Nathan Willis

Nathan Willis Email and Phone Number

Virtual storyteller and compassionate leader, crafting compelling stories in virtual worlds whilst empowering artists to take risks @ Sony Interactive Entertainment
Nathan Willis's Location
Irvine, California, United States, United States
Nathan Willis's Contact Details

Nathan Willis personal email

About Nathan Willis

With over a decade of experience creating high-end marketing and in-game content at three of the biggest video game companies in the world, I have honed my craft as a creative artist, director, writer, and leader. My expertise in creating video content in virtual worlds, combined with a deep understanding of the underlying tools and technologies, have enabled me to build incredibly creative teams with a passion for visual storytelling.As a leader, I foster a culture of autonomy and trust, encouraging my teams to move fast and break things as we push the boundaries of what is possible. I firmly believe that the best ideas come from collaboration and a willingness to experiment, which is why I prioritize education and learning as key pillars of my leadership philosophy.Whether I'm directing a project, writing a script, or leading a team, my goal is always the same: to create compelling, innovative content that resonates with audiences and sets new standards for excellence. With my unique blend of technical expertise and creative vision, I am confident in my ability to help anyone achieve their goals and stand out in the crowded digital landscape.Any views expressed on my account are my own and do not reflect the views or opinions of the my employer.

Nathan Willis's Current Company Details
Sony Interactive Entertainment

Sony Interactive Entertainment

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Virtual storyteller and compassionate leader, crafting compelling stories in virtual worlds whilst empowering artists to take risks
Nathan Willis Work Experience Details
  • Sony Interactive Entertainment
    Manager Of Capture Art
    Sony Interactive Entertainment Sep 2024 - Present
    San Mateo, California, Us
  • Bungie
    Art Lead
    Bungie Sep 2023 - Oct 2024
    Bellevue, Wa, Us
  • Activision
    Associate Creative Director (Head Of Game Capture)
    Activision Oct 2021 - Sep 2023
    Santa Monica, California, Us
  • Blizzard Entertainment
    Associate Project Director
    Blizzard Entertainment Jun 2019 - Oct 2021
    Irvine, Ca, Us
    As a Project Director I work as the creative lead across our many video projects. At Blizzard Video we create content across wide range of media from full blown gameplay launch trailers using proprietary in-house capture technologies, to live video developer updates and announcements in our studio and everywhere in between. We are the team that delivers Blizzards video content to the world across all of it's many game IP's. My day to day work includes creating pitch decks for our clients, writing scripts, creating storyboards and mocking up designs. I oversee and direct live video shoots, VO sessions, gameplay capture sessions, editorial, motion graphics and audio design whilst liasing with our various clients across Blizzard Entertainment to ensure our videos are on brand, on time and at the highest quality possible.
  • Blizzard Entertainment
    Lead Media Artist (Capture Team Lead/Supervisor)
    Blizzard Entertainment Feb 2017 - Jun 2019
    Irvine, Ca, Us
    Responsible for leading & managing our team of Media Artists who capture gameplay footage and provide game assets for use across all media platforms from TV to Twitter. A detailed knowledge of cinematography and video game engines is required. As a part of the Video & Post Production arm of Blizzard we fall under the Story & Franchise Development division, responsible for supporting and enriching the amazing stories being created at Blizzard every day.Duties include:. - Managing the team, providing feedback and support, conducting 1 on 1 meetings, maintaining their schedules and time sheets and working with producers to prioritize task assignments. Also the hiring and training of new employees.- Working with the internal leadership to constantly refine current workflows and develop new ones to keep our projects moving along at the highest quality that they can be - Conceptualizing and directing the capture of gameplay content as a Gameplay Capture Director, working closely with internal Project Directors, Editors and our clients from around the company to create videos that accurately represent the games in development whilst pushing the limits of short form creative storytelling- Researching and developing internal tools for our artists to use, working closely with our game teams and animation departments to push the technology and expand what is possible.- Researching, testing and developing hardware and software solutions for capturing the games across all platforms (PC, Consoles and Mobile).Skills:- In depth knowledge of Avid Media Composer, Avid Interplay and Adobe Premiere along with their various workflows- In depth knowledge of internal & external game engines, able to produce assets as needed from the engine itself and manipulate them for various uses- High level understanding of cinematography and how it applies to a virtual world- Directing of action sequences involving large groups of players, choreographing intricate gameplay scenarios.
  • Blizzard Entertainment
    Senior Media Artist (Senior Capture Director)
    Blizzard Entertainment Apr 2015 - Feb 2017
    Irvine, Ca, Us
    Responsible for building, leading & mentoring a team of Media Artists who capture gameplay footage and provide game assets for use across all media platforms from TV to Twitter. A detailed knowledge of cinematography and video game engines is required. As a part of the Video & Post Production arm of Blizzard we fall under the Story & Franchise Development division, responsible for supporting and enriching the amazing stories being created at Blizzard every dayDuties include:. - Working as the Gameplay Capture Director across projects- Having an in depth knowledge of Blizzard's various IP's- Conceptualizing and directing the capture of gameplay content, working closely with internal Project Directors, Editors and our clients from around the company to create videos that accurately represent the games in development whilst pushing the limits of short form creative storytelling- Researching and developing internal tools for our artists to use- Researching, testing and developing hardware and software solutions for capturing the games across all platforms (PC, Consoles and Mobile).- Hiring & Training new employees and managing their workloads, assigning them appropriate tasks and providing feedback and support so that they can learn & grow with our department- Working with the internal leadership to constantly refine current workflows and develop new ones to keep our projects moving along at the highest quality that they can be Skills:- In depth knowledge of Avid Media Composer, Avid Interplay and Adobe Premiere along with their various workflows- In depth knowledge of internal game engines, able to produce assets as needed from the engine itself and manipulate them for various uses- Solid understanding of cinematography and how it applies to a virtual world- Directing of action sequences involving large groups of players, choreographing intricate gameplay scenarios whilst maintaining the look and feel of the game
  • Rockstar Games
    Gameplay Capture Artist
    Rockstar Games 2011 - 2015
    New York, New York, Us
    The Gameplay Capture Artist is responsible for taking footage of gameplay for use in trailers, TV campaigns and other in game assets. In essence, this process is a lot like being a cinematographer except inside a virtual 3D game environment.Responsibilities include:- Rapidly mastering new and unfinished games.- Working using technologies involved with a game that is in development, including debug features.- Problem-solve to achieve the best possible results while working within the confines of technology while it is being developed.- Working with varying levels of supervision and creative direction, ranging from complete autonomy to working with a director to capture a specific requested set of shots.- Working within a team environment to deliver outstanding still assets.Additional Responsibilities/Skills that I have:- In depth knowledge of Avid Media Composer and Avid Interplay- Occasional Editing of in house projects/assetsGames worked on:GTA V Accolades:- VGX 2013 "Game of the Year"- Guiness Book of Records: 'Most viewed trailer for an action-adventure videogame', 'Best-selling action-adventure videogame in 24 hours', ' Best-selling videogame in 24 hours', 'Fastest entertainment property to gross $1 billion', 'Fastest videogame to gross $1 billion', 'Highest grossing videogame in 24 hours', ' Highest revenue generated by an entertainment product in 24 hours'Max Payne 3 - Accolades:- Inside Gaming Awards 2012 - "Best Animation"- VGX 2012 Nominations "Best Shooter", "Best Song in a game", "Best Original Score"
  • Freelancer
    Director/ Editor
    Freelancer 2011 - 2013
    - DIRECTOR/ EDITOR - "Vanilla Sky" Music Video for Brooklyn based band 'I Am The Third' - 2012- EDITOR - "Deborah & Judith" Sketch Comedy Short for "Hot Buffet" Comedy Group - 2013- DIRECTOR/WRITER/EDITOR - "My Stalker" - Comedic Short - 2011- EDITOR - Independent Artists acting/ promotional reels - 2011 - 2013
  • Freelancer
    Actor
    Freelancer 2007 - 2013
    Actor, Writer. DirectorAppeared in numerous productions around NYC on stage and screen. Most recent work is on Amnesty International's 'One Voice' Project celebrating their 50th Anniversary.
  • Kelley And Ping
    Manager
    Kelley And Ping 2010 - 2011
    Manager of Kelley and Ping, an Asian 'street-food' inspired restaurant in the heart of Soho. It has been a staple of Soho for over 20 years.
  • New York Film Academy
    Summer Camp Counselor/ Assistant Teacher
    New York Film Academy Jun 2007 - Jul 2007
    New York, Ny, Us
  • American Academy Of Dramatic Arts
    Residence Director/ Set Construction
    American Academy Of Dramatic Arts Jul 2006 - May 2007
    New York, Ny, Us
    Residence Director: In charge of housing for first year students, living in house and on call 24/7.Set Construction: A member of the production department responsible for building sets for all plays produced by the Academy.

Nathan Willis Skills

Directing Acting Theatre Dialects Creative Writing After Effects Premiere Photoshop Documentaries Film Avid Media Composer Windows Mac Wix Carpentry Set Construction Video Games Video Game Production Computers Editing Plays Entertainment Television Film Production Video Production Adobe Photoshop

Nathan Willis Education Details

  • St. John'S University, Ny
    St. John'S University, Ny
    Film & Television Production
  • American Academy Of Dramatic Arts
    American Academy Of Dramatic Arts
    Acting
  • Bearwood College
    Bearwood College
    Environmental Science

Frequently Asked Questions about Nathan Willis

What company does Nathan Willis work for?

Nathan Willis works for Sony Interactive Entertainment

What is Nathan Willis's role at the current company?

Nathan Willis's current role is Virtual storyteller and compassionate leader, crafting compelling stories in virtual worlds whilst empowering artists to take risks.

What is Nathan Willis's email address?

Nathan Willis's email address is nw****@****ard.com

What schools did Nathan Willis attend?

Nathan Willis attended St. John's University, Ny, American Academy Of Dramatic Arts, Bearwood College.

What are some of Nathan Willis's interests?

Nathan Willis has interest in Sci Fi/ Fantasy, Writing, Cycling, Reading, Photography, Hiking, Directing, New Technologies, Ted Talks, Video Games.

What skills is Nathan Willis known for?

Nathan Willis has skills like Directing, Acting, Theatre, Dialects, Creative Writing, After Effects, Premiere, Photoshop, Documentaries, Film, Avid Media Composer, Windows.

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