Nathanael Georgeson

Nathanael Georgeson Email and Phone Number

Software Engineer - Product Designer - Technologist @ Quevis
Nathanael Georgeson's Location
Seattle, Washington, United States, United States
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About Nathanael Georgeson

Nathanael Georgeson is a Software Engineer - Product Designer - Technologist at Quevis.

Nathanael Georgeson's Current Company Details
Quevis

Quevis

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Software Engineer - Product Designer - Technologist
Nathanael Georgeson Work Experience Details
  • Quevis
    Staff Software Engineer
    Quevis Jan 2022 - Present
    Seattle, Washington, United States
    I turn musicians' ideas into iOS apps and services that connect them to their fans. I’ve built custom user interfaces, live chat and video streaming systems, in-app merch stores, ticket scanning technology, and many more unique experiences.My responsibilities often include:- Defining app Ul and UX- Building and testing new features and user flows- Evaluating new technologies, designing features, and creating implementation plans- Mentoring junior engineers- Tweaking designs and features based on client feedback- Developing core networking and data processing libraries- Ensuring the successful shipment of mobile apps and their supporting servicesI also lead the design and development of experimental web3 products that allow musicians to offer unique experiences to fans familiar with blockchain technology. These products include cloud based services and APIs, decentralized web apps, and libraries for app integration.
  • Rock Paper Frigate (Ios Game)
    Creator
    Rock Paper Frigate (Ios Game) Apr 2020 - Present
    Seattle, Washington, United States
    Rock Paper Frigate is an experimental iOS game that uses decentralized computing resources to process the results of “fleet battles” between two players. Players challenge each other, choose terms, arrange their fleet, and watch their ships battle.The game’s API, storage, and campaign is built on AWS, but player vs player battles are calculated via Golem, a network of decentralized computing power that utilizes ERC-20 crypto tokens called GLM for payments.Using decentralized computing reduced computing costs for asynchronous tasks and added redundancy.Learn more about the game at: rockpaperfrigate.com
  • Custom Cut Studio
    Co-Founder / Designer / Developer
    Custom Cut Studio Jan 2021 - Present
    Seattle, Washington, United States
    Co-founded, designed, and developed Custom Cut Studio, an online platform built for hobbyists and small business owners who create custom products using laser cutters, CNC machines, and similar tools.Users create an account and upload product templates which can be edited by their clients to add custom text via the platform’s online template editor. Client edited templates can then be exported by users into “cut ready” files that reduce the work required to provide custom engraved products.Custom Cut Studio is built from the ground up to be fast, simple, and intuitive use. The React-based web portal is responsive and minimal, the online SVG template editor is mobile friendly, subscriptions are handled via Stripe, and the platform utilizes event based data pipelines and on-demand cloud resources to balance ETL processing times and computing costs.Check it out at:https://customcut.studio
  • Inmar Intelligence
    Senior Software Engineer - Chat Bot Platform Lead
    Inmar Intelligence Jan 2018 - Apr 2020
    Seattle, Washington, United States
    Led the technical design and development of a multi-channel (Facebook Messenger, Twitter, and SMS) bot platform deployed to AWS and used to create interactive chat bots on popular brands’ social media accounts such as Pepsi, Budweiser, Bose, Skittles, Absolute Vodka, Jameson Irish Whiskey, Kevita, and Snickers. Led the product design and development of platform features that took advantage of recent advances in NLP (natural language processing) and AI (artificial intelligence). This included building models that helped our system understand user intent during a conversation, and reduced user drop off early in conversations.Led the product design and development of a multi-channel notification system which sent relevant notifications to users based on platform analytics, which improved engagement and significantly increased the number of users completing previously started actions.Worked on a product team to conceptualize new features for the platform and determine product direction. Led platform scaling efforts which successfully handled bursts of 20,000 messages a second during Super Bowl ads that linked to social media accounts on the platform.Inventor on multiple US patents related to using chat bots for digital promotions.
  • Gratafy
    Lead Mobile Engineer
    Gratafy Dec 2015 - Jan 2018
    Greater Seattle Area
    Continued to lead iOS projects as well as responsive web applications supporting Gratafy's on-site product sampling platform. Led development and contributed to design of a new B2B iOS app called "Gratafy for Merchants" which allowed Gratafy merchants to manage their campaigns and products on the Gratafy platform as well as view reports and analytics.Was the project owner or a major contributor in over a half dozen web application projects using technologies such as Ember (a javascript app framework), CodeIgniter (a PHP web framework), and Flask (a Python web framework).One such web app, named "Buds For Buds", won a Silver Facebook Award in 2015.Links:https://www.facebook-studio.com/awards/winnershttp://thevoted.com/budweiser/B4B/
  • Gratafy
    Lead Ios Developer
    Gratafy Apr 2013 - Dec 2015
    Greater Seattle Area
    Redesigned, rebuilt, and maintained Gratafy's customer facing iOS app. The app allowed customers to buy gift cards and individual menu items (for example, a martini or appetizer) at hundreds of restaurants and bars across the US and redeem them at the venue via a code shown in the app.Some notable app features included: - Geofences for reminding users when they were near a venue they had a redeemable item at.- Facebook and contacts integration for sending menu items as gifts to friends.- Map integration for locating and choosing nearby venues.
  • Boeing
    Ios Developer / Designer
    Boeing Dec 2011 - Apr 2013
    Renton, Wa
    Moved out of research and into product development as a iOS Developer and Interaction Designer within the Commercial Aviation Services division at Boeing. Designed user interfaces and flows that would be intuitive to specific types users such as airline mechanics.Designed and developed prototype mobile applications for airline professionals. These prototypes eventually became the Boeing Toolbox Mobile Library iPad app, used by airline mechanics worldwide.App Store Link: https://itunes.apple.com/us/app/boeing-toolbox-mobile-library/id727651089?mt=8
  • Boeing
    Software Engineer
    Boeing Jun 2011 - Dec 2011
    Tukwila, Wa
    After grad school I started working full-time within Boeing Research and Technology (BR&T) and designed and implemented prototype applications with emerging technologies such as WebGL, iOS apps, Arduino prototyping platform, and Microsoft Kinect.
  • Boeing
    Intern Engineer
    Boeing May 2008 - Jun 2011
    (Summers)
    Helped design and build prototype web applications using JavaScript and Java Servlets in Boeing's Research and Technology organization.

Nathanael Georgeson Education Details

Frequently Asked Questions about Nathanael Georgeson

What company does Nathanael Georgeson work for?

Nathanael Georgeson works for Quevis

What is Nathanael Georgeson's role at the current company?

Nathanael Georgeson's current role is Software Engineer - Product Designer - Technologist.

What is Nathanael Georgeson's email address?

Nathanael Georgeson's email address is na****@****ail.com

What is Nathanael Georgeson's direct phone number?

Nathanael Georgeson's direct phone number is +120667*****

What schools did Nathanael Georgeson attend?

Nathanael Georgeson attended Portland State University, George Fox University.

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