modeling Unreal 3 Hard Surface Modeling Max Video Game Development Normal Mapping Scripting Lua

Nate Ferguson Education Details

  • The Art Institutes
    The Art Institutes
    Game Art And Design
  • University Of Iowa
    University Of Iowa
    Engineering / Industrial Design

Frequently Asked Questions about Nate Ferguson

What company does Nate Ferguson work for?

Nate Ferguson works for Bend Studio

What is Nate Ferguson's role at the current company?

Nate Ferguson's current role is Lead Level Designer | Senior Staff Game Designer | Bend Studio.

What is Nate Ferguson's email address?

Nate Ferguson's email address is na****@****ail.com

What schools did Nate Ferguson attend?

Nate Ferguson attended The Art Institutes, University Of Iowa.

What are some of Nate Ferguson's interests?

Nate Ferguson has interest in Technology, Environment Art, Snowboarding, Hiking, Game Design, Fishing.

What skills is Nate Ferguson known for?

Nate Ferguson has skills like Game Development, Game Design, Video Games, Ps3, Level Design, Texturing, Gameplay, Maya, Game Art, Environment Art, 3d Studio Max, Unreal Engine 3.

Who are Nate Ferguson's colleagues?

Nate Ferguson's colleagues are Steve Caywood, Paul Christopher, Wes Santee, Brianna Igbinosun, Alex Jaeger, Amber Williamson, Leah Peterson.

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